
{"id":3662,"date":"2017-12-07T10:50:46","date_gmt":"2017-12-07T09:50:46","guid":{"rendered":"http:\/\/studio.ican-design.fr\/?p=3662"},"modified":"2023-01-18T16:44:58","modified_gmt":"2023-01-18T15:44:58","slug":"steelheart-parasite-game-design-02","status":"publish","type":"post","link":"https:\/\/studio.ican-design.fr\/steelheart-parasite-game-design-02\/","title":{"rendered":"Steelheart Parasite \/ Game Design 02"},"content":{"rendered":"<p>Prenez le contr\u00f4le d\u2019un robot parasite devant se frayer un chemin jusqu\u2019au c\u0153ur d\u2019un robot mena\u00e7ant le monde. Pour le d\u00e9truire de l\u2019int\u00e9rieur, vous devrez utiliser votre capacit\u00e9 \u00e0 d\u00e9placer les pi\u00e8ces le composant, mais prenez garde \u00e0 ne pas finir \u00e9cras\u00e9\u2026<br \/>\n<!--more--><\/p>\n<h2>L\u2019\u00e9quipe<\/h2>\n<p>Gabrielle Cluzeau (Graphisme 3D), Lucas Fournier (Programmation, Int\u00e9gration)<br \/>\nAdrien Lemoine (Level Design, Sound Design, Game Design)<br \/>\nNicolas Systermans (Direction artistique, Graphisme 3D)<br \/>\nFran\u00e7ois-Xavier Yacono (Game Design, Level Design).<\/p>\n<h2>Game Concept<\/h2>\n<p>Dans Steelheart Parasite, le joueur contr\u00f4le un avatar qui \u00e9volue dans un monde virtuellement divis\u00e9 en colonnes de largeurs \u00e9gales. Il poss\u00e8de le pouvoir de faire bouger verticalement certains de ces blocs composant l\u2019espace de jeu, afin de se frayer un chemin \u00e0 travers les entrailles du robot g\u00e9ant. Il pourra \u00e9galement utiliser sa capacit\u00e9 \u00e0 planer, mais doit cependant faire attention aux blocs fixes qui bloquent le d\u00e9placement des blocs mobiles, ainsi qu\u2019aux blocs l\u00e9taux qui rendent sa progression plus difficile.<\/p>\n<p><a href=\"\/studio-ican-images\/sites\/3\/2017\/12\/steelheartParasite_01.jpg\"><img decoding=\"async\" class=\"alignnone size-full wp-image-3666\" src=\"\/studio-ican-images\/sites\/3\/2017\/12\/steelheartParasite_01.jpg\" alt=\"jeu vid\u00e9o steelheart parasite\" width=\"1532\" height=\"861\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2017\/12\/steelheartParasite_01.jpg 1532w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2017\/12\/steelheartParasite_01-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2017\/12\/steelheartParasite_01-768x432.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2017\/12\/steelheartParasite_01-1024x575.jpg 1024w\" sizes=\"(max-width: 1532px) 100vw, 1532px\" \/><\/a><\/p>\n<p>La condition de victoire de Steelheart Parasite est la destruction des organes du robot. Plus il progressera dans les profondeurs de ce destructeur g\u00e9ant, plus il sera \u00e0 m\u00eame d\u2019utiliser ses pouvoirs pour l\u2019endommager de l\u2019int\u00e9rieur\u2026<\/p>\n<h2>Level Design<\/h2>\n<p>Le Level design nous sert d\u2019outil pour appuyer notre intention quant \u00e0 l\u2019ambiance du jeu : le robot parasite se retrouve dans le corps d\u2019un immense robot dont les diff\u00e9rents membres correspondent aux niveaux connect\u00e9s entre eux. Ainsi, notre Level design est pens\u00e9 pour faire ressortir une impression de gigantisme, au travers de contrastes de taille entre de tr\u00e8s fins couloirs et des salles gigantesques. De plus, nous avons d\u00e9cid\u00e9 de s\u00e9parer le Level design en deux grands axes : des situations \u00ab arcade \u00bb, dans lesquelles le joueur sera plus test\u00e9 sur sa ma\u00eetrise du d\u00e9placement et du planage, et des situations \u00ab puzzle \u00bb, o\u00f9 nous proposerons des challenges de r\u00e9flexion au joueur gr\u00e2ce \u00e0 des blocs mobiles bloquant le passage. Nous proposons \u00e9galement des situations m\u00e9langeant ces deux types de challenge.<\/p>\n<p><a href=\"\/studio-ican-images\/sites\/3\/2017\/12\/steelheartParasite_02.jpg\"><img decoding=\"async\" class=\"alignnone size-full wp-image-3667\" src=\"\/studio-ican-images\/sites\/3\/2017\/12\/steelheartParasite_02.jpg\" alt=\"jeu vid\u00e9o steelheart parasite\" width=\"1502\" height=\"846\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2017\/12\/steelheartParasite_02.jpg 1502w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2017\/12\/steelheartParasite_02-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2017\/12\/steelheartParasite_02-768x433.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2017\/12\/steelheartParasite_02-1024x577.jpg 1024w\" sizes=\"(max-width: 1502px) 100vw, 1502px\" \/><\/a><\/p>\n<p><a href=\"\/studio-ican-images\/sites\/3\/2017\/12\/steelheartParasite_03.jpg\"><img decoding=\"async\" class=\"alignnone size-full wp-image-3664\" src=\"\/studio-ican-images\/sites\/3\/2017\/12\/steelheartParasite_03.jpg\" alt=\"jeu vid\u00e9o steelheart parasite\" width=\"1454\" height=\"846\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2017\/12\/steelheartParasite_03.jpg 1454w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2017\/12\/steelheartParasite_03-300x175.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2017\/12\/steelheartParasite_03-768x447.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2017\/12\/steelheartParasite_03-1024x596.jpg 1024w\" sizes=\"(max-width: 1454px) 100vw, 1454px\" \/><\/a><\/p>\n<h2>Character Design<\/h2>\n<p>Le joueur contr\u00f4le un avatar \u00e9voluant au sein d\u2019un immense robot mena\u00e7ant de d\u00e9truire le monde suite au dysfonctionnement d\u2019un de ses composants. Il poss\u00e8de notamment des pouvoirs qui lui permettent d\u2019influer sur les entrailles m\u00eame du destructeur, tel un parasite. Il a ainsi un aspect plus organique que son environnement, malgr\u00e9 sa nature m\u00e9canique, ce qui le fait ressortir des \u00e9l\u00e9ments du d\u00e9cor.<\/p>\n<p><a href=\"\/studio-ican-images\/sites\/3\/2017\/12\/steelheartParasite_05.jpg\"><img decoding=\"async\" class=\"alignnone size-full wp-image-3670\" src=\"\/studio-ican-images\/sites\/3\/2017\/12\/steelheartParasite_05.jpg\" alt=\"jeu vid\u00e9o steelheart parasite\" width=\"1229\" height=\"723\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2017\/12\/steelheartParasite_05.jpg 1229w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2017\/12\/steelheartParasite_05-300x176.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2017\/12\/steelheartParasite_05-768x452.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2017\/12\/steelheartParasite_05-1024x602.jpg 1024w\" sizes=\"(max-width: 1229px) 100vw, 1229px\" \/><\/a><\/p>\n<p><a href=\"\/studio-ican-images\/sites\/3\/2017\/12\/steelheartParasite_04.jpg\"><img decoding=\"async\" class=\"alignnone size-full wp-image-3668\" src=\"\/studio-ican-images\/sites\/3\/2017\/12\/steelheartParasite_04.jpg\" alt=\"jeu vid\u00e9o steelheart parasite\" width=\"1376\" height=\"731\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2017\/12\/steelheartParasite_04.jpg 1376w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2017\/12\/steelheartParasite_04-300x159.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2017\/12\/steelheartParasite_04-768x408.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2017\/12\/steelheartParasite_04-1024x544.jpg 1024w\" sizes=\"(max-width: 1376px) 100vw, 1376px\" \/><\/a><\/p>\n<h2>Vid\u00e9o gameplay<\/h2>\n<p><iframe title=\"Steelheart Parasite Gameplay\" width=\"660\" height=\"371\" src=\"https:\/\/www.youtube.com\/embed\/7gBTljLaNVY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<h2>Liens \/ T\u00e9l\u00e9chargement<\/h2>\n<p>Trailler : https:\/\/www.youtube.com\/watch?v=klc0QQogbck<\/p>\n<p>Drive : https:\/\/www.mediafire.com\/file\/sr579t43ptkh3ww\/Steelheart_Parasite.rar<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Prenez le contr\u00f4le d\u2019un robot parasite devant se frayer un chemin jusqu\u2019au c\u0153ur d\u2019un robot mena\u00e7ant le monde. Pour le d\u00e9truire de l\u2019int\u00e9rieur, vous devrez utiliser votre capacit\u00e9 \u00e0 d\u00e9placer les pi\u00e8ces le composant, mais prenez garde \u00e0 ne pas finir \u00e9cras\u00e9\u2026<\/p>\n","protected":false},"author":12,"featured_media":3665,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29,20],"tags":[65,32,295,376],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Steelheart Parasite \/ Game Design 02 | Studio ICAN<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/studio.ican-design.fr\/steelheart-parasite-game-design-02\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Steelheart Parasite \/ Game Design 02 | Studio ICAN\" \/>\n<meta property=\"og:description\" content=\"Prenez le contr\u00f4le d\u2019un robot parasite devant se frayer un chemin jusqu\u2019au c\u0153ur d\u2019un robot mena\u00e7ant le monde. 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