
{"id":12615,"date":"2026-07-01T19:04:45","date_gmt":"2026-07-01T17:04:45","guid":{"rendered":"https:\/\/studio.ican-design.fr\/?p=12615"},"modified":"2026-07-17T14:18:41","modified_gmt":"2026-07-17T12:18:41","slug":"hitman-go-game-design-04","status":"publish","type":"post","link":"https:\/\/studio.ican-design.fr\/hitman-go-game-design-04\/","title":{"rendered":"Hitman Go&#8230; \/ Game design 04"},"content":{"rendered":"<p>Les \u00e9tudiants devaient concevoir un jeu digital de type &#8220;Go&#8221;, en s&#8217;appuyant sur l\u2019exemple de <em>Hitman Go<\/em>, un jeu de strat\u00e9gie au tour par tour combinant \u00e9l\u00e9ments de jeu de plateau et de jeu vid\u00e9o, et tout en adaptant l\u2019IP de notre choix&#8230;<\/p>\n<p><!--more--><\/p>\n<p><strong><img decoding=\"async\" class=\"alignright wp-image-12679 size-medium\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/07\/Hitman-GO-107703-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/07\/Hitman-GO-107703-300x225.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/07\/Hitman-GO-107703-1024x768.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/07\/Hitman-GO-107703-768x576.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/07\/Hitman-GO-107703-1536x1152.jpg 1536w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/07\/Hitman-GO-107703.jpg 1600w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>Dans <em>Hitman Go<\/em><\/strong>, Le joueur guide l\u2019Agent 47 \u00e0 travers une s\u00e9rie de niveaux en grille compos\u00e9s de n\u0153uds et de lignes, et sont pr\u00e9sent\u00e9s comme un jeu de plateau, avec des personnages mod\u00e9lis\u00e9s sous forme de figurines. Les ennemis peuvent \u00eatre \u00e9limin\u00e9s en se d\u00e9pla\u00e7ant sur le n\u0153ud qu\u2019ils occupent pendant un tour, de mani\u00e8re similaire aux \u00e9checs. Au fur et \u00e0 mesure de nouveaux types d\u2019ennemis et de nouvelles m\u00e9caniques sont introduits&#8230;<\/p>\n<p><strong>&gt; Projets s\u00e9lectionn\u00e9s<\/strong><em> Hitman Go<\/em> : <strong>&#8220;Go Go Gunther&#8221;, &#8220;Arcane&#8221;, &#8220;Stranger things&#8221;<\/strong><\/p>\n<p><strong>&gt; Coordination projet : <\/strong><a href=\"https:\/\/www.linkedin.com\/in\/jeanne-aubry-gd\/\" target=\"_blank\" rel=\"noopener\">Jeanne Aubry<\/a> en LevelDesign, <a href=\"https:\/\/www.linkedin.com\/in\/romain-enselme-8946632a\/\" target=\"_blank\" rel=\"noopener\">Romain Enselme<\/a> en Game Design, <a href=\"https:\/\/www.linkedin.com\/in\/thibaut-rostagnat\/\" target=\"_blank\" rel=\"noopener\">Thibaut Rostagnat<\/a> en Game Art et <a href=\"https:\/\/www.linkedin.com\/in\/nino-filiu\/\" target=\"_blank\" rel=\"noopener\">Nino Filiu<\/a> en Game Programming.<\/p>\n<h2><em>Go Go Gunther<\/em><\/h2>\n<h3><strong>L&#8217;\u00e9quipe<\/strong><\/h3>\n<p>SEKALSKI L\u00e9a, GUIOLLOT Arthur \/ Game art,<br \/>\nANTONOVS Emile \/ Game programming,<br \/>\nBRANDAO Mathieu \/ Level design,<br \/>\nBABINET C\u00f4me, LOUIS-CHARLES Tayrick, SAGET Maxime \/ Game design<\/p>\n<h3><img decoding=\"async\" class=\"wp-image-12631  alignright\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango01-1024x576.jpg\" alt=\"\" width=\"350\" height=\"197\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango01-1024x576.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango01-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango01-768x432.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango01-1536x864.jpg 1536w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango01.jpg 1600w\" sizes=\"(max-width: 350px) 100vw, 350px\" \/>Pitch &amp; Concept<\/h3>\n<p><em>Go Go Gunther<\/em> est un jeu de r\u00e9flexion sur plateau dans lequel le joueur prend le contr\u00f4le de Finn et Jake pour aider Gunther \u00e0 se mettre en s\u00e9curit\u00e9, car au moindre choc, il risque de se transformer en <em>Orgalorg<\/em>, entit\u00e9 stellaire destructrice&#8230;<\/p>\n<p><em>Go Go Gunther<\/em> pourrait \u00eatre un jeu de plateau, existant dans le monde de Ooo. En reprenant et en adaptant le concept du jeu de soci\u00e9t\u00e9 \u00abCard Wars\u00bb apparu dans l\u2019\u00e9pisode \u00e9ponyme, nous avions l&#8217;opportunit\u00e9 de faire une interface intradi\u00e9g\u00e9tique et un plateau de jeu interactif faisant r\u00e9f\u00e9rence \u00e0 la s\u00e9rie&#8230; <a href=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/GoGoGuntherGOD.pdf\" target=\"_blank\" rel=\"noopener\"><strong>&gt;GoGoGuntherGOD<\/strong><\/a><\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-12632 size-large\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango02-1024x574.jpg\" alt=\"\" width=\"660\" height=\"370\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango02-1024x574.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango02-300x168.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango02-768x431.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango02-1536x861.jpg 1536w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango02.jpg 1600w\" sizes=\"(max-width: 660px) 100vw, 660px\" \/><\/p>\n<p><iframe title=\"Go Go Gunther \/ Game design 04\" width=\"660\" height=\"371\" src=\"https:\/\/www.youtube.com\/embed\/VyabpXHb7_o?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h2><em>Arcane Go<\/em><\/h2>\n<h3><strong>L&#8217;\u00e9quipe<\/strong><\/h3>\n<p>MODESTE Nathan, LYON No\u00e9 \/ Game Art,<br \/>\nGAUTREAU Jonathan \/ Game programming,<br \/>\nPISCO Emma \/ Level design,<br \/>\nLUU Minhtrung, FOUCARD Auguste \/ Game design<\/p>\n<h3>Pitch &amp; Concept<\/h3>\n<h3><img decoding=\"async\" class=\"wp-image-12641  alignright\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango04-1024x577.jpg\" alt=\"\" width=\"351\" height=\"198\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango04-1024x577.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango04-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango04-768x433.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango04-1536x865.jpg 1536w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango04.jpg 1960w\" sizes=\"(max-width: 351px) 100vw, 351px\" \/><\/h3>\n<p><em>Arcane Go<\/em> est un jeu d\u2019infiltration tactique au tour par tour o\u00f9 le joueur incarne Jinx et manipule l\u2019environnement pour cr\u00e9er du chaos. \u00c0 travers l\u2019utilisation de bombes et des interactions syst\u00e9miques, le joueur transforme les ennemis et le niveau en outils strat\u00e9giques. Dans un syst\u00e8me o\u00f9 chaque action a des cons\u00e9quences imm\u00e9diates : il faut observer, anticiper et planifier pour survivre face aux pacificateurs et \u00e0 la menace constante de Vi!<\/p>\n<p><em>Arcane Go<\/em> propose donc une exp\u00e9rience de strat\u00e9gie bas\u00e9e sur le contr\u00f4le du chaos. Le joueur n\u2019agit pas directement sur ses ennemis, mais modifie les situations pour provoquer des r\u00e9actions en cha\u00eene.<br \/>\nChaque niveau est un syst\u00e8me \u00e0 exploiter, o\u00f9 les d\u00e9placements, les comportements et les interactions cr\u00e9ent des opportunit\u00e9s&#8230; <a href=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/DOCUMENT-DE-GAME-DESIGN-Arcane-GO-Jinx-GoL.pdf\" target=\"_blank\" rel=\"noopener\"><strong>&gt;ArcaneGoGOD<\/strong><\/a><\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-12640 size-large\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango03-1024x578.jpg\" alt=\"\" width=\"660\" height=\"373\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango03-1024x578.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango03-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango03-768x433.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango03-1536x867.jpg 1536w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango03.jpg 1600w\" sizes=\"(max-width: 660px) 100vw, 660px\" \/><\/p>\n<p><iframe title=\"Arcane Go \/ Game design 04\" width=\"660\" height=\"371\" src=\"https:\/\/www.youtube.com\/embed\/2aDgHmVOZDE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h2><em>Stranger Things GO<\/em><\/h2>\n<h3><strong>L&#8217;\u00e9quipe<\/strong><\/h3>\n<p>Camille Menana \/ Level Design,<br \/>\nL\u00e9o Chevance, Lena Ogulluk \/ Game Design, Sound Design,<br \/>\nEnora Nghiem Phu, Mariana Murdiga De Moraes \/ Game Art,<br \/>\nNathan Moulin \/ Game Programming<\/p>\n<h3>Pitch &amp; Concept<\/h3>\n<p><img decoding=\"async\" class=\"wp-image-12639  alignright\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango06-1024x576.jpg\" alt=\"\" width=\"350\" height=\"197\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango06-1024x576.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango06-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango06-768x432.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango06.jpg 1515w\" sizes=\"(max-width: 350px) 100vw, 350px\" \/>Le joueur incarne principalement <em>Eleven<\/em>, dont les capacit\u00e9s t\u00e9l\u00e9kin\u00e9tiques deviennent une m\u00e9canique centrale du <em>gameplay<\/em>, permettant de repousser les ennemis (les Demogorgons).<\/p>\n<p>La sp\u00e9cificit\u00e9 du concept r\u00e9side dans l\u2019exploitation de la dualit\u00e9 entre le monde r\u00e9el et l\u2019<em>Upside Down<\/em>, deux espaces interconnect\u00e9s mais r\u00e9gis par des espaces parfois diff\u00e9rents, que le joueur doit apprendre \u00e0 ma\u00eetriser pour progresser. Le passage d\u2019un monde \u00e0 l\u2019autre modifie les contraintes du niveau, les chemins disponibles. L\u2019objectif principal du jeu est narratif et ludique : retrouver et sauver Will, tout en \u00e9vitant ou manipulant les dangers plut\u00f4t que de les affronter frontalement. <a href=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/StrangerThingsGoGOD.pdf\" target=\"_blank\" rel=\"noopener\"><strong>&gt;StrangerThingsGoGOD<\/strong><\/a><\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-12638 size-large\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango05-1024x575.jpg\" alt=\"\" width=\"660\" height=\"371\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango05-1024x575.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango05-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango05-768x432.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango05-1536x863.jpg 1536w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango05.jpg 1600w\" sizes=\"(max-width: 660px) 100vw, 660px\" \/><\/p>\n<p><iframe title=\"StrangerThingsGo \/ Game design 04 \/ ICAN 2026\" width=\"660\" height=\"371\" src=\"https:\/\/www.youtube.com\/embed\/lglG7gpZqNM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h3><\/h3>\n","protected":false},"excerpt":{"rendered":"<p>Les \u00e9tudiants devaient concevoir un jeu digital de type &#8220;Go&#8221;, en s&#8217;appuyant sur l\u2019exemple de Hitman Go, un jeu de strat\u00e9gie au tour par tour combinant \u00e9l\u00e9ments de jeu de plateau et de jeu vid\u00e9o, et tout en adaptant l\u2019IP de notre choix&#8230;<\/p>\n","protected":false},"author":12,"featured_media":12626,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20,351],"tags":[920,921,918,493,919],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Hitman Go... \/ Game design 04 | Studio ICAN<\/title>\n<meta name=\"description\" content=\"Dans le cadre de ce projet, nous devions concevoir un jeu digital de type GO, en nous appuyant sur l\u2019exemple de Hitman GO, un jeu de strat\u00e9gie au tour par tour combinant \u00e9l\u00e9ments de jeu de plateau et de jeu vid\u00e9o, et tout en adaptant l\u2019IP de notre choix.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/studio.ican-design.fr\/hitman-go-game-design-04\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Hitman Go... \/ Game design 04 | Studio ICAN\" \/>\n<meta property=\"og:description\" content=\"Dans le cadre de ce projet, nous devions concevoir un jeu digital de type GO, en nous appuyant sur l\u2019exemple de Hitman GO, un jeu de strat\u00e9gie au tour par tour combinant \u00e9l\u00e9ments de jeu de plateau et de jeu vid\u00e9o, et tout en adaptant l\u2019IP de notre choix.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/studio.ican-design.fr\/hitman-go-game-design-04\/\" \/>\n<meta property=\"og:site_name\" content=\"Studio ICAN\" \/>\n<meta property=\"article:published_time\" content=\"2026-07-01T17:04:45+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-07-17T12:18:41+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Hitmango00-2.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"825\" \/>\n\t<meta property=\"og:image:height\" content=\"510\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Nicolas\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Nicolas\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/studio.ican-design.fr\/hitman-go-game-design-04\/\",\"url\":\"https:\/\/studio.ican-design.fr\/hitman-go-game-design-04\/\",\"name\":\"Hitman Go... \/ Game design 04 | Studio ICAN\",\"isPartOf\":{\"@id\":\"https:\/\/studio.ican-design.fr\/#website\"},\"datePublished\":\"2026-07-01T17:04:45+00:00\",\"dateModified\":\"2026-07-17T12:18:41+00:00\",\"author\":{\"@id\":\"https:\/\/studio.ican-design.fr\/#\/schema\/person\/b63c638049bff9f34019dcb9fe843656\"},\"description\":\"Dans le cadre de ce projet, nous devions concevoir un jeu digital de type GO, en nous appuyant sur l\u2019exemple de Hitman GO, un jeu de strat\u00e9gie au tour par tour combinant \u00e9l\u00e9ments de jeu de plateau et de jeu vid\u00e9o, et tout en adaptant l\u2019IP de notre choix.\",\"breadcrumb\":{\"@id\":\"https:\/\/studio.ican-design.fr\/hitman-go-game-design-04\/#breadcrumb\"},\"inLanguage\":\"fr-FR\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/studio.ican-design.fr\/hitman-go-game-design-04\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/studio.ican-design.fr\/hitman-go-game-design-04\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Accueil\",\"item\":\"https:\/\/studio.ican-design.fr\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Hitman Go&#8230; 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