
{"id":2323,"date":"2015-10-29T17:33:22","date_gmt":"2015-10-29T16:33:22","guid":{"rendered":"http:\/\/studio.ican-design.fr\/?p=2323"},"modified":"2023-01-18T16:52:57","modified_gmt":"2023-01-18T15:52:57","slug":"super-mario-maker-academy-level-design-game-design","status":"publish","type":"post","link":"https:\/\/studio.ican-design.fr\/super-mario-maker-academy-level-design-game-design\/","title":{"rendered":"Super Mario Maker Academy \/ Level design \/ Game design"},"content":{"rendered":"<p>l&#8217;ICAN est en finale de la Super Mario Maker Academy, organis\u00e9e par Nintendo, \u00e0 la Paris Games Week ! L&#8217;occasion pour nous de parler du travail des \u00e9tudiants sur le Level design.<!--more--><\/p>\n<h2>La parole est aux \u00e9tudiants !<\/h2>\n<p><em>Le concours permet \u00e0 cinq \u00e9coles du jeu vid\u00e9o de s&#8217;affronter sur Mario Maker en cr\u00e9ant le meilleur niveau possible. L&#8217;\u00e9quipe EZPIZI repr\u00e9sente l&#8217;ICAN dans la comp\u00e9tition que vous pourrez suivre cette semaine. Gregory Chicoine, Franck Morgand, Guillaume Duquesne de 3GD et Camille Leonard de 2GD nous proposent ici un niveau qui sort des sentiers battus des traditionnels Super Mario.<\/em><\/p>\n<div>\n<h2>Level Design : Structure Globale<\/h2>\n<div><em>Tout d&#8217;abord, l&#8217;\u00e9quipe explique (dans son interview comme sur sc\u00e8ne) que leur inspiration principale \u00e9tait The Legend of Zelda, plus particuli\u00e8rement l&#8217;architecture des donjons. Ceci est arriv\u00e9 avec l&#8217;envie de cr\u00e9er du backtracking au sein du niveau.&nbsp;En effet, ces donjons proposent bien souvent un syst\u00e8me de HUB (zone centrale) dans lequel le joueur passe plusieurs fois sans jamais faire la m\u00eame chose, car pendant toute l&#8217;avanc\u00e9e dans le niveau, il d\u00e9bloque de nouvelles cl\u00e9s et objets qui, \u00e0 leur tour, d\u00e9bloquent toujours plus de contenu.<\/em><\/div>\n<div><em>Dans Zelda, on se concentre sur une m\u00e9canique par donjon, mais ici EZPIZI nous propose quatre objets phare qui permettent aux joueurs de d\u00e9couvrir toute la richesse de Super Mario.<\/em><\/div>\n<div><em>Ce hub contient un \u00e9l\u00e9ment indiqu\u00e9 par quatre fl\u00e8ches qui attire le regard : une Porte. Mais elle est bloqu\u00e9e, Mario doit explorer le donjon pour arriver \u00e0 l&#8217;atteindre.&nbsp;<span style=\"color: #333300;\">Commen\u00e7ant par des blocs incassables<\/span>, le joueur doit partir chercher&nbsp;le casque \u00e0 pointes qui d\u00e9truit tout ce qui se trouve au dessus de la t\u00eate de notre cher plombier, <span style=\"color: #333300;\">ainsi&nbsp;le joueur touche \u00e0 l&#8217;un des pouvoirs les plus puissants du jeu<\/span>. Ensuite, face \u00e0 un mur trop haut pour lui, le joueur doit chercher un Yoshi qui permet de gagner plus de hauteur de saut.<\/em><\/div>\n<div><em>C&#8217;est \u00e0 ce moment que le pic de difficult\u00e9 arrive avec une zone dangereuse, celle des bombes. Les bombes peuvent casser les blocs, il faut donc les attraper et les jeter avec pr\u00e9cision pour lib\u00e9rer le passage. Le joueur finit alors par l&#8217;interrupteur POW qui transforme les blocs cassables en pi\u00e8ces et inversement. Il peut ainsi lib\u00e9rer la porte du HUB.<\/em><\/div>\n<div><em>La derni\u00e8re zone am\u00e8ne au Boss, avec un design original con\u00e7u par les \u00e9tudiants de l&#8217;ICAN. Tout d&#8217;abord, on apprend au joueur qu&#8217;avec une \u00e9toile il peut tuer les Boos, les fant\u00f4mes qui, sans cet objet sont invincibles. Ensuite il rencontre le Boss.<\/em><\/div>\n<div><em>&nbsp;<\/em><\/div>\n<div><em>Les \u00e9tudiants nous ont d\u00e9clar\u00e9 avoir pens\u00e9 le HUB pour qu&#8217;\u00e0 n&#8217;importe quel moment le joueur puisse revenir dans les anciennes zones pour r\u00e9cup\u00e9rer les objets int\u00e9ressants pour la survie :&nbsp;le casque \u00e0 pointes et le Yoshi.<\/em><\/div>\n<h2>Level Design : Boss du niveau<\/h2>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-2332\" src=\"\/studio-ican-images\/sites\/3\/2015\/10\/super_mario_maker_academy_ICAN_03.jpg\" alt=\"super mario maker academy\" width=\"719\" height=\"404\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2015\/10\/super_mario_maker_academy_ICAN_03.jpg 719w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2015\/10\/super_mario_maker_academy_ICAN_03-300x169.jpg 300w\" sizes=\"(max-width: 719px) 100vw, 719px\" \/><\/p>\n<div><em>Le joueur arrive dans une salle close, avec des tapis roulants l&#8217;emmenant vers des pics pouvant le blesser, il doit \u00eatre en&nbsp; mouvement constant pour \u00e9viter cela. L&#8217;un des fant\u00f4mes se trouve dans une machine volante, il faut le tuer pour la lui voler et sortir d&#8217;ici afin d&#8217;atteindre le drapeau de fin. Seulement voil\u00e0, les &#8220;Boos&#8221; sont invincibles sans \u00e9toile. D&#8217;autant plus que deux autres fant\u00f4mes sont dans la salle avec le Boss.<\/em><\/div>\n<div><em>C&#8217;est ici que l&#8217;on se rend compte de l&#8217;int\u00e9r\u00eat <span style=\"color: #333300;\">du design de ce boss, <\/span>c&#8217;est un challenge de survie : une \u00e9toile est hors d&#8217;atteinte du joueur et il faut attendre qu&#8217;une plateforme fasse l&#8217;ascenseur pour la lui amener.<\/em><\/div>\n<div><em>Le joueur doit donc g\u00e9rer ses d\u00e9placements et sauts pour ne pas mourir en attendant que l&#8217;objet arrive. Quand on le r\u00e9cup\u00e8re, on peut tuer le Boss et terminer le niveau. Une musique entra\u00eenante f\u00e9licite le joueur \u00e0 ce moment.<\/em><\/div>\n<div><em>&nbsp;<\/em><\/div>\n<div><em>Il est int\u00e9ressant de noter que les joueurs ayant r\u00e9ussi \u00e0 garder le casque \u00e0 pointes jusque l\u00e0 pourront tuer les deux petits&nbsp;boos avec celui-ci, rendant le combat plus facile \u00e0 g\u00e9rer.<\/em><\/div>\n<div><\/div>\n<div>\n<h2>Level Design :&nbsp;Guidage et Effets<\/h2>\n<div><em>&#8220;Pour les syst\u00e8mes de feedbacks, il faut savoir que le jeu Mario Maker manque encore de quelques outils, alors l&#8217;\u00e9quipe EZPIZI a d\u00e9cid\u00e9 d&#8217;utiliser des fl\u00e8ches pour indiquer les chemins aux joueurs. Ces fl\u00e8ches permettent aussi de montrer des d\u00e9placements (se baisser, glisser, r\u00e9aliser des sauts muraux&#8230;) et inciter le joueur \u00e0 r\u00e9aliser les actions n\u00e9cessaires.<\/em><\/div>\n<\/div>\n<div><em>&nbsp;<\/em><\/div>\n<div><em>Pour signifier l&#8217;obtention de l&#8217;un des quatre objets cl\u00e9, l&#8217;\u00e9quipe a plac\u00e9 un halo de lumi\u00e8re qui r\u00e9compense le joueur et lui signifie l&#8217;importance de ce qu&#8217;il vient de r\u00e9cup\u00e9rer. Ces objets sont ensuite utilis\u00e9s dans diff\u00e9rents ateliers montrant&nbsp; ainsi leur&nbsp;int\u00e9r\u00eat,<span style=\"color: #333300;\"> ainsi que dans un atelier qui se rapproche de ce qui doit \u00eatre fait dans le HUB.<\/span><\/em><\/div>\n<div><em>D\u00e8s lors, le joueur qui revient dans cette salle centrale comprend ce qu&#8217;il doit faire pour continuer.&#8221;<\/em><\/div>\n<div><\/div>\n<div><a href=\"https:\/\/www.ican-design.fr\/programme-grande-ecole-jeux-video.html\" target=\"_blank\" rel=\"noopener\">D\u00e9couvrez les formations en Game Design et Jeux Vid\u00e9o de l\u2019\u00e9cole d\u2019infographie ICAN<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>l&#8217;ICAN est en finale de la Super Mario Maker Academy, organis\u00e9e par Nintendo, \u00e0 la Paris Games Week ! L&#8217;occasion pour nous de parler du travail des \u00e9tudiants sur le Level design.<\/p>\n","protected":false},"author":12,"featured_media":2324,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[31,246,247,248],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Super Mario Maker Academy \/ Level design<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/studio.ican-design.fr\/super-mario-maker-academy-level-design-game-design\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Super Mario Maker Academy \/ Level design\" \/>\n<meta property=\"og:description\" content=\"l&#8217;ICAN est en finale de la Super Mario Maker Academy, organis\u00e9e par Nintendo, \u00e0 la Paris Games Week ! 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