
{"id":2548,"date":"2016-03-31T17:29:02","date_gmt":"2016-03-31T16:29:02","guid":{"rendered":"http:\/\/studio.ican-design.fr\/?p=2548"},"modified":"2023-01-18T12:32:56","modified_gmt":"2023-01-18T11:32:56","slug":"rendu-scene-unity-game-design","status":"publish","type":"post","link":"https:\/\/studio.ican-design.fr\/rendu-scene-unity-game-design\/","title":{"rendered":"Rendu sc\u00e8ne Unity \/ Game design"},"content":{"rendered":"<p style=\"text-align: left\">Jeryce Dianingana, 3D Artist et ancien \u00e9tudiant de L\u2019ICAN dans la fili\u00e8re Game Design, nous propose sa derni\u00e8re sc\u00e8ne de test sous Unity 5.4.<!--more--><\/p>\n<p><iframe title=\"Unity 5 Emissive Dynamic Day\" width=\"660\" height=\"371\" src=\"https:\/\/www.youtube.com\/embed\/WlFbBQzTrbk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<h2 style=\"text-align: left\">La parole est \u00e0 Jeryce&#8230;<\/h2>\n<p>L&#8217;objectif de ce test n\u2019est pas tant de se concentrer sur la qualit\u00e9 des assets 3D et textures, mais davantage sur la gestion des posts images et du lighting realtime qui me servira sur mes prochaines sc\u00e8nes&#8230; je voulais un design simple afin de tester un rendu d\u2019une sc\u00e8ne avec un cycle jour \/ nuit, ainsi que les nouveaux scripts de post-process de la version 5.4 qui est actuellement en B\u00eata ouverte.<\/p>\n<h2 style=\"text-align: left\">Inspirations<\/h2>\n<p style=\"text-align: left\">J\u2019ai \u00e9t\u00e9 inspir\u00e9 par des concepts de l\u2019artist \u00ab&nbsp;Raphael l\u00fcbke&nbsp;\u00bb&nbsp;, James Paick qui a r\u00e9alis\u00e9 des concepts arts pour le film \u00ab&nbsp;Le Labyrinthe&nbsp;\u00bb et l\u2019architecte Japonais Kouichi Kimura.<\/p>\n<p style=\"text-align: left\">Kouichi Kimura&nbsp;: http:\/\/www.form-kimura.com\/works\/<br \/>\nRaphael Lubke&nbsp;: <a href=\"https:\/\/www.artstation.com\/artist\/raphaelluebke\">https:\/\/www.artstation.com\/artist\/raphaelluebke<br \/>\n<\/a>James Paick : <a href=\"https:\/\/www.artstation.com\/artist\/jamespaickart\">https:\/\/www.artstation.com\/artist\/jamespaickart<\/a><\/p>\n<h2 style=\"text-align: left\">Textures<\/h2>\n<p>La texture que j\u2019ai utilis\u00e9e sur toute la sc\u00e8ne a \u00e9t\u00e9 cr\u00e9\u00e9e \u00e0 l\u2019aide de QUIXEL SUITE et pos\u00e9e sur les \u00e9l\u00e9ments 3D avec un Tile&nbsp;(Taille) diff\u00e9rent afin de r\u00e9duire l\u2019effet de r\u00e9p\u00e9tition.<\/p>\n<p style=\"text-align: left\"><img decoding=\"async\" class=\"alignnone size-full wp-image-2551\" src=\"\/studio-ican-images\/sites\/3\/2016\/03\/Screenshot_04.jpg\" alt=\"jeryce unity 3d\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/03\/Screenshot_04.jpg 1920w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/03\/Screenshot_04-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/03\/Screenshot_04-768x432.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/03\/Screenshot_04-1024x576.jpg 1024w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<h2 style=\"text-align: left\">Mod\u00e9lisation<\/h2>\n<p style=\"text-align: left\">La plupart des \u00e9l\u00e9ments sont fait \u00e0 partir de Plane ou Box avec un inset puis une extrusion interne ou externe. Une fois l\u2019\u00e9l\u00e9ment 3D fini, je s\u00e9lectionne les polygones sur lesquels je vais assigner un mat\u00e9riel, et je le Detach.<\/p>\n<p style=\"text-align: left\"><img decoding=\"async\" class=\"alignnone size-full wp-image-2553\" src=\"\/studio-ican-images\/sites\/3\/2016\/03\/3D_04.png\" alt=\"jeryce unity 3d\" width=\"1660\" height=\"787\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/03\/3D_04.png 1660w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/03\/3D_04-300x142.png 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/03\/3D_04-768x364.png 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/03\/3D_04-1024x485.png 1024w\" sizes=\"(max-width: 1660px) 100vw, 1660px\" \/><\/p>\n<p style=\"text-align: left\">Enfin, j\u2019applique un Unwrap UVW avec un Flatten Mapping simple afin de pouvoir utiliser ma texture.<\/p>\n<p style=\"text-align: left\"><img decoding=\"async\" class=\"alignnone size-full wp-image-2554\" src=\"\/studio-ican-images\/sites\/3\/2016\/03\/3D_05.png\" alt=\"jeryce unity 3d\" width=\"1659\" height=\"760\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/03\/3D_05.png 1659w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/03\/3D_05-300x137.png 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/03\/3D_05-768x352.png 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/03\/3D_05-1024x469.png 1024w\" sizes=\"(max-width: 1659px) 100vw, 1659px\" \/><\/p>\n<h2 style=\"text-align: left\">Lumi\u00e8res<\/h2>\n<p style=\"text-align: left\">J\u2019ai utilis\u00e9 le plugin Usky 2.0 Beta&nbsp; \u00ab&nbsp;<a href=\"#!\/content\/24830\">https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/24830<\/a> disponible sur le store d\u2019Unity afin de cr\u00e9er le cycle jour\/nuit \u00e0 l\u2019aide de 2 directional Light.<\/p>\n<p style=\"text-align: left\"><img decoding=\"async\" class=\"alignnone size-full wp-image-2552\" src=\"\/studio-ican-images\/sites\/3\/2016\/03\/Usky20.jpg\" alt=\"jeryce unity 3d\" width=\"1918\" height=\"1077\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/03\/Usky20.jpg 1918w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/03\/Usky20-300x168.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/03\/Usky20-768x431.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/03\/Usky20-1024x575.jpg 1024w\" sizes=\"(max-width: 1918px) 100vw, 1918px\" \/><\/p>\n<p style=\"text-align: left\">Les parties \u00e9missives sont des simples material standard d\u2019unity avec une emissive en Realtime. Les reflections probes de la sc\u00e8ne sont en Realtime et dues au changement d\u2019ambiance, mais elles n\u2019ont pas la m\u00eame r\u00e9solution, sinon cela ferait perdre \u00e9norm\u00e9ment de FPS. Enfin, la reflection probe au niveau de l\u2019artefact est en 1024 et les autres en 25.<\/p>\n<p style=\"text-align: left\"><img decoding=\"async\" class=\"alignnone size-full wp-image-2556\" src=\"\/studio-ican-images\/sites\/3\/2016\/03\/ReflectionProbe.png\" alt=\"jeryce unity 3d\" width=\"1921\" height=\"1019\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/03\/ReflectionProbe.png 1921w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/03\/ReflectionProbe-300x159.png 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/03\/ReflectionProbe-768x407.png 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2016\/03\/ReflectionProbe-1024x543.png 1024w\" sizes=\"(max-width: 1921px) 100vw, 1921px\" \/><\/p>\n<p style=\"text-align: left\">Notez que le lighting d\u2019une sc\u00e8ne est l\u2019un des \u00e9l\u00e9ments le plus important et le plus dur \u00e0 mettre en place, un petit changement peut booster tout le rendu de votre sc\u00e8ne comme l\u2019inverse.<\/p>\n<h2 style=\"text-align: left\">Post Process Utilis\u00e9s<\/h2>\n<p>Screen-Space Reflection, Bloom, Anti-Aliasing, Lens Aberrations, Depth of Field, Tonemapping, Ambient Occlusion.<\/p>\n<p><a href=\"https:\/\/www.ican-design.fr\/programme-grande-ecole-jeux-video.html\" target=\"_blank\" rel=\"noopener\">D\u00e9couvrez les formations en Game Design et Jeux Vid\u00e9o de l\u2019\u00e9cole d\u2019infographie ICAN<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Jeryce Dianingana, 3D Artist et ancien \u00e9tudiant de L\u2019ICAN dans la fili\u00e8re Game Design, nous propose sa derni\u00e8re sc\u00e8ne de test sous Unity 5.4.<\/p>\n","protected":false},"author":12,"featured_media":2557,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[91,267],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin 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