
{"id":5886,"date":"2020-06-29T11:12:22","date_gmt":"2020-06-29T09:12:22","guid":{"rendered":"https:\/\/studio.ican-design.fr\/?p=5886"},"modified":"2021-05-17T16:16:29","modified_gmt":"2021-05-17T14:16:29","slug":"ombre-game-design-02","status":"publish","type":"post","link":"https:\/\/studio.ican-design.fr\/ombre-game-design-02\/","title":{"rendered":"Ombre \/ Game design 02"},"content":{"rendered":"<p>Vous incarnez un dieu psychopompe, guide des \u00e2mes.\u00a0 Votre mission : escorter une \u00e2me jusqu\u2019\u00e0 sa destination. Agencez l\u2019environnement pour ouvrir un passage, ou la prot\u00e9ger des dangers&#8230; Vid\u00e9e de son \u00e9nergie vitale, vous devrez parfois prendre possession de celle-ci, pour continuer le voyage&#8230;<!--more--><\/p>\n<h3>\u00c9quipe<\/h3>\n<p><strong>Abiga\u00eblle BATT<\/strong> : Direction artistique, 2D\/3D, concept art<br \/>\n<strong>Orso PHILIPPONNAT<\/strong> : Programmation, sound design<br \/>\n<strong>Jules RETAUD<\/strong> : Game design, level design<br \/>\n<strong>Coordination projet<\/strong> : Vincent LEVY<\/p>\n<h3>Concept et m\u00e9caniques<\/h3>\n<p>C\u2019est un jeu de plateforme \/ puzzle. Le joueur doit placer les objets de fa\u00e7on \u00e0 ce que les ombres projet\u00e9es sur le mur forment un chemin. Il peut alors passer en 2D pour se d\u00e9placer dans le niveau qu\u2019il s\u2019est construit au pr\u00e9alable. La condition de victoire (\u00e0 l\u2019\u00e9chelle d\u2019une niveau) est d\u2019atteindre l\u2019arriv\u00e9e. La condition de d\u00e9faite arrive si l\u2019avatar 2D entre en contact avec un agent hostile.<br \/>\n<a href=\"https:\/\/studio.ican-design.fr\/studio-ican-images\/sites\/3\/2020\/06\/Ombre-Design-DocumentL.pdf\" target=\"_blank\" rel=\"noopener noreferrer\">&gt; Ombre &#8211; Game Design Document<\/a><\/p>\n<p><strong>Projection d&#8217;ombre<\/strong><br \/>\nQuand un objet 3D se trouve entre une source de lumi\u00e8re et un mur, il projette une ombre. Cette ombre constitue alors un \u00e9l\u00e9ment physique et solide dans l\u2019espace de jeu 2D.<\/p>\n<p><a href=\"https:\/\/studio.ican-design.fr\/studio-ican-images\/sites\/3\/2020\/06\/ombre01.jpg\"><img decoding=\"async\" class=\"alignnone size-full wp-image-5888\" src=\"https:\/\/studio.ican-design.fr\/studio-ican-images\/sites\/3\/2020\/06\/ombre01.jpg\" alt=\"\" width=\"761\" height=\"485\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre01.jpg 761w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre01-300x191.jpg 300w\" sizes=\"(max-width: 761px) 100vw, 761px\" \/><\/a><\/p>\n<p><strong>D\u00e9tection de couleur<\/strong><br \/>\nSi un objet est de la m\u00eame couleur que la lumi\u00e8re projet\u00e9e, il ne renvoie pas d\u2019ombre et donc n\u2019existe pas dans l\u2019espace de jeu 2D. En revanche, il reste un objet physique dans l\u2019espace de jeu 3D. Les objets noirs renvoient toujours un ombre (il n\u2019y a pas de lumi\u00e8re noire).<\/p>\n<p><a href=\"https:\/\/studio.ican-design.fr\/studio-ican-images\/sites\/3\/2020\/06\/ombre02.jpg\"><img decoding=\"async\" class=\"alignnone size-full wp-image-5889\" src=\"https:\/\/studio.ican-design.fr\/studio-ican-images\/sites\/3\/2020\/06\/ombre02.jpg\" alt=\"\" width=\"837\" height=\"627\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre02.jpg 837w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre02-300x225.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre02-768x575.jpg 768w\" sizes=\"(max-width: 837px) 100vw, 837px\" \/><\/a><\/p>\n<p><strong>Passage 2d\/3d<\/strong><br \/>\nLorsque le joueur passe de l\u2019environnement de jeu 3D \u00e0 celui 2D, la physique 3D se fige. Par exemple, un objet \u00e9tant en train de tomber dans l\u2019espace 3D suspendra sa chute au passage en 2D. Et par extension son ombre sera elle aussi fig\u00e9e.<\/p>\n<p><a href=\"https:\/\/studio.ican-design.fr\/studio-ican-images\/sites\/3\/2020\/06\/ombre03.jpg\"><img decoding=\"async\" class=\"alignnone size-full wp-image-5890\" src=\"https:\/\/studio.ican-design.fr\/studio-ican-images\/sites\/3\/2020\/06\/ombre03.jpg\" alt=\"\" width=\"1053\" height=\"627\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre03.jpg 1053w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre03-300x179.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre03-1024x610.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre03-768x457.jpg 768w\" sizes=\"(max-width: 1053px) 100vw, 1053px\" \/><\/a><\/p>\n<h3>Univers \/ DA<\/h3>\n<p>Nous avions la volont\u00e9 de cr\u00e9er une esth\u00e9tique entre l\u2019angoissant et le mignon, et \u00e0 travers un monde onirique. Suivant ainsi un th\u00e8me m\u00ealant l\u2019enfance au macabre, avec des univers graphiques et sonores se faisant face : l\u2019un sombre, l\u2019autre lumineux.<\/p>\n<figure id=\"attachment_5897\" aria-describedby=\"caption-attachment-5897\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/studio.ican-design.fr\/studio-ican-images\/sites\/3\/2020\/06\/ombre05.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" class=\"wp-image-5897 size-full\" src=\"https:\/\/studio.ican-design.fr\/studio-ican-images\/sites\/3\/2020\/06\/ombre05.jpg\" alt=\"Ombre concept art\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre05.jpg 1920w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre05-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre05-1024x576.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre05-768x432.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre05-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-5897\" class=\"wp-caption-text\"><em>Concept Art<\/em><\/figcaption><\/figure>\n<p><strong>Cr\u00e9ation de l\u2019univers 2D<\/strong><br \/>\nPour l\u2019univers 2D, nous avons essay\u00e9 de cr\u00e9er une ambiance macabre et enfantine. Le joueur \u00e9volue dans un monde d\u2019ombres dans lequel les formes se m\u00ealent et deviennent difformes. C\u2019est pourquoi nous avons des ombres noires, pour que les formes se m\u00e9langent et que le joueur ait des difficult\u00e9s \u00e0 se placer dans l\u2019environnement 2D. Le fond est violet, c\u2019est une couleur associ\u00e9e au monde du r\u00eave, de la m\u00e9lancolie et de la solitude&#8230;<\/p>\n<figure id=\"attachment_5895\" aria-describedby=\"caption-attachment-5895\" style=\"width: 825px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/studio.ican-design.fr\/studio-ican-images\/sites\/3\/2020\/06\/ombre00.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" class=\"wp-image-5895 size-full\" src=\"https:\/\/studio.ican-design.fr\/studio-ican-images\/sites\/3\/2020\/06\/ombre00.jpg\" alt=\"Ombre\" width=\"825\" height=\"510\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre00.jpg 825w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre00-300x185.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre00-768x475.jpg 768w\" sizes=\"(max-width: 825px) 100vw, 825px\" \/><\/a><figcaption id=\"caption-attachment-5895\" class=\"wp-caption-text\"><em>Concept Art<\/em><\/figcaption><\/figure>\n<figure id=\"attachment_5896\" aria-describedby=\"caption-attachment-5896\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/studio.ican-design.fr\/studio-ican-images\/sites\/3\/2020\/06\/ombre04.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" class=\"wp-image-5896 size-full\" src=\"https:\/\/studio.ican-design.fr\/studio-ican-images\/sites\/3\/2020\/06\/ombre04.jpg\" alt=\"Ombre\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre04.jpg 1920w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre04-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre04-1024x576.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre04-768x432.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre04-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-5896\" class=\"wp-caption-text\"><em>Image du jeu<\/em><\/figcaption><\/figure>\n<p><strong>Personnage 2D<\/strong><br \/>\nLe personnage est inspir\u00e9 de ceux de l\u2019artiste Behemot : filiforme, aux yeux lumineux et ressemblant \u00e0 une silhouette&#8230; Le personnage en 2D est donc une \u00e2me, et sa repr\u00e9sentation sous la forme d\u2019une simple silhouette donne une id\u00e9e du corps dans lequel elle se trouvait&#8230;<\/p>\n<figure id=\"attachment_5898\" aria-describedby=\"caption-attachment-5898\" style=\"width: 862px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/studio.ican-design.fr\/studio-ican-images\/sites\/3\/2020\/06\/ombre06.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" class=\"wp-image-5898 size-full\" src=\"https:\/\/studio.ican-design.fr\/studio-ican-images\/sites\/3\/2020\/06\/ombre06.jpg\" alt=\"Concept art et personnages\" width=\"862\" height=\"453\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre06.jpg 862w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre06-300x158.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre06-768x404.jpg 768w\" sizes=\"(max-width: 862px) 100vw, 862px\" \/><\/a><figcaption id=\"caption-attachment-5898\" class=\"wp-caption-text\"><em>Concept art et personnages<\/em><\/figcaption><\/figure>\n<p><strong>Pour l\u2019univers 3D<\/strong>, nous souhaitions une opposition directe avec l\u2019ambiance sombre du monde 2D, et la couleur jaune (compl\u00e9mentaire du violet) qui permet \u00e0 la fois d\u2019illuminer la pi\u00e8ce, tout en lui donnant une meilleure visualisation des objets pos\u00e9s au sol. C\u2019est aussi une couleur associ\u00e9e \u00e0 la puissance, au pouvoir et cela fait directement \u00e9cho au guide qu\u2019incarne le joueur.<\/p>\n<p><a href=\"https:\/\/studio.ican-design.fr\/studio-ican-images\/sites\/3\/2020\/06\/ombre07.jpg\"><img decoding=\"async\" class=\"alignnone size-full wp-image-5899\" src=\"https:\/\/studio.ican-design.fr\/studio-ican-images\/sites\/3\/2020\/06\/ombre07.jpg\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre07.jpg 1920w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre07-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre07-1024x576.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre07-768x432.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2020\/06\/ombre07-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/a><\/p>\n<h3>Vid\u00e9o d\u00e9mo<\/h3>\n<p><iframe title=\"Ombre \/ Gameplay\" width=\"660\" height=\"371\" src=\"https:\/\/www.youtube.com\/embed\/NP1xtlUegjA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<h3>Liens<\/h3>\n<p><strong>D\u00e9mo jouable itch.io :<\/strong> <a href=\"https:\/\/jules-retaud.itch.io\/ombre\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/jules-retaud.itch.io\/ombre<\/a><br \/>\n<strong>Behance<\/strong> : behance.net\/gallery\/98049259\/Ombre<br \/>\n<strong>GDD :<\/strong> <a href=\"https:\/\/studio.ican-design.fr\/studio-ican-images\/sites\/3\/2020\/06\/Ombre-Design-DocumentL.pdf\" target=\"_blank\" rel=\"noopener noreferrer\">GDD &gt; Ombre &#8211; Game Design Document<\/a><\/p>\n<p><strong>Abiga\u00eblle BATT<\/strong> : behance.net\/abigaellebatt<br \/>\n<strong>Orso PHILIPPONNAT<\/strong> : behance.net\/orso2p2n<br \/>\n<strong>Jules RETAUD<\/strong> : behance.net\/julesretaud<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Vous incarnez un dieu psychopompe, guide des \u00e2mes.\u00a0 Votre mission : escorter une \u00e2me jusqu\u2019\u00e0 sa destination. Agencez l\u2019environnement pour ouvrir un passage, ou la prot\u00e9ger des dangers&#8230; Vid\u00e9e de son \u00e9nergie vitale, vous devrez parfois prendre possession de celle-ci, pour continuer le voyage&#8230;<\/p>\n","protected":false},"author":12,"featured_media":5895,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29,20],"tags":[119,91,554,227],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Ombre \/ Game design 02 | Studio ICAN<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/studio.ican-design.fr\/ombre-game-design-02\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Ombre \/ Game design 02 | Studio ICAN\" \/>\n<meta property=\"og:description\" content=\"Vous incarnez un dieu psychopompe, guide des \u00e2mes.\u00a0 Votre mission : escorter une \u00e2me jusqu\u2019\u00e0 sa destination. 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