
{"id":795,"date":"2013-07-20T19:57:22","date_gmt":"2013-07-20T18:57:22","guid":{"rendered":"http:\/\/studio.ican-design.fr\/?p=795"},"modified":"2023-01-16T10:59:54","modified_gmt":"2023-01-16T09:59:54","slug":"bokida-projet-3eme-annee-game-design","status":"publish","type":"post","link":"https:\/\/studio.ican-design.fr\/bokida-projet-3eme-annee-game-design\/","title":{"rendered":"Bokida \/ Game design 03"},"content":{"rendered":"<p><strong>Bokida<\/strong> est un jeu d\u2019exploration 3D en vue FPS se d\u00e9roulant dans un environnement ouvert qui int\u00e8gre des \u00e9l\u00e9ments de type &#8220;puzzle-platformer&#8221;.<\/p>\n<p><!--more--><\/p>\n<h2>L&#8217;univers<\/h2>\n<p><strong>Bokida<\/strong> est un jeu qui se d\u00e9veloppe autour de la manipulation de quatre outils dans un environnement ouvert en 3D muni d\u2019une gravit\u00e9 simul\u00e9e. Le joueur s\u2019approprie l\u2019espace et \u00e9volue dedans en g\u00e9n\u00e9rant des structures inertes, insensibles aux limites physiques, qu\u2019il peut ensuite d\u00e9couper, frapper, \u00e9clater en morceaux. Par ces actions il lib\u00e8re des structures enti\u00e8res de leur immobilit\u00e9 rigide, les morceaux et fragments d\u00e9tach\u00e9s subissant la gravit\u00e9 simul\u00e9e. Les souplesses et les basculements, les fragments propuls\u00e9s avec force, permettent d\u2019atteindre des lieux inaccessibles, de refa\u00e7onner le paysage et d\u2019accomplir des objectifs localis\u00e9s au sein de sites sp\u00e9cifiques qui peuvent modifier les propri\u00e9t\u00e9s de l\u2019espace ou permettre au joueur de d\u00e9bloquer des capacit\u00e9s d\u2019action \u00e9tendues. La progression du joueur est jalonn\u00e9e par le passage de chapitres qui marquent de grandes \u00e9tapes dans l\u2019\u00e9volution de l\u2019environnement virtuel sous l\u2019influence des actions du joueur et du rapprochement des deux astres qui d\u00e9finissent l\u2019univers de <strong>Bokida.<\/strong><\/p>\n<p><a href=\"\/studio-ican-images\/sites\/3\/2013\/07\/bokida03.jpg\"><img decoding=\"async\" class=\"alignnone size-full wp-image-818\" src=\"\/studio-ican-images\/sites\/3\/2013\/07\/bokida03.jpg\" alt=\"bokida jeu vid\u00e9o\" width=\"630\" height=\"276\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2013\/07\/bokida03.jpg 630w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2013\/07\/bokida03-300x131.jpg 300w\" sizes=\"(max-width: 630px) 100vw, 630px\" \/><\/a><\/p>\n<h2>L&#8217;\u00e9quipe<\/h2>\n<p>Damien Fangous \/ Level designer &amp; Coordinateur Playtests<br \/>\nGautier Jacquet \/ Programmeur &amp; Level designer<br \/>\nVincent Levy \/ Game designer &amp; Designer 3D<br \/>\nRomain P\u00e9chot \/ Programmeur &amp; Int\u00e9grateur<br \/>\nArnaud Vannier \/ Chef de projet \/ Graphiste<\/p>\n<h2>Synopsis<\/h2>\n<p>Dans l\u2019univers de Bokida, deux astres-amants, s\u00e9par\u00e9s contre leur gr\u00e9 pendant de tr\u00e8s nombreuses ann\u00e9es, vont profiter de l\u2019opportunit\u00e9 que repr\u00e9sente l\u2019arriv\u00e9e du joueur pour chercher \u00e0 se r\u00e9unir. Dans ce ballet \u00e0 trois, les actions du joueur auront pour effet d\u2019insuffler une nouvelle vie \u00e0 la surface d\u2019un des deux astres ce qui va permettre sa r\u00e9ponse aux sollicitations du second. Au fur et \u00e0 mesure de leur rapprochement, l\u2019influence mutuelle exerc\u00e9e par ces \u00e9normes entit\u00e9s l\u2019une sur l\u2019autre provoquera des changements dans l\u2019environnement tout entier, \u00e0 la mani\u00e8re des saisons qui passent, jusqu\u2019\u00e0 atteindre un point culminant lors de leur r\u00e9union finale.<br \/>\nLes grandes \u00e9tapes de ce rapprochement marquent les chapitres de la progression du joueur au fil du jeu et le passage de saisons virtuelles qui impactent l\u2019exp\u00e9rience v\u00e9cue.<\/p>\n<p><a href=\"\/studio-ican-images\/sites\/3\/2013\/07\/bokida01.jpg\"><img decoding=\"async\" class=\"alignnone size-full wp-image-796\" src=\"\/studio-ican-images\/sites\/3\/2013\/07\/bokida01.jpg\" alt=\"bokida jeu vid\u00e9o\" width=\"630\" height=\"200\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2013\/07\/bokida01.jpg 630w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2013\/07\/bokida01-300x95.jpg 300w\" sizes=\"(max-width: 630px) 100vw, 630px\" \/><\/a><\/p>\n<h2>Les saisons<\/h2>\n<p>Une des manifestations omnipr\u00e9sentes du passage des saisons pour le joueur est la variation chromatique subie par les structures avec lesquelles il peuple et habille l\u2019espace 3D.<\/p>\n<p><a href=\"\/studio-ican-images\/sites\/3\/2013\/07\/bokida02.jpg\"><img decoding=\"async\" class=\"alignnone size-full wp-image-798\" src=\"\/studio-ican-images\/sites\/3\/2013\/07\/bokida02.jpg\" alt=\"bokida jeu vid\u00e9o\" width=\"988\" height=\"574\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2013\/07\/bokida02.jpg 988w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2013\/07\/bokida02-300x174.jpg 300w\" sizes=\"(max-width: 988px) 100vw, 988px\" \/><\/a><\/p>\n<h2>M\u00e9caniques principales<\/h2>\n<p>L\u2019exp\u00e9rience de jeu est d\u00e9finie par la liste qui suit des principales m\u00e9caniques mises en \u0153uvre, toutes explicit\u00e9es dans le pr\u00e9sent document:<br \/>\n&#8211; Les outils (d\u00e9coupe, construction, frappe, r\u00e9cup\u00e9ration) : Les outils ont chacun leur utilit\u00e9 et fonctionnent en synergie.<br \/>\n&#8211; L\u2019\u00e9volution des capacit\u00e9s du joueur: En explorant et en comprenant les r\u00e8gles qui r\u00e9gissent l\u2019univers de Bokida le joueur pourra am\u00e9liorer ses capacit\u00e9s, lui donnant acc\u00e8s \u00e0 de nouveaux ateliers requ\u00e9rant un niveau plus \u00e9lev\u00e9 de comp\u00e9tences.<br \/>\n&#8211; Les diff\u00e9rentes r\u00e8gles environnementales (alt\u00e9rations de la gravit\u00e9, effets des outils dans diff\u00e9rents contextes, utilisations avanc\u00e9es\u2026)<br \/>\n&#8211; L\u2019\u00e9volution de l\u2019environnement au fil de la progression (rapprochement des astres, passage des saisons)<\/p>\n<h2>Le trailer<\/h2>\n<p>[youtube https:\/\/www.youtube.com\/watch?v=MqeIybM2A5I]<\/p>\n<h2>Jouez \u00e0 Bokida \/ Unity Web Player<\/h2>\n<p>http:\/\/demo.bokida.com\/<\/p>\n<h2>Liens<\/h2>\n<p><a href=\"\/studio-ican-images\/sites\/3\/2013\/07\/Projet-Bokida_document-de-recherche-v8.pdf\" target=\"_blank\" rel=\"noopener noreferrer\">Le cahier de recherche<\/a><\/p>\n<p><a href=\"https:\/\/www.facebook.com\/pages\/Bokida\/468195806573306\" target=\"_blank\" rel=\"noopener noreferrer\">La page facebook<\/a><\/p>\n<p>www.bokida.com<\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=Kky7w4pldac\" target=\"_blank\" rel=\"noopener noreferrer\">Une revue vid\u00e9o en anglais tr\u00e8s int\u00e9ressante<\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.ican-design.fr\/programme-grande-ecole-jeux-video.html\" target=\"_blank\" rel=\"noopener noreferrer\">D\u00e9couvrez les formations en Game Design et Jeux Vid\u00e9o de l&#8217;\u00e9cole d&#8217;infographie ICAN<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bokida est un jeu d\u2019exploration 3D en vue FPS se d\u00e9roulant dans un environnement ouvert qui int\u00e8gre des \u00e9l\u00e9ments de type &#8220;puzzle-platformer&#8221;.<\/p>\n","protected":false},"author":12,"featured_media":2618,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[42,19,20],"tags":[91,113,111,65,32,114],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Bokida \/ Projet 3\u00e8me ann\u00e9e \/ Game design<\/title>\n<meta name=\"description\" content=\"Bokida est un jeu d\u2019exploration 3D en vue FPS se d\u00e9roulant dans un environnement ouvert qui int\u00e8gre des \u00e9l\u00e9ments de type &quot;puzzle-platformer&quot;.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, 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