
{"id":4167,"date":"2018-07-04T09:51:36","date_gmt":"2018-07-04T07:51:36","guid":{"rendered":"http:\/\/studio.ican-design.fr\/?p=4167"},"modified":"2023-01-16T15:14:50","modified_gmt":"2023-01-16T14:14:50","slug":"flux-game-design-03","status":"publish","type":"post","link":"https:\/\/studio.ican-design.fr\/flux-game-design-03\/","title":{"rendered":"Flux \/ Game design 03"},"content":{"rendered":"<p>Apr\u00e8s avoir con\u00e7u un jouet sur le th\u00e8me de la relativit\u00e9 au premier semestre, nous avons d\u00e9cid\u00e9 de conserver un produit vid\u00e9oludique assez \u00abouvert\u00bb dans la fa\u00e7on dont il oppose le joueur \u00e0 ses challenges. Nous avions la volont\u00e9 de pr\u00e9senter un jeu ayant au moins, des caract\u00e9ristiques des syst\u00e8mes \u00e9mergents, et de permettre aux joueurs de s\u2019exprimer d\u2019une mani\u00e8re ou d\u2019une autre&#8230;<\/p>\n<p><!--more--><br \/>\n<a href=\"https:\/\/medium.com\/@hitsplaytime\/l%C3%A9dition-2018-du-hits-playtime-touche-%C3%A0-sa-fin-19e53ff34763\" target=\"_blank\" rel=\"noopener\">F\u00e9licitations \u00e0 Flux, Coup de C\u0153ur du Jury de l\u2019\u00e9dition 2018 du Hits Playtime !<\/a><\/p>\n<h2>L&#8217;\u00e9quipe<\/h2>\n<ul>\n<li>Hugo BOURBON : Recherches et Sound Design<\/li>\n<li>Ludovic MOGE : Game Design, Gestion de Projet et Programmation<\/li>\n<li>Henri PATRIER : Graphismes et Direction Artistique<\/li>\n<li>Logan PORATI : Game Design &amp; Programmation<\/li>\n<li>Arthur SORIGNET&#8211;GAUTROT : Game Design<\/li>\n<li>Nicolas SYSTERMANS : Graphismes &amp; Direction Artistique<\/li>\n<\/ul>\n<h2>A propos du jeu<\/h2>\n<p>Dans Flux, vous \u00eates plong\u00e9 dans un espace peupl\u00e9 de petites cr\u00e9atures (que nous appellerons \u00ab entit\u00e9s \u00bb) qui vont voyager le long des flux que vous tracerez. En pla\u00e7ant des sph\u00e8res et en les rejoignant les unes avec les autres, vous pourrez cr\u00e9er des r\u00e9seaux complexes et observer vos entit\u00e9s se promener dans vos structures.<\/p>\n<p>Attention cependant, les entit\u00e9s ne sont pas pr\u00e9sentes en nombre illimit\u00e9 ! Vous devrez faire attention \u00e0 construire vos r\u00e9seaux de mani\u00e8re \u00e0 conserver un maximum d\u2019entit\u00e9s en leur sein. Il est n\u00e9anmoins possible de r\u00e9cup\u00e9rer de nouvelles entit\u00e9s en faisant \u00e9clater des sacs. Ces sacs apparaissent r\u00e9guli\u00e8rement dans l\u2019espace de jeu, toujours proches de votre r\u00e9seau&#8230;<\/p>\n<p><iframe title=\"Flux Trailer 2018\" width=\"660\" height=\"371\" src=\"https:\/\/www.youtube.com\/embed\/LYBR0yV5jZg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p><strong>Construire son propre r\u00e9seau<\/strong><br \/>\nDe la m\u00eame mani\u00e8re qu\u2019un enfant peut passer du temps \u00e0 construire sa ville en Lego, notre joueur va consacrer l\u2019essentiel de son temps de jeu \u00e0 d\u00e9velopper son r\u00e9seau de flux. Le joueur va \u00eatre encourag\u00e9 \u00e0 faire preuve de cr\u00e9ativit\u00e9 et de pr\u00e9caution pour construire son petit monde.<\/p>\n<p><strong>Contemplation<\/strong><br \/>\nIl est tout naturel que le joueur passe ensuite un certain temps \u00e0 admirer, observer le fonctionnement de la structure qu\u2019il a cr\u00e9\u00e9e. Ce pilier d\u2019exp\u00e9rience est possible gr\u00e2ce \u00e0 l\u2019esth\u00e9tique particuli\u00e8re provoqu\u00e9e par les mouvements de notre jeu et par l\u2019aspect hypnotique que vont prendre les entit\u00e9s qui se meuvent en boucle.<strong>..<\/strong><\/p>\n<h2>La d\u00e9mo vid\u00e9o<\/h2>\n<p><iframe title=\"Flux Prototype\" width=\"660\" height=\"371\" src=\"https:\/\/www.youtube.com\/embed\/-ALBL5HpQ-w?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>Itch.io :&nbsp;<a href=\"https:\/\/fluxgame.itch.io\/game\" target=\"_blank\" rel=\"noopener\">https:\/\/fluxgame.itch.io\/game<\/a><\/p>\n<h2>L&#8217;avenir<\/h2>\n<p>Pour le moment, il n\u2019y a qu\u2019une seule luciole dans le jeu,&nbsp; nous avons pr\u00e9vu d\u2019en ajouter quelques-autres. Elles poss\u00e9deront&nbsp;d\u2019autres aspects, de nouveaux effets sur les cr\u00e9atures d\u2019autres actions pour les faire appara\u00eetre, mais nous vous laisseront les d\u00e9couvrir par vous-m\u00eame!&nbsp;?<\/p>\n<p><a href=\"\/studio-ican-images\/sites\/3\/2018\/07\/Pixies-concept-art.png\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" class=\"alignnone wp-image-4177 size-full\" src=\"\/studio-ican-images\/sites\/3\/2018\/07\/Pixies-concept-art.png\" alt=\"\" width=\"768\" height=\"323\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2018\/07\/Pixies-concept-art.png 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2018\/07\/Pixies-concept-art-300x126.png 300w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/a><\/p>\n<p>Un autre point sur lequel nous souhaitons travailler est la sensation de progression, afin d\u2019aller plus loin et d\u2019avoir plus d\u2019\u00e9l\u00e9ments \u00e0 d\u00e9couvrir par l\u2019exp\u00e9rimentation. Dans ce but, nous allons ajouter plus d\u2019interactions et d\u2019\u00e9l\u00e9ments \u00e0 d\u00e9couvrir par l\u2019interaction des \u00e9l\u00e9ments existants, ainsi qu\u2019un plus grand nombre d\u2019\u00e9l\u00e9ments&#8230;<\/p>\n<h2>Liens<\/h2>\n<div>La page&nbsp;<a href=\"http:\/\/itch.io\/\" target=\"_blank\" rel=\"noopener\">itch.io<\/a>&nbsp;du projet :&nbsp;<a href=\"https:\/\/fluxgame.itch.io\/game\" target=\"_blank\" rel=\"noopener\">https:\/\/fluxgame.itch.io\/game<\/a><\/div>\n<div>Le site web du projet : https:\/\/flux-game.com\/<\/div>\n<div>La page Facebook :&nbsp;<a href=\"https:\/\/www.facebook.com\/Flux.VideoGame\/\">https:\/\/www.facebook.com\/Flux.VideoGame\/<\/a><\/div>\n<div>La page Twitter :&nbsp;<a href=\"https:\/\/twitter.com\/Flux_VideoGame\" target=\"_blank\" rel=\"noopener\">https:\/\/twitter.com\/Flux_VideoGame<\/a><\/div>\n<h2>Build<\/h2>\n<div>Itch.io :&nbsp;<a href=\"https:\/\/fluxgame.itch.io\/game\" target=\"_blank\" rel=\"noopener\">https:\/\/fluxgame.itch.io\/game<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Apr\u00e8s avoir con\u00e7u un jouet sur le th\u00e8me de la relativit\u00e9 au premier semestre, nous avons d\u00e9cid\u00e9 de conserver un produit vid\u00e9oludique assez \u00abouvert\u00bb dans la fa\u00e7on dont il oppose le joueur \u00e0 ses challenges. Nous avions la volont\u00e9 de pr\u00e9senter un jeu ayant au moins, des caract\u00e9ristiques des syst\u00e8mes \u00e9mergents, et de permettre aux &hellip; <a href=\"https:\/\/studio.ican-design.fr\/flux-game-design-03\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Flux \/ Game design 03<\/span><\/a><\/p>\n","protected":false},"author":12,"featured_media":4172,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19,20],"tags":[406,32],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Flux \/ Game design 03 | Studio ICAN<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/studio.ican-design.fr\/flux-game-design-03\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Flux \/ Game design 03 | Studio ICAN\" \/>\n<meta property=\"og:description\" content=\"Apr\u00e8s avoir con\u00e7u un jouet sur le th\u00e8me de la relativit\u00e9 au premier semestre, nous avons d\u00e9cid\u00e9 de conserver un produit vid\u00e9oludique assez \u00abouvert\u00bb dans la fa\u00e7on dont il oppose le joueur \u00e0 ses challenges. Nous avions la volont\u00e9 de pr\u00e9senter un jeu ayant au moins, des caract\u00e9ristiques des syst\u00e8mes \u00e9mergents, et de permettre aux &hellip; Continue reading Flux \/ Game design 03\" \/>\n<meta property=\"og:url\" content=\"https:\/\/studio.ican-design.fr\/flux-game-design-03\/\" \/>\n<meta property=\"og:site_name\" content=\"Studio ICAN\" \/>\n<meta property=\"article:published_time\" content=\"2018-07-04T07:51:36+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2023-01-16T14:14:50+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2018\/07\/flux00.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"825\" \/>\n\t<meta property=\"og:image:height\" content=\"510\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Nicolas\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Nicolas\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/studio.ican-design.fr\/flux-game-design-03\/\",\"url\":\"https:\/\/studio.ican-design.fr\/flux-game-design-03\/\",\"name\":\"Flux \/ Game design 03 | Studio ICAN\",\"isPartOf\":{\"@id\":\"https:\/\/studio.ican-design.fr\/#website\"},\"datePublished\":\"2018-07-04T07:51:36+00:00\",\"dateModified\":\"2023-01-16T14:14:50+00:00\",\"author\":{\"@id\":\"https:\/\/studio.ican-design.fr\/#\/schema\/person\/b63c638049bff9f34019dcb9fe843656\"},\"breadcrumb\":{\"@id\":\"https:\/\/studio.ican-design.fr\/flux-game-design-03\/#breadcrumb\"},\"inLanguage\":\"fr-FR\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/studio.ican-design.fr\/flux-game-design-03\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/studio.ican-design.fr\/flux-game-design-03\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Accueil\",\"item\":\"https:\/\/studio.ican-design.fr\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Flux \/ Game design 03\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/studio.ican-design.fr\/#website\",\"url\":\"https:\/\/studio.ican-design.fr\/\",\"name\":\"Studio ICAN\",\"description\":\"D\u00e9couvrez les projets des \u00e9tudiants de l&#039;ICAN  : cr\u00e9ation num\u00e9rique, animation, game design, web design, cr\u00e9ation web, motion design\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/studio.ican-design.fr\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"fr-FR\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/studio.ican-design.fr\/#\/schema\/person\/b63c638049bff9f34019dcb9fe843656\",\"name\":\"Nicolas\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"fr-FR\",\"@id\":\"https:\/\/studio.ican-design.fr\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/ea0eb9183cdc62d47d12e7d4e5ec4a7f?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/ea0eb9183cdc62d47d12e7d4e5ec4a7f?s=96&d=mm&r=g\",\"caption\":\"Nicolas\"},\"sameAs\":[\"https:\/\/www.behance.net\/nicolasgervais\"],\"url\":\"https:\/\/studio.ican-design.fr\/author\/cd4vf9u296\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Flux \/ Game design 03 | Studio ICAN","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/studio.ican-design.fr\/flux-game-design-03\/","og_locale":"fr_FR","og_type":"article","og_title":"Flux \/ Game design 03 | Studio ICAN","og_description":"Apr\u00e8s avoir con\u00e7u un jouet sur le th\u00e8me de la relativit\u00e9 au premier semestre, nous avons d\u00e9cid\u00e9 de conserver un produit vid\u00e9oludique assez \u00abouvert\u00bb dans la fa\u00e7on dont il oppose le joueur \u00e0 ses challenges. 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