
{"id":8897,"date":"2023-05-15T11:19:40","date_gmt":"2023-05-15T09:19:40","guid":{"rendered":"https:\/\/studio.ican-design.fr\/?p=8897"},"modified":"2023-05-15T16:03:26","modified_gmt":"2023-05-15T14:03:26","slug":"ethyne-rush-game-design-02","status":"publish","type":"post","link":"https:\/\/studio.ican-design.fr\/ethyne-rush-game-design-02\/","title":{"rendered":"Ethyne Rush \/ Game design 02"},"content":{"rendered":"<p><em>Ethyne Rush<\/em> est un <em>runner<\/em> &#8211; <em>platformer<\/em> \u00e0 la premi\u00e8re personne dans un espace en trois dimensions. Le joueur peut courir au sol et sur les murs, sauter depuis le sol ou de mur en mur, et g\u00e9n\u00e9rer des structures (mur, tremplin et descente)&#8230;<\/p>\n<p><!--more--><\/p>\n<h2>L&#8217;\u00e9quipe<\/h2>\n<p><a href=\"https:\/\/mattrhu.itch.io\/\" target=\"_blank\" rel=\"noopener\"><strong>Matthieu ALLE <\/strong><\/a>\/ Game &amp; Level Design, Direction Artistique, Programmation, 3D<br data-rich-text-line-break=\"true\" \/><a href=\"https:\/\/linktr.ee\/aksiis\" target=\"_blank\" rel=\"noopener\"><strong>Edward BOT <\/strong><\/a>\/ Sound Design, Game Design, UI<br data-rich-text-line-break=\"true\" \/><a href=\"https:\/\/bocxyz.neocities.org\/\" target=\"_blank\" rel=\"noopener\"><strong>Bocxyz<\/strong><\/a> \/ Programmation, Musique, Game Design<br data-rich-text-line-break=\"true\" \/><a href=\"https:\/\/kahnetop.itch.io\/\" target=\"_blank\" rel=\"noopener\"><strong>Andrew JACQUES <\/strong><\/a>\/ 3D, Programmation, Game Design, UI<\/p>\n<h2>Intentions &amp; Game feeling<\/h2>\n<p><em><img decoding=\"async\" class=\"size-medium wp-image-8915 alignleft\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne04-300x99.jpg\" alt=\"\" width=\"300\" height=\"99\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne04-300x99.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne04.jpg 353w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>Ethyne Rush<\/em> doit donner un sentiment de libert\u00e9, de vitesse et de ma\u00eetrise. Nous recherchons une exp\u00e9rience vertigineuse et hypnotique o\u00f9 le joueur est n\u00e9anmoins en contr\u00f4le de ce qu\u2019il se passe et a la possibilit\u00e9 de s\u2019\u00e9panouir dans un flot de mouvement rythm\u00e9 et ininterrompu. La sensation de libert\u00e9 d\u00e9coule avant tout de la possibilit\u00e9 pour le joueur de g\u00e9n\u00e9rer des structures via des inputs ; moyennant une ma\u00eetrise suffisante des syst\u00e8mes, il peut se cr\u00e9er un chemin pour aller o\u00f9 il veut, de la mani\u00e8re dont il veut&#8230;<br \/>\n<a href=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/GDD_EthyneRushL2.pdf\" target=\"_blank\" rel=\"noopener\"><strong>GameDesignDocument_EthyneRush<\/strong><\/a><\/p>\n<h2>Direction artistique<\/h2>\n<p>Dans <em>Ethyne Rush<\/em> les graphismes et les sons ont pour but de compl\u00e9ter et mettre en valeur l&#8217;exp\u00e9rience de jeu d\u00e9crite pr\u00e9c\u00e9demment. Ainsi, nous avons opt\u00e9 pour un style minimaliste, puissant, bas\u00e9 sur des formes g\u00e9om\u00e9triques larges, avec peu de couleurs diff\u00e9rentes. Le but est que l\u2019environnement refl\u00e8te la grandeur des actions du joueur, tout en \u00e9tant suffisamment simple pour laisser la place au game design&#8230;<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-8927 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne05.jpg\" alt=\"\" width=\"1000\" height=\"563\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne05.jpg 1000w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne05-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne05-768x432.jpg 768w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/p>\n<p><img decoding=\"async\" class=\"wp-image-8905 alignleft\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne01-300x257.jpg\" alt=\"\" width=\"386\" height=\"331\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne01-300x257.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne01-768x657.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne01.jpg 951w\" sizes=\"(max-width: 386px) 100vw, 386px\" \/>Sur ces croquis de recherche, nous avions d\u2019abord imagin\u00e9 des formes plus complexes, avec des antennes, des c\u00e2bles et des m\u00e9canismes. Nous avons ensuite simplifi\u00e9 les formes jusqu\u2019\u00e0 obtenir le style \u00e9pur\u00e9 qui correspond mieux aux besoins de notre jeu. L\u2019image en bas \u00e0 droite montre trois it\u00e9rations pour le design d\u2019une des structures de l\u2019environnement. Nous avons finalement choisi la derni\u00e8re parce qu\u2019elle est suffisamment simple et sobre, et les coupures dans les parties blanche permettent de la rendre moins rigide, plus l\u00e9g\u00e8re et moins intimidante&#8230;<\/p>\n<h3>Lighting &amp; Post processing<\/h3>\n<p>Comme illustr\u00e9 ci-dessous, nous utilisons un brouillard de la m\u00eame couleur que le ciel pour cr\u00e9er une perspective atmosph\u00e9rique qui rend le jeu plus lisible, et permet aussi une ambiance un peu plus intrigante. Nous utilisons le <em>post-processing<\/em> pour faire des ajustements sur les couleurs, l\u2019exposition et le contraste, permettant d\u2019obtenir un ensemble plus harmonieux. Nous ajoutons un halo autour des parties lumineuses des structures, et un l\u00e9ger vignettage pour fermer les bords de l\u2019\u00e9cran, et guider le regard du joueur vers l\u2019avant&#8230;<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-8910 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne02.jpg\" alt=\"\" width=\"960\" height=\"475\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne02.jpg 960w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne02-300x148.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne02-768x380.jpg 768w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><br \/>\nLe <em>post-processing<\/em> nous permet \u00e9galement d\u2019appliquer un l\u00e9ger <em>motion blur<\/em>, qui aide \u00e0 traduire la vitesse des mouvements du joueur. Enfin, nous utilisons aussi une <em>ambient occlusion<\/em> assez forte afin de mettre en valeur les reliefs des mod\u00e8les 3D.<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-8913 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne03.jpg\" alt=\"\" width=\"1000\" height=\"563\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne03.jpg 1000w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne03-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne03-768x432.jpg 768w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-8935 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne06.jpg\" alt=\"\" width=\"1000\" height=\"563\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne06.jpg 1000w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne06-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/ethyne06-768x432.jpg 768w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/p>\n<h3>Musique &amp; Sound design<\/h3>\n<p>La musique quant \u00e0 elle a pour objectif de porter le joueur, de l\u2019accompagner et de l\u2019entra\u00eener dans son mouvement tout en \u00e9levant l\u2019action pour la rendre plus spectaculaire. Enfin, les effets sonores visent \u00e0 donner plus de poids aux d\u00e9placements du joueur, tout en \u00e9tant suffisamment discrets pour ne pas prendre le pas sur la musique. Pour en savoir plus consulter le <a href=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2023\/05\/GDD_EthyneRushL2.pdf\" target=\"_blank\" rel=\"noopener\"><strong>GameDesignDocument_EthyneRush<\/strong><\/a><\/p>\n<h2>Vid\u00e9o d\u00e9mo<\/h2>\n<p><iframe title=\"Trailer Ethyne Rush\" width=\"660\" height=\"371\" src=\"https:\/\/www.youtube.com\/embed\/vA6pYJckyMw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<h2>Liens<\/h2>\n<p><em>&gt; Liens persos sont sur la page Itch.io du jeu<\/em>\u00a0: <a href=\"https:\/\/kahnetop.itch.io\/ethynerush\" target=\"_blank\" rel=\"noopener\">https:\/\/kahnetop.itch.io\/ethynerush<\/a><\/p>\n<p><em>&gt; Page <a href=\"https:\/\/gamejolt.com\/games\/EthyneRush\/804001\" target=\"_blank\" rel=\"noopener\">Game Jolt<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ethyne Rush est un runner &#8211; platformer \u00e0 la premi\u00e8re personne dans un espace en trois dimensions. Le joueur peut courir au sol et sur les murs, sauter depuis le sol ou de mur en mur, et g\u00e9n\u00e9rer des structures (mur, tremplin et descente)&#8230;<\/p>\n","protected":false},"author":12,"featured_media":8902,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29,20],"tags":[91,549,746,624],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Ethyne Rush \/ Game design 02 | Studio ICAN<\/title>\n<meta name=\"description\" content=\"Ethyne Rush est un runner - platformer \u00e0 la premi\u00e8re personne dans un espace en trois dimensions. 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