
{"id":4956,"date":"2019-06-17T09:27:31","date_gmt":"2019-06-17T07:27:31","guid":{"rendered":"https:\/\/studio.ican-design.fr\/?p=4956"},"modified":"2023-01-19T10:19:39","modified_gmt":"2023-01-19T09:19:39","slug":"vestige-game-design-03","status":"publish","type":"post","link":"https:\/\/studio.ican-design.fr\/vestige-game-design-03\/","title":{"rendered":"Vestige \/ Game design 03"},"content":{"rendered":"<p>Dans Vestige le joueur \u00e9volue au sein des ruines d\u00e9sertiques d\u2019une civilisation antique et d\u00e9vast\u00e9e. Il se d\u00e9place de villes en villages, pour les purger d\u2019une \u00e9nergie ancienne et dangereuse&#8230;<!--more--><\/p>\n<h2>\u00c9quipe<\/h2>\n<p>Charly ROUSSEAUX &#8211; Chef de projet, VFX Artiste et Level Design \/ charly.rousseaux@gmail.com<br \/>\nRodolphe VIAL-PAILLER &#8211; Programmeur \/ rodolphevp@gmail.com<br \/>\nBekir Kilinc &#8211; Graphiste 3D &amp; Game Design \/ bekir51500@gmail.com<br \/>\nMargaux Muller &#8211; Dir. Art. &amp; Sound Design \/ margaux.muller01@orange.fr<br \/>\nApollinaire BEHRA &#8211; Game Designer \/ apollinaire.behralecam@gmail.com<\/p>\n<h2>Concept du jeu<\/h2>\n<p><img decoding=\"async\" class=\"alignleft\" src=\"\/studio-ican-images\/sites\/3\/2019\/06\/vestige01.jpg\" alt=\"\" width=\"144\" height=\"171\">Vestige est un jeu de tir 3D en vue du dessus, inspir\u00e9 par des titres comme <em>Furi<\/em>, <em>Helldivers<\/em>, et <em>Enter the Gungeon<\/em>. Il place le joueur dans une succession d\u2019ar\u00e8nes, face \u00e0 la menace de vagues d\u2019ennemis. Son but est de toutes les d\u00e9truire, pour compl\u00e9ter l\u2019ar\u00e8ne et passer \u00e0 la suivante, avec une forte logique de <i>Highscore<\/i>. Entre deux ar\u00e8nes, un passage environnemental calme est r\u00e9serv\u00e9, afin d\u2019offrir un r\u00e9pit, et de contextualiser l\u2019action. Entre deux ar\u00e8nes, un passage environnemental calme est r\u00e9serv\u00e9, afin d\u2019offrir un r\u00e9pit, et de contextualiser l\u2019action.<\/p>\n<p>L\u2019acc\u00e8s aux capacit\u00e9s de combat se segmente par modes exclusifs les uns des autres.<\/p>\n<ul>\n<li><b>Le mode attaque<\/b>: permet de tirer des modules comme projectiles pour d\u00e9truire les ennemis.<\/li>\n<li><b>Le mode d\u00e9fense<\/b>: transforme les modules en plaques de blindages dispos\u00e9es en rang devant l\u2019avatar. Elles peuvent \u00eatre consomm\u00e9es pour d\u00e9vier des projectiles sur leurs exp\u00e9diteurs, ou planter des couvertures \u00e9ph\u00e9m\u00e8res derri\u00e8re lesquelles s\u2019abriter.<\/li>\n<li><b>Le mode mobile<\/b>: donne acc\u00e8s \u00e0 une m\u00e9canique d\u2019esquive \/ dash, qui permet de traverser murs, ennemis et attaques.<\/li>\n<\/ul>\n<p>Chaque utilisation des m\u00e9caniques co\u00fbte un module, il faut donc les utiliser avec parcimonie, sous peine de tomber \u00e0 court !<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-4962 size-full\" src=\"\/studio-ican-images\/sites\/3\/2019\/06\/vestige02.jpg\" alt=\"vestige, jeu vid\u00e9o, ican, game design\" width=\"1600\" height=\"900\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige02.jpg 1600w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige02-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige02-768x432.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige02-1024x576.jpg 1024w\" sizes=\"(max-width: 1600px) 100vw, 1600px\" \/><\/p>\n<p>Le syst\u00e8me de score int\u00e9gr\u00e9 r\u00e9compense les prouesses du joueur (destruction et collecte de modules d\u2019ennemis). Il encourage aussi la rapidit\u00e9 d\u2019ex\u00e9cution via des multiplicateurs sur les cha\u00eenes de destructions, et des bonus de temps.<\/p>\n<h2>Intentions de gameplay<\/h2>\n<p>Nous voulions mettre en avant un <em>gameplay<\/em> de tir fr\u00e9n\u00e9tique, avec de hautes densit\u00e9s d\u2019ennemis et de projectiles \u00e0 esquiver, et un nombre important d\u2019actions \u00e0 fournir. Les m\u00e9caniques de jeu encouragent un style vif et pugnace, et \u00e0 toujours repiquer au c\u0153ur de l\u2019action.<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-4988 size-full\" src=\"\/studio-ican-images\/sites\/3\/2019\/06\/vestige10.jpg\" alt=\"\" width=\"1600\" height=\"900\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige10.jpg 1600w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige10-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige10-768x432.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige10-1024x576.jpg 1024w\" sizes=\"(max-width: 1600px) 100vw, 1600px\" \/><\/p>\n<p>L\u2019aspect gestion de ressource apporte un suspense suppl\u00e9mentaire lors des combats, car la p\u00e9nurie guette toujours. Le joueur doit mesurer ses d\u00e9penses, rechercher la ressource, sous peine de perdre tout pouvoir de riposte&#8230;<\/p>\n<h2>Level Design<\/h2>\n<p>Les ar\u00e8nes sont con\u00e7ues pour laisser des espaces libres importants pour les d\u00e9placements, et pour le d\u00e9veloppement des motifs de projectiles. Nous voulions cr\u00e9er diff\u00e9rentes ar\u00e8nes, avec des variations d\u2019architecture et l\u2019ajout d\u2019ingr\u00e9dients : murs mouvants, infligeant des d\u00e9g\u00e2ts, pi\u00e8ges qui se referment&#8230;<img decoding=\"async\" class=\"alignnone wp-image-4987 size-full\" src=\"\/studio-ican-images\/sites\/3\/2019\/06\/vestige09.jpg\" alt=\"\" width=\"1600\" height=\"1113\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige09.jpg 1600w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige09-300x209.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige09-768x534.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige09-1024x712.jpg 1024w\" sizes=\"(max-width: 1600px) 100vw, 1600px\" \/><\/p>\n<p>En dehors des ar\u00e8nes, les passages environnementaux sont semi-lin\u00e9aires: pour \u00e0 la fois diriger le joueur efficacement, et lui donner le choix des embranchements. Ces sections plus calmes offrent des angles de vue qui mettent en avant l\u2019univers du jeu: architecture, \u0153uvres d\u2019arts des civilisations ruin\u00e9es&#8230;<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-4986 size-full\" src=\"\/studio-ican-images\/sites\/3\/2019\/06\/vestige08.jpg\" alt=\"\" width=\"1600\" height=\"900\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige08.jpg 1600w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige08-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige08-768x432.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige08-1024x576.jpg 1024w\" sizes=\"(max-width: 1600px) 100vw, 1600px\" \/><\/p>\n<h2>Direction artistique<\/h2>\n<p>Pour repr\u00e9senter la duret\u00e9 de l\u2019univers et du <em>gameplay<\/em>, nous avons choisi d\u2019utiliser un aspect crayonn\u00e9, aux ombres marqu\u00e9es. Nos inspirations se trouvent du c\u00f4t\u00e9 d\u2019\u0153uvres telles que Corto Maltese par Hugo Pratt, Blame! par Tsutomu Nihei, et le jeu Mad World par Platinum games.<\/p>\n<p>Nous voulions \u00e9voquer au joueur la ruine d\u2019une ancienne et puissante civilisation, et la disparition de ses habitants&#8230;<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-4967 size-full\" src=\"\/studio-ican-images\/sites\/3\/2019\/06\/vestige05.jpg\" alt=\"\" width=\"1600\" height=\"900\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige05.jpg 1600w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige05-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige05-768x432.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige05-1024x576.jpg 1024w\" sizes=\"(max-width: 1600px) 100vw, 1600px\" \/><\/p>\n<p>Pour cr\u00e9er les ruines, nous nous sommes par exemple inspir\u00e9s de b\u00e2timents des empires malien et ghan\u00e9ens, des habitations de la ville de Tataouine en Tunisie, de la ville iranienne de Bam, et de la Cit\u00e9 Radieuse du Corbusier&#8230;<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-5003\" src=\"\/studio-ican-images\/sites\/3\/2019\/06\/vestige11.jpg\" alt=\"\" width=\"1600\" height=\"900\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige11.jpg 1600w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige11-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige11-768x432.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige11-1024x576.jpg 1024w\" sizes=\"(max-width: 1600px) 100vw, 1600px\" \/><\/p>\n<p><strong>L\u2019avatar<\/strong> est bas\u00e9 sur l\u2019arch\u00e9type du vagabond: manteau\/cape \u00e0 haut col pour se prot\u00e9ger des conditions environnementales. Son corps est fin, ac\u00e9r\u00e9, mais fragile sans l\u2019aide des modules.<\/p>\n<p><img decoding=\"async\" class=\"alignnone\" src=\"\/studio-ican-images\/sites\/3\/2019\/06\/vestige03.jpg\" alt=\"\" width=\"1324\" height=\"810\"><\/p>\n<p>Une autre intention importante est de bien distinguer <strong>les ennemis<\/strong> du reste du d\u00e9cor, pour marquer leur aspect dangereux et exog\u00e8ne. Pour cela, nous leur avons donn\u00e9 une teinte rouge vive. Ils poss\u00e8dent aussi un aspect physique anguleux et tranchant, qui rappelle \u00e0 la fois l&#8217;insecto\u00efde et le technologique.<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-4966 size-full\" src=\"\/studio-ican-images\/sites\/3\/2019\/06\/vestige04.jpg\" alt=\"\" width=\"1507\" height=\"470\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige04.jpg 1507w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige04-300x94.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige04-768x240.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige04-1024x319.jpg 1024w\" sizes=\"(max-width: 1507px) 100vw, 1507px\" \/><\/p>\n<p><strong>Les ar\u00e8nes<\/strong> sont les environnements ferm\u00e9s qui contiennent l\u2019action.<br \/>\nChacune d\u2019entre elles poss\u00e8de une construction unique, dont les ingr\u00e9dients apportent de la vari\u00e9t\u00e9 et des challenges in\u00e9dits!<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-4970 size-full\" src=\"\/studio-ican-images\/sites\/3\/2019\/06\/vestige07.jpg\" alt=\"\" width=\"1600\" height=\"900\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige07.jpg 1600w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige07-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige07-768x432.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2019\/06\/vestige07-1024x576.jpg 1024w\" sizes=\"(max-width: 1600px) 100vw, 1600px\" \/><\/p>\n<h2>Le son<\/h2>\n<p>Dans notre design sonore, nous voulions faire \u00e9voluer le joueur entre deux atmosph\u00e8res. La premi\u00e8re est pr\u00e9sente en dehors des ar\u00e8nes : elle est plut\u00f4t calme, mettant l\u2019accent sur la d\u00e9solation alentour et la solitude du joueur au sein du monde. La seconde prend forme au sein des ar\u00e8nes : plus inqui\u00e9tante, stressante, accentuant la sensation procur\u00e9e par le <em>gameplay<\/em>.<\/p>\n<p>Cette dualit\u00e9 s\u2019affirme \u00e9galement par la pr\u00e9sence des feedbacks sonores, les ar\u00e8nes \u00e9tant remplies de sons, de \u201cvie\u201d alors que leurs alentours sont calmes et d\u00e9sert\u00e9s, presque morts. Un second niveau de diff\u00e9rence s\u2019observe entre les sons li\u00e9s \u00e0 l\u2019avatar, \u201cdoux\u201d, s\u2019int\u00e9grant dans l\u2019environnement et les sons ennemis plus intrusifs.<\/p>\n<h2>Trailer<\/h2>\n<p><iframe title=\"Vestige Trailer\" width=\"660\" height=\"371\" src=\"https:\/\/www.youtube.com\/embed\/BG1wKH_POYw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<h2>Liens &amp; D\u00e9mo<\/h2>\n<p><strong>Game document<\/strong> :<a href=\"\/studio-ican-images\/sites\/3\/2019\/06\/Vestige_GOD_L.pdf\">Vestige_GOD<\/a><br \/>\n<strong>D\u00e9mo<\/strong> : <a href=\"https:\/\/eshe.itch.io\/vestige\">https:\/\/eshe.itch.io\/vestige<\/a><br \/>\nTwitter : <a href=\"https:\/\/www.youtube.com\/redirect?redir_token=p9uCEoU8CI8I6dbSj0LfUsgyNRl8MTU2MDAxMTEwOEAxNTU5OTI0NzA4&amp;q=https%3A%2F%2Ftwitter.com%2FVestige_game&amp;event=video_description&amp;v=x6qgx6MRFpo\">https:\/\/twitter.com\/Vestige_game<\/a><br \/>\nFacebook : <a href=\"https:\/\/www.youtube.com\/redirect?redir_token=p9uCEoU8CI8I6dbSj0LfUsgyNRl8MTU2MDAxMTEwOEAxNTU5OTI0NzA4&amp;q=https%3A%2F%2Fwww.facebook.com%2FVestigeProject%2F&amp;event=video_description&amp;v=x6qgx6MRFpo\">https:\/\/www.facebook.com\/VestigeProject\/<\/a><\/p>\n<p><em><strong>Liens portfolios \u00e9quipe :<\/strong><\/em><\/p>\n<p><a href=\"https:\/\/www.behance.net\/charlyrous0ed9\">https:\/\/www.behance.net\/charlyrous0ed9<\/a><br \/>\n<a href=\"https:\/\/www.behance.net\/rodolphevp7222\">https:\/\/www.behance.net\/rodolphevp7222<\/a><br \/>\n<a href=\"https:\/\/www.behance.net\/margauxmuller\">https:\/\/www.behance.net\/margauxmuller<\/a><br \/>\n<a href=\"https:\/\/www.behance.net\/apollinairb27d\">https:\/\/www.behance.net\/apollinairb27d<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dans Vestige le joueur \u00e9volue au sein des ruines d\u00e9sertiques d\u2019une civilisation antique et d\u00e9vast\u00e9e. Il se d\u00e9place de villes en villages, pour les purger d\u2019une \u00e9nergie ancienne et dangereuse&#8230;<\/p>\n","protected":false},"author":12,"featured_media":4957,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19,20],"tags":[65,31,32,417],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Vestige \/ Game design 03 | Studio ICAN<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/studio.ican-design.fr\/vestige-game-design-03\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Vestige \/ Game design 03 | Studio ICAN\" \/>\n<meta property=\"og:description\" content=\"Dans Vestige le joueur \u00e9volue au sein des ruines d\u00e9sertiques d\u2019une civilisation antique et d\u00e9vast\u00e9e. 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