
{"id":778,"date":"2013-07-07T10:39:11","date_gmt":"2013-07-07T09:39:11","guid":{"rendered":"http:\/\/studio.ican-design.fr\/?p=778"},"modified":"2023-01-16T15:29:02","modified_gmt":"2023-01-16T14:29:02","slug":"glow-projet-3eme-annee-game-design","status":"publish","type":"post","link":"https:\/\/studio.ican-design.fr\/glow-projet-3eme-annee-game-design\/","title":{"rendered":"GLOW \/ Game design 03"},"content":{"rendered":"<p><em><strong>&#8220;GLOW<\/strong><\/em> est un jeu de tir \u00e0 la premi\u00e8re personne o\u00f9 plusieurs joueurs sont plong\u00e9s dans le noir complet. Chaque action qu&#8217;entreprend un joueur (sauter, tirer, avancer, etc..) l&#8217;allume, \u00e0 la mani\u00e8re d&#8217;une dynamo de v\u00e9lo.<!--more-->Le joueur doit \u00e0 tout prix \u00e9viter d&#8217;\u00eatre \u00e9clair\u00e9 longtemps s\u2019il ne veut pas devenir la cible des autres joueurs. Chaque action devient alors cruciale, et impose ainsi une approche plus tactique des situations.<\/p>\n<p><strong>De la tension et de la tactique au programme, donc !&#8221;<\/strong><\/p>\n<h2>L&#8217;\u00e9quipe<\/h2>\n<p>Thomas Bonin \/ D\u00e9veloppement<br \/>\nTaiki Hagiwara \/ D\u00e9veloppement<br \/>\nCyril Vial \/ Game design &amp; Modeling<br \/>\nTom Guiraud \/ Game design &amp; Animation<br \/>\nMedhi Labidi \/ Level design &amp; Sound design<\/p>\n<h2>Artwork<\/h2>\n<p><a href=\"\/studio-ican-images\/sites\/3\/2013\/07\/glowCapt01.jpg\"><img decoding=\"async\" src=\"\/studio-ican-images\/sites\/3\/2013\/07\/glowCapt01.jpg\" alt=\"glow jeu vid\u00e9o\" width=\"630\" height=\"351\"><\/a><\/p>\n<h2>La m\u00e9canique de jeu<\/h2>\n<p>&#8220;La m\u00e9canique principale de <em>Glow<\/em>&nbsp;: la g\u00e9n\u00e9ration de lumi\u00e8res \u00e0 travers l\u2019illumination du personnage dans un environnement obscur. Celle-ci est \u00e0 l\u2019origine du projet et est le centre autour duquel s\u2019articulent tous les \u00e9l\u00e9ments de <em>gameplay<\/em>.<\/p>\n<p>\u00c0 chaque fois que l\u2019on ex\u00e9cute une action, notre personnage va progressivement s\u2019illuminer avec une intensit\u00e9 de plus en plus forte. Tant que le mouvement est continu, la lumi\u00e8re va augmenter de plus en plus rapidement en intensit\u00e9 et en rayon. D\u00e8s que l\u2019on s\u2019arr\u00eate, celle-ci retombe tr\u00e8s vite \u00e0 une valeur nulle et notre personnage est de nouveau \u00e9teint.<\/p>\n<p>L\u2019espace autour du personnage va alors se d\u00e9voiler au fur et \u00e0 mesure, le joueur a donc une meilleure visibilit\u00e9 du niveau et de sa configuration. En contrepartie, il va se d\u00e9tacher tr\u00e8s fortement de l\u2019environnement par le contraste entre la lumi\u00e8re et l\u2019obscurit\u00e9. Il est alors tr\u00e8s facilement visible et rep\u00e9rable, devenant une cible pour tous les autres joueurs. Il devient ainsi dangereux de s\u2019exposer sans en mesurer les cons\u00e9quences. La dissimulation et le cache-cache sont deux \u00e9l\u00e9ments au centre de <em>Glow<\/em> qui nous permettent de le d\u00e9finir comme un \u00ab <em>FPS<\/em>&nbsp;cache-cache&nbsp;\u00bb.<\/p>\n<p>La dissimulation repose sur ces contrastes de lumi\u00e8re entre le personnage et l&#8217;environnement. Plus ces derniers sont faibles, plus le personnage va se fondre dans le d\u00e9cor et sera invisible pour les autres. Un joueur \u00e0 l\u2019arr\u00eat n\u2019est pas donc pas visible dans l\u2019obscurit\u00e9, mais peut \u00eatre aper\u00e7u si une autre lumi\u00e8re l\u2019\u00e9claire. \u00c0 l\u2019inverse un joueur en mouvement est facilement rep\u00e9rable s\u2019il se d\u00e9place dans le noir, mais pas s\u2019il se trouve dans la lumi\u00e8re.&#8221;<\/p>\n<p><a href=\"\/studio-ican-images\/sites\/3\/2013\/07\/glowEvolution.jpg\"><img decoding=\"async\" class=\"alignnone size-full wp-image-780\" src=\"\/studio-ican-images\/sites\/3\/2013\/07\/glowEvolution.jpg\" alt=\"Glow jeu vid\u00e9o game design\" width=\"630\" height=\"351\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2013\/07\/glowEvolution.jpg 630w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2013\/07\/glowEvolution-300x167.jpg 300w\" sizes=\"(max-width: 630px) 100vw, 630px\" \/><\/a><\/p>\n<h2>Le trailer<\/h2>\n<p><iframe src=\"https:\/\/www.youtube.com\/embed\/a5OQ6xrzDYs?rel=0\" width=\"630\" height=\"354\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<h2>Le prototype<\/h2>\n<p>Pour jouer correctement \u00e0 GLOW nous vous proposons de vous rendre sur la page d\u00e9di\u00e9 du blog o\u00f9 vous trouverez toute les explications et un lien pour t\u00e9l\u00e9charger le jeu !<\/p>\n<h2>Liens importants<\/h2>\n<p>L\u2019in\u00e9vitable page <a href=\"https:\/\/www.facebook.com\/ProjetGlow\" target=\"_blank\" rel=\"noopener\">Facebook GLOW<\/a>&nbsp; !<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.ican-design.fr\/programme-grande-ecole-jeux-video.html\" target=\"_blank\" rel=\"noopener\">D\u00e9couvrez les formations en Game Design et Jeux Vid\u00e9o de l&#8217;\u00e9cole d&#8217;infographie ICAN<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;GLOW est un jeu de tir \u00e0 la premi\u00e8re personne o\u00f9 plusieurs joueurs sont plong\u00e9s dans le noir complet. Chaque action qu&#8217;entreprend un joueur (sauter, tirer, avancer, etc..) l&#8217;allume, \u00e0 la mani\u00e8re d&#8217;une dynamo de v\u00e9lo.<\/p>\n","protected":false},"author":12,"featured_media":779,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19,20],"tags":[111,65,112,32],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>GLOW \/ Projet 3\u00e8me ann\u00e9e \/ Game design<\/title>\n<meta name=\"description\" content=\"Glow est un jeu de tir \u00e0 la premi\u00e8re personne o\u00f9 plusieurs joueurs sont plong\u00e9s dans le noir complet.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/studio.ican-design.fr\/glow-projet-3eme-annee-game-design\/\" \/>\n<meta property=\"og:locale\" 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