
{"id":7464,"date":"2022-04-26T10:09:06","date_gmt":"2022-04-26T08:09:06","guid":{"rendered":"https:\/\/studio.ican-design.fr\/?p=7464"},"modified":"2022-04-26T16:54:10","modified_gmt":"2022-04-26T14:54:10","slug":"despair-skies-game-design-02","status":"publish","type":"post","link":"https:\/\/studio.ican-design.fr\/despair-skies-game-design-02\/","title":{"rendered":"Despair Skies \/ Game design 02"},"content":{"rendered":"<p>Dans le d\u00e9sert d\u2019<em>Alderfell<\/em>, le vaisseau de guerre <em>M\u00e9dusa<\/em> est pris dans une temp\u00eate et se retrouve dans une zone tr\u00e8s dangereuse r\u00e9gie par aucune loi. Votre \u00e9quipage devra survivre dans ce lieu impitoyable o\u00f9 la gestion des ressources est capitale&#8230;<!--more--><\/p>\n<h2>L&#8217;\u00e9quipe<\/h2>\n<p>AMZALAK Tangui . Game Design, UI, Shaders et Particules systems<br \/>\nBERNOUD Victor. Game Design et Sound Design<br \/>\n<a href=\"https:\/\/aurelemanelfe.com\/\" target=\"_blank\" rel=\"noopener\">Manelfe Aur\u00e8le<\/a>. Game Design et Programmation<br \/>\n<a href=\"https:\/\/tournemollecamille.blogspot.com\/\" target=\"_blank\" rel=\"noopener\">Tournemolle Camille<\/a>. Game Design et mod\u00e9lisation 3d<\/p>\n<p><em>Coordination projet<\/em> :\u00a0 Brice Roy<\/p>\n<h2>Intentions<\/h2>\n<p><em><img decoding=\"async\" class=\" wp-image-7490 alignleft\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2022\/04\/despairSkies04-262x300.jpg\" alt=\"\" width=\"256\" height=\"293\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2022\/04\/despairSkies04-262x300.jpg 262w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2022\/04\/despairSkies04.jpg 300w\" sizes=\"(max-width: 256px) 100vw, 256px\" \/>Despair skies<\/em> a \u00e9t\u00e9 con\u00e7u selon une vision <em>Top\/Down<\/em>. Le sujet servant d\u2019inspiration pour notre projet est <em>The Raft <\/em>par <em>Bill Viola<\/em>, une r\u00e9interpr\u00e9tation moderne du <em>Radeau de la m\u00e9duse<\/em>. Notre id\u00e9e \u00e9tait de cr\u00e9er un jeu ou nous devions g\u00e9rer une population d\u2019agents sur un \u201cradeau\u201d, dans une situation extr\u00eamement pr\u00e9caire, et ainsi faire notre propre r\u00e9interpr\u00e9tation de l\u2019\u0153uvre de <em>J\u00e9richo<\/em>. Nous avons choisi comme th\u00e8me le <em>SteamPunk<\/em>, et d\u00e9cid\u00e9 de situer notre radeau dans les cieux, sur un zeppelin&#8230;<br \/>\n<a href=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2022\/04\/GODl.pdf\">&gt; Game Design document<\/a><\/p>\n<h2>Graphismes&#8230;<\/h2>\n<p>Nous souhaitions produire un jeu aux graphismes semi r\u00e9alistes. Les mod\u00e8les ont \u00e9t\u00e9 constitu\u00e9s de mani\u00e8re \u00e0 avoir un certain nombre de d\u00e9tails tout en gardant un nombre de polygones raisonnable, pour permettre au jeu d\u2019\u00eatre fluide sur diff\u00e9rentes configurations. Des effets servent de feedbacks au joueur, comme par exemple les effets de fum\u00e9e sur les b\u00e2timents qui indiquent qu\u2019ils sont en activit\u00e9&#8230;<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-7510 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2022\/04\/despairSkies01.jpg\" alt=\"despair skies\" width=\"1400\" height=\"2031\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2022\/04\/despairSkies01.jpg 1400w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2022\/04\/despairSkies01-207x300.jpg 207w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2022\/04\/despairSkies01-706x1024.jpg 706w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2022\/04\/despairSkies01-768x1114.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2022\/04\/despairSkies01-1059x1536.jpg 1059w\" sizes=\"(max-width: 1400px) 100vw, 1400px\" \/><\/p>\n<p>Nos couleurs et nos environnements ont pour but de rappeler le th\u00e8me <em>Steampunk<\/em> avec des teintes orang\u00e9es, dans un contexte de temp\u00eate de sable&#8230;<\/p>\n<p><em><strong>Game UI Assets<\/strong><\/em><\/p>\n<p>L\u2019UI a \u00e9t\u00e9 construite autour d\u2019un calque de 1900&#215;1080 pixels (la taille d\u2019un \u00e9cran) et divis\u00e9 par une grille de 100x100px, pour permettre aux \u00e9l\u00e9ments d\u2019\u00eatre bien align\u00e9s entre eux.<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-7477 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2022\/04\/despairSkies03.jpg\" alt=\"\" width=\"668\" height=\"388\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2022\/04\/despairSkies03.jpg 668w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2022\/04\/despairSkies03-300x174.jpg 300w\" sizes=\"(max-width: 668px) 100vw, 668px\" \/><\/p>\n<p>L\u2019UI est compos\u00e9e d\u2019\u00e9l\u00e9ments avec lesquels le joueur interagit, comme les menus d\u2019Ordres et de Constructions. Certains \u00e9l\u00e9ments servent aux feedbacks, comme les barres de carburant et de surchauffe, ou encore le panneau de ressources&#8230; Les \u00e9l\u00e9ments d\u2019UI sont r\u00e9tractables pour ne pas g\u00eaner l\u2019\u00e9cran de jeu&#8230;<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-7475 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2022\/04\/despairSkies02.jpg\" alt=\"\" width=\"668\" height=\"810\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2022\/04\/despairSkies02.jpg 668w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2022\/04\/despairSkies02-247x300.jpg 247w\" sizes=\"(max-width: 668px) 100vw, 668px\" \/><\/p>\n<p><em><strong>Effets Visuels<\/strong><\/em><br \/>\n<em>Despair Skies<\/em> comporte de nombreux <em>shaders<\/em> et <em>particules systems<\/em> qui servent de <em>feedbacks<\/em> ou simplement d\u2019\u00e9l\u00e9ments d\u2019environnement qui sont plus cosm\u00e9tiques. Pas exemple, le <em>shader<\/em> des nuages de sable en contre bas, coupl\u00e9 au <em>particules systems<\/em> de sable qui volent, permettent de simuler efficacement un environnement de temp\u00eate de sable&#8230;<\/p>\n<p><em><strong>Work in progress&#8230;<\/strong><\/em><\/p>\n<p><iframe title=\"Despair skies \/ WIP \/ ICAN\" width=\"660\" height=\"371\" src=\"https:\/\/www.youtube.com\/embed\/7GhjQ9tW8mo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<h2>D\u00e9mo trailer<\/h2>\n<p><iframe title=\"Despair Skies \/ Trailer \/\" width=\"660\" height=\"371\" src=\"https:\/\/www.youtube.com\/embed\/r8I-H5fP-9E?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<h2>Liens<\/h2>\n<p><a href=\"https:\/\/drive.google.com\/file\/d\/1kghDq3NOv7kZy-6zqC6ar4sWmya1qbXi\/view?usp=sharing\" target=\"_blank\" rel=\"noopener\">&gt; Protoype \/ Build<\/a><\/p>\n<p><a href=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2022\/04\/GODl.pdf\" target=\"_blank\" rel=\"noopener\">&gt; Game Design document<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dans le d\u00e9sert d\u2019Alderfell, le vaisseau de guerre M\u00e9dusa est pris dans une temp\u00eate et se retrouve dans une zone tr\u00e8s dangereuse r\u00e9gie par aucune loi. Votre \u00e9quipage devra survivre dans ce lieu impitoyable o\u00f9 la gestion des ressources est capitale&#8230;<\/p>\n","protected":false},"author":12,"featured_media":7473,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29,20],"tags":[91,683,65,684,255],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Despair Skies \/ Game design 02 | Studio ICAN<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/studio.ican-design.fr\/despair-skies-game-design-02\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Despair Skies \/ Game design 02 | Studio ICAN\" \/>\n<meta property=\"og:description\" content=\"Dans le d\u00e9sert d\u2019Alderfell, le vaisseau de guerre M\u00e9dusa est pris dans une temp\u00eate et se retrouve dans une zone tr\u00e8s dangereuse r\u00e9gie par aucune loi. Votre \u00e9quipage devra survivre dans ce lieu impitoyable o\u00f9 la gestion des ressources est capitale&#8230;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/studio.ican-design.fr\/despair-skies-game-design-02\/\" \/>\n<meta property=\"og:site_name\" content=\"Studio ICAN\" \/>\n<meta property=\"article:published_time\" content=\"2022-04-26T08:09:06+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-04-26T14:54:10+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2022\/04\/despairSkies00.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"825\" \/>\n\t<meta property=\"og:image:height\" content=\"510\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Nicolas\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Nicolas\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/studio.ican-design.fr\/despair-skies-game-design-02\/\",\"url\":\"https:\/\/studio.ican-design.fr\/despair-skies-game-design-02\/\",\"name\":\"Despair Skies \/ Game design 02 | Studio ICAN\",\"isPartOf\":{\"@id\":\"https:\/\/studio.ican-design.fr\/#website\"},\"datePublished\":\"2022-04-26T08:09:06+00:00\",\"dateModified\":\"2022-04-26T14:54:10+00:00\",\"author\":{\"@id\":\"https:\/\/studio.ican-design.fr\/#\/schema\/person\/b63c638049bff9f34019dcb9fe843656\"},\"breadcrumb\":{\"@id\":\"https:\/\/studio.ican-design.fr\/despair-skies-game-design-02\/#breadcrumb\"},\"inLanguage\":\"fr-FR\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/studio.ican-design.fr\/despair-skies-game-design-02\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/studio.ican-design.fr\/despair-skies-game-design-02\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Accueil\",\"item\":\"https:\/\/studio.ican-design.fr\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Despair Skies \/ Game design 02\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/studio.ican-design.fr\/#website\",\"url\":\"https:\/\/studio.ican-design.fr\/\",\"name\":\"Studio ICAN\",\"description\":\"D\u00e9couvrez les projets des \u00e9tudiants de l&#039;ICAN  : cr\u00e9ation num\u00e9rique, animation, game design, web design, cr\u00e9ation web, motion design\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/studio.ican-design.fr\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"fr-FR\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/studio.ican-design.fr\/#\/schema\/person\/b63c638049bff9f34019dcb9fe843656\",\"name\":\"Nicolas\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"fr-FR\",\"@id\":\"https:\/\/studio.ican-design.fr\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/ea0eb9183cdc62d47d12e7d4e5ec4a7f?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/ea0eb9183cdc62d47d12e7d4e5ec4a7f?s=96&d=mm&r=g\",\"caption\":\"Nicolas\"},\"sameAs\":[\"https:\/\/www.behance.net\/nicolasgervais\"],\"url\":\"https:\/\/studio.ican-design.fr\/author\/cd4vf9u296\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Despair Skies \/ Game design 02 | Studio ICAN","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/studio.ican-design.fr\/despair-skies-game-design-02\/","og_locale":"fr_FR","og_type":"article","og_title":"Despair Skies \/ Game design 02 | Studio ICAN","og_description":"Dans le d\u00e9sert d\u2019Alderfell, le vaisseau de guerre M\u00e9dusa est pris dans une temp\u00eate et se retrouve dans une zone tr\u00e8s dangereuse r\u00e9gie par aucune loi. Votre \u00e9quipage devra survivre dans ce lieu impitoyable o\u00f9 la gestion des ressources est capitale&#8230;","og_url":"https:\/\/studio.ican-design.fr\/despair-skies-game-design-02\/","og_site_name":"Studio ICAN","article_published_time":"2022-04-26T08:09:06+00:00","article_modified_time":"2022-04-26T14:54:10+00:00","og_image":[{"width":825,"height":510,"url":"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2022\/04\/despairSkies00.jpg","type":"image\/jpeg"}],"author":"Nicolas","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Nicolas","Est. reading time":"3 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/studio.ican-design.fr\/despair-skies-game-design-02\/","url":"https:\/\/studio.ican-design.fr\/despair-skies-game-design-02\/","name":"Despair Skies \/ Game design 02 | Studio ICAN","isPartOf":{"@id":"https:\/\/studio.ican-design.fr\/#website"},"datePublished":"2022-04-26T08:09:06+00:00","dateModified":"2022-04-26T14:54:10+00:00","author":{"@id":"https:\/\/studio.ican-design.fr\/#\/schema\/person\/b63c638049bff9f34019dcb9fe843656"},"breadcrumb":{"@id":"https:\/\/studio.ican-design.fr\/despair-skies-game-design-02\/#breadcrumb"},"inLanguage":"fr-FR","potentialAction":[{"@type":"ReadAction","target":["https:\/\/studio.ican-design.fr\/despair-skies-game-design-02\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/studio.ican-design.fr\/despair-skies-game-design-02\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Accueil","item":"https:\/\/studio.ican-design.fr\/"},{"@type":"ListItem","position":2,"name":"Despair Skies \/ Game design 02"}]},{"@type":"WebSite","@id":"https:\/\/studio.ican-design.fr\/#website","url":"https:\/\/studio.ican-design.fr\/","name":"Studio ICAN","description":"D\u00e9couvrez les projets des \u00e9tudiants de l&#039;ICAN  : cr\u00e9ation num\u00e9rique, animation, game design, web design, cr\u00e9ation web, motion design","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/studio.ican-design.fr\/?s={search_term_string}"},"query-input":"required name=search_term_string"}],"inLanguage":"fr-FR"},{"@type":"Person","@id":"https:\/\/studio.ican-design.fr\/#\/schema\/person\/b63c638049bff9f34019dcb9fe843656","name":"Nicolas","image":{"@type":"ImageObject","inLanguage":"fr-FR","@id":"https:\/\/studio.ican-design.fr\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/ea0eb9183cdc62d47d12e7d4e5ec4a7f?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/ea0eb9183cdc62d47d12e7d4e5ec4a7f?s=96&d=mm&r=g","caption":"Nicolas"},"sameAs":["https:\/\/www.behance.net\/nicolasgervais"],"url":"https:\/\/studio.ican-design.fr\/author\/cd4vf9u296\/"}]}},"_links":{"self":[{"href":"https:\/\/studio.ican-design.fr\/wp-json\/wp\/v2\/posts\/7464"}],"collection":[{"href":"https:\/\/studio.ican-design.fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/studio.ican-design.fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/studio.ican-design.fr\/wp-json\/wp\/v2\/users\/12"}],"replies":[{"embeddable":true,"href":"https:\/\/studio.ican-design.fr\/wp-json\/wp\/v2\/comments?post=7464"}],"version-history":[{"count":4,"href":"https:\/\/studio.ican-design.fr\/wp-json\/wp\/v2\/posts\/7464\/revisions"}],"predecessor-version":[{"id":7511,"href":"https:\/\/studio.ican-design.fr\/wp-json\/wp\/v2\/posts\/7464\/revisions\/7511"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/studio.ican-design.fr\/wp-json\/wp\/v2\/media\/7473"}],"wp:attachment":[{"href":"https:\/\/studio.ican-design.fr\/wp-json\/wp\/v2\/media?parent=7464"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/studio.ican-design.fr\/wp-json\/wp\/v2\/categories?post=7464"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/studio.ican-design.fr\/wp-json\/wp\/v2\/tags?post=7464"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}