
{"id":4185,"date":"2018-07-10T09:14:46","date_gmt":"2018-07-10T07:14:46","guid":{"rendered":"http:\/\/studio.ican-design.fr\/?p=4185"},"modified":"2023-01-18T12:34:06","modified_gmt":"2023-01-18T11:34:06","slug":"rise-from-hell-game-design-02","status":"publish","type":"post","link":"https:\/\/studio.ican-design.fr\/rise-from-hell-game-design-02\/","title":{"rendered":"Rise From Hell \/ Game design 02"},"content":{"rendered":"<p>Incarnez une liche \u00e9chou\u00e9e en enfer suite \u00e0 une exp\u00e9rience rat\u00e9e, et partez conqu\u00e9rir votre nouveau royaume. Jeu type Action et Tactique en 2D vue de 3\/4<\/p>\n<p><!--more--><\/p>\n<h2>L&#8217;\u00e9quipe<\/h2>\n<p>Th\u00e9o Foray, Mike Matthews, Jordan Colin, Lylian Leutard<\/p>\n<h2>Game concept<\/h2>\n<p><strong>Rise From Hell<\/strong> place le joueur au contr\u00f4le d\u2019un avatar se retrouvant en enfer, dans un d\u00e9dale dont il ne conna\u00eet pas l\u2019issue, incapable de combattre par lui-m\u00eame, il peut n\u00e9anmoins prendre le contr\u00f4le d\u2019agents pr\u00e9sents dans l\u2019espace pour combattre ses adversaires ou les sacrifier pour acc\u00e9der au contr\u00f4le de serviteurs plus puissants ou intervenir directement dans les combats.<\/p>\n<h2>Character \/ Syst\u00e8me \/ Agents<\/h2>\n<p><strong> <a href=\"\/studio-ican-images\/sites\/3\/2018\/07\/liche.jpg\"><img decoding=\"async\" class=\"size-full wp-image-4188 alignleft\" src=\"\/studio-ican-images\/sites\/3\/2018\/07\/liche.jpg\" alt=\"\" width=\"155\" height=\"241\"><\/a>Liche<\/strong><br \/>\nLe joueur prend le contr\u00f4le d\u2019une liche qui s\u2019est retrouv\u00e9e pi\u00e9g\u00e9e \u00e0 l\u2019int\u00e9rieur d\u2019un corps squelettique en enfer, sa condition physique est alt\u00e9r\u00e9e au point d\u2019\u00eatre d\u00e9truit au premier coup. Il conserve cependant ses capacit\u00e9s \u00e0 commander au morts et \u00e0 utiliser les \u00e2mes d\u00e9chues pour lancer des sorts. L\u2019avatar poss\u00e8de une r\u00e9serve d\u2019\u00e2mes qu\u2019il peut remplir en sacrifiant les agents en sa possession&#8230;<\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"\/studio-ican-images\/sites\/3\/2018\/07\/esclave.jpg\"><img decoding=\"async\" class=\"size-full wp-image-4192 alignleft\" src=\"\/studio-ican-images\/sites\/3\/2018\/07\/esclave.jpg\" alt=\"\" width=\"148\" height=\"214\"><\/a>Esclave<\/strong><br \/>\nL\u2019\u00e9tat de base de l\u2019Esclave est l\u2019immobilit\u00e9 sur un point de l\u2019espace de jeu.<br \/>\nLes Esclaves sont faibles mais ont une vitesse d\u2019attaque \u00e9lev\u00e9e, ils sont donc plus efficaces en groupe, le joueur peut en contr\u00f4ler jusqu\u2019\u00e0 5&#8230;<\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"\/studio-ican-images\/sites\/3\/2018\/07\/gardien.jpg\"><img decoding=\"async\" class=\"size-full wp-image-4189 alignleft\" src=\"\/studio-ican-images\/sites\/3\/2018\/07\/gardien.jpg\" alt=\"\" width=\"141\" height=\"219\"><\/a>Gardien<\/strong><br \/>\nLes Gardiens patrouillent dans l\u2019espace de jeu et couvrent des zones contenant des esclaves, leur chemin de patrouille ne change jamais. Ils poss\u00e8dent un champ de vision mod\u00e9r\u00e9 et gagnent en vitesse de d\u00e9placement lorsqu\u2019ils rep\u00e8rent le joueur ou une unit\u00e9 qu\u2019il contr\u00f4le&#8230;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"\/studio-ican-images\/sites\/3\/2018\/07\/sentinelle.jpg\"><img decoding=\"async\" class=\"size-full wp-image-4190 alignleft\" src=\"\/studio-ican-images\/sites\/3\/2018\/07\/sentinelle.jpg\" alt=\"\" width=\"141\" height=\"219\"><\/a>Sentinelle<\/strong><br \/>\nLa Sentinelle est une unit\u00e9 \u00e0 distance qui combat avec un arc. Elle surveille depuis un point fixe depuis lequel elle a un grand champ de vision&#8230;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"\/studio-ican-images\/sites\/3\/2018\/07\/demon02.jpg\"><img decoding=\"async\" class=\"size-full wp-image-4199 alignleft\" src=\"\/studio-ican-images\/sites\/3\/2018\/07\/demon02.jpg\" alt=\"\" width=\"141\" height=\"163\"><\/a>D\u00e9mon<\/strong><br \/>\nLe D\u00e9mon est l\u2019une des deux unit\u00e9s que le joueur ne peut pas enr\u00f4ler. Il dispose d\u2019un sch\u00e9ma de patrouille similaire au Gardien, mais son champ de vision n\u2019est pas bloqu\u00e9 par les murs&#8230;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Fonctionnement des agents<br \/>\n<\/strong>Le syst\u00e8me comporte des agents dirig\u00e9s par une State Machine afin de clarifier leur fonctionnement et de faciliter leur programmation. Leurs d\u00e9placements sont effectu\u00e9s \u00e0 l\u2019aide d\u2019un algorithme de Pathfinding A*.<br \/>\nA part le D\u00e9mon et l\u2019Esclavagiste, tous les agents peuvent \u00eatre contr\u00f4l\u00e9s par le joueur \u00e0 l\u2019aide du sort d\u2019enr\u00f4lement, ils peuvent \u00e9galement \u00eatre sacrifi\u00e9s par celui-ci pour obtenir des \u00e2mes&#8230;<\/p>\n<p><a href=\"\/studio-ican-images\/sites\/3\/2018\/07\/systemeAgents.jpg\"><img decoding=\"async\" class=\"alignnone size-full wp-image-4202\" src=\"\/studio-ican-images\/sites\/3\/2018\/07\/systemeAgents.jpg\" alt=\"\" width=\"774\" height=\"455\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2018\/07\/systemeAgents.jpg 774w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2018\/07\/systemeAgents-300x176.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2018\/07\/systemeAgents-768x451.jpg 768w\" sizes=\"(max-width: 774px) 100vw, 774px\" \/><\/a><\/p>\n<h2>La d\u00e9mo vid\u00e9o<\/h2>\n<p><iframe title=\"Trailer RiseFromHell\" width=\"660\" height=\"371\" src=\"https:\/\/www.youtube.com\/embed\/JMAlJldyOS4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p><strong>Liens<\/strong><\/p>\n<p><a href=\"\/studio-ican-images\/sites\/3\/2018\/07\/GOD_GDD_RiseFromHell.pdf\" target=\"_blank\" rel=\"noopener\">&gt;Le GOD_GDD_RiseFromHell<\/a><\/p>\n<p><a href=\"https:\/\/drive.google.com\/open?id=16aHgZ8-2Rec2OZgyCpIt3vogMknow9wz\" target=\"_blank\" rel=\"noopener\">&gt;Le prototype \/ MDP : projectnecro<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Incarnez une liche \u00e9chou\u00e9e en enfer suite \u00e0 une exp\u00e9rience rat\u00e9e, et partez conqu\u00e9rir votre nouveau royaume. Jeu type Action et Tactique en 2D vue de 3\/4<\/p>\n","protected":false},"author":12,"featured_media":4187,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29,20],"tags":[119,407,32,409,408],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Rise From Hell \/ Game design 02 | Studio ICAN<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/studio.ican-design.fr\/rise-from-hell-game-design-02\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Rise From Hell \/ Game design 02 | Studio ICAN\" \/>\n<meta property=\"og:description\" content=\"Incarnez une liche \u00e9chou\u00e9e en enfer suite \u00e0 une exp\u00e9rience rat\u00e9e, et partez conqu\u00e9rir votre nouveau royaume. 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