
{"id":5920,"date":"2020-07-02T12:03:35","date_gmt":"2020-07-02T10:03:35","guid":{"rendered":"https:\/\/studio.ican-design.fr\/?p=5920"},"modified":"2023-01-16T10:53:20","modified_gmt":"2023-01-16T09:53:20","slug":"bhell-game-design-02","status":"publish","type":"post","link":"https:\/\/studio.ican-design.fr\/bhell-game-design-02\/","title":{"rendered":"B&#8217;Hell \/ Game design 02"},"content":{"rendered":"<p>Le joueur incarne un d\u00e9mon dans un univers \u00e9pur\u00e9, synth\u00e9tique. Sa puissance vient des effets de lumi\u00e8re&#8230; et il devra traverser le purgatoire qui s\u00e9pare les enfers du paradis, tout en affrontant les d\u00e9fenses qui lui barrent la route.<!--more--><\/p>\n<h3>\u00c9quipe<\/h3>\n<p><strong>Mehdi DARCY<\/strong> : Programmation &#8211; Animation<br \/>\n<strong>J\u00e9r\u00f4me MABO<\/strong> : Programmation<br \/>\n<strong>\u00c9douard DEPOILLY<\/strong> : Mod\u00e9lisation 3D &#8211; Animation &#8211; Level Design<br \/>\n<strong>Adrien BORDEAU<\/strong> : Sound Design &#8211; Documentation<\/p>\n<h3>Gameplay<\/h3>\n<p><a href=\"\/studio-ican-images\/sites\/3\/2020\/07\/bhell03.jpg\"><img decoding=\"async\" class=\" wp-image-5924 alignleft\" src=\"\/studio-ican-images\/sites\/3\/2020\/07\/bhell03.jpg\" alt=\"\" width=\"104\" height=\"130\"><\/a>L\u2019avatar de <em>B\u2019Hell<\/em> est repr\u00e9sent\u00e9 un petit d\u00e9mon. 3 orbes se trouvent derri\u00e8re l\u2019avatar, et repr\u00e9sentent chacun une lance. Lorsque le joueur a envoy\u00e9 ses trois lances, il ne reste donc aucun orbe derri\u00e8re lui. Une barre de vie (6pts) dispos\u00e9e en haute \u00e0 gauche de l\u2019\u00e9cran, repr\u00e9sente le nombre de PV du joueur. Les lances du joueur sont l\u2019\u00e9l\u00e9ment le plus important de B\u2019Hell, car elles permettent au joueur de se t\u00e9l\u00e9porter et de d\u00e9truire les ennemis&#8230;<\/p>\n<p><a href=\"\/studio-ican-images\/sites\/3\/2020\/07\/bhell00.jpg\"><img decoding=\"async\" class=\"wp-image-5925 size-full\" src=\"\/studio-ican-images\/sites\/3\/2020\/07\/bhell00.jpg\" alt=\"b'hell\" width=\"825\" height=\"510\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/07\/bhell00.jpg 825w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/07\/bhell00-300x185.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/07\/bhell00-768x475.jpg 768w\" sizes=\"(max-width: 825px) 100vw, 825px\" \/><\/a><br \/>\n<em>Capture du jeu&#8230;<\/em><\/p>\n<h3>Les ennemis<\/h3>\n<p><strong>L\u2019ennemi corps \u00e0 corps<\/strong> a trois \u00e9tats: l\u2019\u00e9tat de repos, l\u2019\u00e9tat de cible et celui d\u2019attaque. Lorsque le joueur est \u00e0 une certaine distance, l\u2019ennemi va le cibler et avancer dans sa direction. Lorsque l\u2019ennemi se trouve au corps-\u00e0-corps, il attaque le joueur.<\/p>\n<p><strong>L\u2019ennemi volant<\/strong> ne se d\u00e9place que tr\u00e8s peu. Lorsque le joueur est \u00e0 une certaine distance de lui, il se met \u00e0 attaquer et \u00e0 envoyer des fl\u00e8ches.<\/p>\n<p><strong>L\u2019ennemi gong<\/strong> se d\u00e9place vers le joueur lentement. S\u2019il se trouve au corps-\u00e0-corps avec le joueur, il charge vers lui ce qui peut lui \u00eatre fatal.<br \/>\nSa capacit\u00e9 principale est de faire retentir la cloche qu\u2019il a sur sa t\u00eate, afin d\u2019envoyer une onde de choc qui se r\u00e9percute sur les autres ennemis. Les ondes sont un danger pour le joueur, lui provoquant des d\u00e9g\u00e2ts.<\/p>\n<figure id=\"attachment_5927\" aria-describedby=\"caption-attachment-5927\" style=\"width: 548px\" class=\"wp-caption alignnone\"><a href=\"\/studio-ican-images\/sites\/3\/2020\/07\/bhell04.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" class=\"wp-image-5927 size-full\" src=\"\/studio-ican-images\/sites\/3\/2020\/07\/bhell04.jpg\" alt=\"\" width=\"548\" height=\"162\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/07\/bhell04.jpg 548w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/07\/bhell04-300x89.jpg 300w\" sizes=\"(max-width: 548px) 100vw, 548px\" \/><\/a><figcaption id=\"caption-attachment-5927\" class=\"wp-caption-text\"><em>Deux ennemis corps-\u00e0-corps, volant \u00e0 distance, et Gong<\/em><\/figcaption><\/figure>\n<h3>Recherches graphiques<\/h3>\n<p>Nous sommes pass\u00e9s par de nombreuses \u00e9tapes de recherches de styles graphiques et d\u2019univers. D\u00e8s le d\u00e9but, nous nous sommes orient\u00e9s vers un design compos\u00e9 de jeux d\u2019ombres. Sur nos premi\u00e8res r\u00e9alisations, la morphologie des personnages s\u2019est \u00e9tablie comme fine et \u00e9l\u00e9gante&#8230;<\/p>\n<figure id=\"attachment_5923\" aria-describedby=\"caption-attachment-5923\" style=\"width: 961px\" class=\"wp-caption alignnone\"><a href=\"\/studio-ican-images\/sites\/3\/2020\/07\/bhell02.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" class=\"wp-image-5923 size-full\" src=\"\/studio-ican-images\/sites\/3\/2020\/07\/bhell02.jpg\" alt=\"\" width=\"961\" height=\"1099\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/07\/bhell02.jpg 961w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/07\/bhell02-262x300.jpg 262w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/07\/bhell02-895x1024.jpg 895w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/07\/bhell02-768x878.jpg 768w\" sizes=\"(max-width: 961px) 100vw, 961px\" \/><\/a><figcaption id=\"caption-attachment-5923\" class=\"wp-caption-text\"><em>Premiers croquis<\/em><\/figcaption><\/figure>\n<figure id=\"attachment_5922\" aria-describedby=\"caption-attachment-5922\" style=\"width: 653px\" class=\"wp-caption alignnone\"><a href=\"\/studio-ican-images\/sites\/3\/2020\/07\/bhell01.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" class=\"wp-image-5922 size-full\" src=\"\/studio-ican-images\/sites\/3\/2020\/07\/bhell01.jpg\" alt=\"\" width=\"653\" height=\"664\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/07\/bhell01.jpg 653w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/07\/bhell01-295x300.jpg 295w\" sizes=\"(max-width: 653px) 100vw, 653px\" \/><\/a><figcaption id=\"caption-attachment-5922\" class=\"wp-caption-text\"><em>Sprite \/ Animation<\/em><\/figcaption><\/figure>\n<p><strong>Pour en savoir plus sur le jeu,<\/strong> consultez le <em>Game design document.<br \/>\n<\/em> <a href=\"\/studio-ican-images\/sites\/3\/2020\/07\/Bhell_GameDocumentL.pdf\" target=\"_blank\" rel=\"noopener noreferrer\"><strong>&gt; Bhell_Game Document<\/strong><\/a><\/p>\n<p><strong>&gt;<a href=\"https:\/\/drive.google.com\/file\/d\/17Qk0RJJwVsDyhKKQpyA02MmBt2LVoACM\/view?usp=sharing\" target=\"_blank\" rel=\"noopener noreferrer\"> Lien vers la d\u00e9mo jouable<\/a><\/strong><\/p>\n<h3>Vid\u00e9o\/D\u00e9mo<\/h3>\n<p><iframe title=\"B&#039;Hell \/ Jeu vid\u00e9o \/ ICAN\" width=\"660\" height=\"371\" src=\"https:\/\/www.youtube.com\/embed\/FF49y7m2dNE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p><strong>&gt;<a href=\"https:\/\/drive.google.com\/file\/d\/17Qk0RJJwVsDyhKKQpyA02MmBt2LVoACM\/view?usp=sharing\" target=\"_blank\" rel=\"noopener noreferrer\"> Lien vers la d\u00e9mo jouable<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Le joueur incarne un d\u00e9mon dans un univers \u00e9pur\u00e9, synth\u00e9tique. Sa puissance vient des effets de lumi\u00e8re&#8230; et il devra traverser le purgatoire qui s\u00e9pare les enfers du paradis, tout en affrontant les d\u00e9fenses qui lui barrent la route.<\/p>\n","protected":false},"author":12,"featured_media":5925,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29,20],"tags":[559,560],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>B&#039;Hell \/ Game design 02 | Studio ICAN<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/studio.ican-design.fr\/bhell-game-design-02\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"B&#039;Hell \/ Game design 02 | Studio ICAN\" \/>\n<meta property=\"og:description\" content=\"Le joueur incarne un d\u00e9mon dans un univers \u00e9pur\u00e9, synth\u00e9tique. 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