
{"id":2763,"date":"2016-06-21T17:18:09","date_gmt":"2016-06-21T16:18:09","guid":{"rendered":"http:\/\/studio.ican-design.fr\/?p=2763"},"modified":"2023-01-18T16:47:13","modified_gmt":"2023-01-18T15:47:13","slug":"on-memory-lane-game-design-03","status":"publish","type":"post","link":"https:\/\/studio.ican-design.fr\/on-memory-lane-game-design-03\/","title":{"rendered":"On memory lane \/ game design 03"},"content":{"rendered":"<p><strong><em>On Memory Lane<\/em><\/strong> propose aux joueurs une exp\u00e9rience au rythme calme et \u00e0 dimension narrative, un voyage dans l\u2019esprit de Hughin, un homme dans le coma. Le joueur est confront\u00e9 \u00e0 des challenges mentaux, de r\u00e9flexion, et d\u2019observation&#8230;<!--more--><\/p>\n<h2>L&#8217;\u00e9quipe<\/h2>\n<p>Mallory Agoumba, Cl\u00e9ment Ballanger, Ulysse Debernardy, M\u00e9gane Robert, Arthur Sautel, Quentin Sutter.<\/p>\n<h2>Le Pitch&#8230;<\/h2>\n<p>Le jeu se d\u00e9roule dans l\u2019esprit de Hughin. Ce dernier s\u2019y retrouve prisonnier suite \u00e0 un \u00e9v\u00e8nement traumatique. Avec seulement des bribes de m\u00e9moire, il erre dans un appartement qui a \u00e9t\u00e9 le sien \u00e0 la recherche d\u2019informations sur son identit\u00e9, de celle de la myst\u00e9rieuse voix qui est pr\u00e9sente dans sa t\u00eate et des raisons de son renfermement.<\/p>\n<p><strong>Un flux<\/strong> de papier arrive dans la sc\u00e8ne, par l\u2019une des fen\u00eatres de l\u2019appartement. Ceux-ci symbolisent la m\u00e9moire et les souvenirs du personnage contr\u00f4l\u00e9 par le joueur, et sont utilis\u00e9s pour r\u00e9v\u00e9ler des objets invisibles de la sc\u00e8ne&#8230;<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-2768\" src=\"\/studio-ican-images\/sites\/3\/2016\/06\/memory03.jpg\" alt=\"on memory lane - jeu video - ican\" width=\"1040\" height=\"590\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/06\/memory03.jpg 1040w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/06\/memory03-300x170.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/06\/memory03-768x436.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/06\/memory03-1024x581.jpg 1024w\" sizes=\"(max-width: 1040px) 100vw, 1040px\" \/><\/p>\n<p><img decoding=\"async\" class=\" wp-image-2775 alignleft\" src=\"\/studio-ican-images\/sites\/3\/2016\/06\/memory05.jpg\" alt=\"on memory lane - jeu video - ican\" width=\"293\" height=\"528\"><\/p>\n<p><strong>Les balises<\/strong> permettent au joueur de manipuler le flux de papier : elles ont le r\u00f4le d\u2019attirer le flux jusqu\u2019\u00e0 elles, ainsi que de point de passage pour celui-ci&#8230;<\/p>\n<p>Apr\u00e8s avoir explor\u00e9 la sc\u00e8ne, et guid\u00e9 par des anomalies dans la disposition des objets, le joueur remarque que le flux qu\u2019il manipule s\u2019arr\u00eate dans l\u2019espace et entend un l\u00e9ger son de cloche. Il va ainsi manipuler son flux autour de ces premiers points d\u2019impact afin de continuer \u00e0 r\u00e9v\u00e9ler l\u2019objet invisible. Puis l\u2019objet change d\u2019aspect pour \u00eatre totalement recouvert de papier.<\/p>\n<h2>R\u00e9v\u00e9lation des objets<\/h2>\n<p>Lorsque les papiers du flux entre en contact avec un objet invisible, ceux-ci s\u2019y collent, parall\u00e8lement \u00e0 la surface de l\u2019objet. Ils s\u2019accumulent tant que le syst\u00e8me le permet. Lorsqu\u2019il y a suffisamment de papiers coll\u00e9s, l\u2019animation de r\u00e9v\u00e9lation se d\u00e9clenche. Il s\u2019agit d\u2019un essaim de papier cachant totalement l\u2019objet par sa masse, et lorsqu\u2019il se dissipe, on peut voir l\u2019objet en papier r\u00e9v\u00e9l\u00e9.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-2769\" src=\"\/studio-ican-images\/sites\/3\/2016\/06\/memory04.jpg\" alt=\"on memory lane - jeu video - ican\" width=\"1040\" height=\"590\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/06\/memory04.jpg 1040w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/06\/memory04-300x170.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/06\/memory04-768x436.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/06\/memory04-1024x581.jpg 1024w\" sizes=\"(max-width: 1040px) 100vw, 1040px\" \/><\/p>\n<h2>\u00c9clairage de la sc\u00e8ne<\/h2>\n<p>La lumi\u00e8re de notre appartement est d\u2019une forte intensit\u00e9. En effet, cela renforce l\u2019aspect intemporel de nos intentions. Cette lumi\u00e8re masque l\u2019ext\u00e9rieur de l\u2019appartement gr\u00e2ce \u00e0 son &#8220;bloom&#8221; et donne une impression d\u2019irr\u00e9el. Le bloom produit de forts rayons de lumi\u00e8re presque \u00e9blouissants, ce qui contribue \u00e0 l\u2019illusion d\u2019une lumi\u00e8re extr\u00eamement brillante attirant l\u2019\u0153il du joueur&#8230;<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-2767\" src=\"\/studio-ican-images\/sites\/3\/2016\/06\/memory02.jpg\" alt=\"on memory lane - jeu video - ican\" width=\"1040\" height=\"590\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/06\/memory02.jpg 1040w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/06\/memory02-300x170.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/06\/memory02-768x436.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/06\/memory02-1024x581.jpg 1024w\" sizes=\"(max-width: 1040px) 100vw, 1040px\" \/><\/p>\n<p>Un ambiant occlusion dynamique est appliqu\u00e9 sur notre sc\u00e8ne. Il renforce les contrastes entre les objets de la sc\u00e8ne, en mettant en valeur leurs contours, ainsi que les ombres et lumi\u00e8res. Cela a pour effet de d\u00e9tacher les objets les uns des autres, sans briser la coh\u00e9rence et l\u2019harmonie de la sc\u00e8ne.<\/p>\n<h2>La vid\u00e9o<\/h2>\n<p><iframe title=\"On Memory Lane   Picture Call\" width=\"660\" height=\"371\" src=\"https:\/\/www.youtube.com\/embed\/s191W7DRCYY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<h2>La d\u00e9mo \/ Liens<\/h2>\n<p><strong><a href=\"https:\/\/drive.google.com\/open?id=0BzxeKkzdq0qoamZlYi1JamVzVjg\" target=\"_blank\" rel=\"noopener\">&gt;&gt; Liens vers la d\u00e9mo jouable<\/a><\/strong><\/p>\n<div>Mallory Agoumba : http:\/\/agoumbamallory.wix.com\/agoumbamallory#!game-jams\/cjg9<\/p>\n<div><\/div>\n<div>M\u00e9gane Robert : http:\/\/meganerobert.wix.com\/portfoliomr<\/p>\n<div>Mail : meganerobert@hotmail.fr<\/div>\n<div><\/div>\n<div>Quentin Sutter : http:\/\/sutterquentin.wix.com\/porfolio-qs<\/p>\n<div><\/div>\n<div>Ulysse Debernardy : http:\/\/ulyssedebernardy.wix.com\/portfolio<\/p>\n<div>Mail:&nbsp;ulyssedg@gmail.com<\/div>\n<div><\/div>\n<div>Arthur Sautel :<\/div>\n<div>http:\/\/arthursautel.wix.com\/portefolio<\/p>\n<div>Mail :&nbsp;arthur.sautel@gmail.com<\/div>\n<div><\/div>\n<div>Cl\u00e9ment Ballanger : http:\/\/www.cballanger.com\/<\/p>\n<div>Mail :&nbsp;Ballangerc@gmail.com<\/div>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.ican-design.fr\/programme-grande-ecole-jeux-video.html\" target=\"_blank\" rel=\"noopener\">D\u00e9couvrez les formations en Game Design et Jeux Vid\u00e9o de l\u2019\u00e9cole d\u2019infographie ICAN<\/a><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>On Memory Lane propose aux joueurs une exp\u00e9rience au rythme calme et \u00e0 dimension narrative, un voyage dans l\u2019esprit de Hughin, un homme dans le coma. Le joueur est confront\u00e9 \u00e0 des challenges mentaux, de r\u00e9flexion, et d\u2019observation&#8230;<\/p>\n","protected":false},"author":12,"featured_media":2765,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19,20],"tags":[91,65,32,285,286],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>On memory lane \/ game design 03 | Studio ICAN<\/title>\n<meta name=\"description\" content=\"On Memory Lane propose aux joueurs une exp\u00e9rience au rythme calme et \u00e0 dimension narrative, un voyage dans l\u2019esprit de Hughin, un homme dans le coma.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/studio.ican-design.fr\/on-memory-lane-game-design-03\/\" \/>\n<meta property=\"og:locale\" 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