
{"id":12542,"date":"2026-06-23T11:56:56","date_gmt":"2026-06-23T09:56:56","guid":{"rendered":"https:\/\/studio.ican-design.fr\/?p=12542"},"modified":"2026-06-23T11:56:58","modified_gmt":"2026-06-23T09:56:58","slug":"sleepless-game-design-02","status":"publish","type":"post","link":"https:\/\/studio.ican-design.fr\/sleepless-game-design-02\/","title":{"rendered":"Sleepless \/ Game design 02"},"content":{"rendered":"<p>Survivez dans une ar\u00e8ne ou le temps est l\u2019unique jauge de vie. La partie commence avec une minute trente au compteur. Tuer des ennemis rapporte de pr\u00e9cieuses secondes, tandis que subir des d\u00e9g\u00e2ts rapproche le joueur de la fin&#8230;<!--more--><\/p>\n<h2>L\u00e9quipe<\/h2>\n<p><a href=\"https:\/\/www.linkedin.com\/in\/melinda-gandji-994586344\/\" target=\"_blank\" rel=\"noopener\"><strong>Melinda Gandji<\/strong><\/a> : Programation, Sound Design, Documentation<br \/>\n<a href=\"https:\/\/www.linkedin.com\/in\/cindy-olivier-311130333\/\" target=\"_blank\" rel=\"noopener\"><strong>Cindy Olivier<\/strong> <\/a>: Game Design, Game Art, Documentation<\/p>\n<h2>Univers &amp; Game concept<\/h2>\n<p>Le joueur est plong\u00e9 au c\u0153ur d\u2019un r\u00eave d\u2019un enfant, explorant un monde fantaisie aux couleurs satur\u00e9es,\u00a0 mais dans une ambiance sombre. Cette esth\u00e9tique chatoyante et na\u00efve entre en collision directe avec le design des adversaires, des peluches difformes et horrifiques, et nous fait basculer dans un cauchemar&#8230; Pour accentuer cette angoisse constante, la pr\u00e9sence d\u2019un r\u00e9veil implacable plane sur ce monde onirique, toujours pr\u00eat \u00e0 retentir pour arracher brutalement le joueur \u00e0 son sommeil.<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-12554 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/sleepless02.jpg\" alt=\"\" width=\"1662\" height=\"930\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/sleepless02.jpg 1662w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/sleepless02-300x168.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/sleepless02-1024x573.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/sleepless02-768x430.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/sleepless02-1536x859.jpg 1536w\" sizes=\"(max-width: 1662px) 100vw, 1662px\" \/><\/p>\n<p>Dans une ar\u00e8ne en vue plongeante, le joueur incarne une sorci\u00e8re dont le temps est la seule jauge de vie. La partie d\u00e9marre avec 1 minute 30 au compteur : tuer des ennemis rapporte des secondes, encaisser des coups en fait perdre. Quand le compteur atteint z\u00e9ro, c\u2019est la fin. Pour survivre aux vagues de cauchemars de plus en plus intenses, <strong>la sorci\u00e8re dispose d\u2019un pouvoir de ralentissement temporel&#8230;<\/strong><\/p>\n<h2><img decoding=\"async\" class=\"size-medium wp-image-12556 alignright\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/sleepless03-225x300.jpg\" alt=\"\" width=\"225\" height=\"300\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/sleepless03-225x300.jpg 225w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/sleepless03.jpg 693w\" sizes=\"(max-width: 225px) 100vw, 225px\" \/><\/h2>\n<p><strong>La sorci\u00e8re<\/strong> se d\u00e9place selon huit axes directionnels avec une esquive rapide (dash), activable dans n\u2019importe quelle direction. Pour se d\u00e9fendre, elle poss\u00e8de la capacit\u00e9 de tirer des projectiles magiques en continu dans la direction de son pointeur, lui permettant de repousser les menaces tout en restant mobile au c\u0153ur de l\u2019ar\u00e8ne. Sa comp\u00e9tence majeure reste la manipulation du temps. La sorci\u00e8re peut g\u00e9n\u00e9rer une zone d\u2019effet o\u00f9 le temps est fortement ralenti pour les ennemis&#8230;<br \/>\n<a href=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Sleepless-GOD.pdf\" target=\"_blank\" rel=\"noopener\"><strong>&gt; Dossier de production<\/strong><\/a><\/p>\n<h2>Game Art<\/h2>\n<p><em>Sleepless<\/em> se veut une exp\u00e9rience onirique explorant la fronti\u00e8re entre l\u2019innocence de l\u2019enfance et le cauchemar oppressant&#8230; Nous avons donc privil\u00e9gi\u00e9 une direction artistique vibrante, absurde et faussement rassurante. L\u2019objectif visuel est de <strong>cr\u00e9er une dissonance cognitive<\/strong> entre ce que le joueur voit, un monde onirique tr\u00e8s color\u00e9, et ce qu\u2019il subit, une m\u00e9canique de survie fr\u00e9n\u00e9tique et impitoyable&#8230;<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-12562 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/sleepless04.jpg\" alt=\"\" width=\"1662\" height=\"930\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/sleepless04.jpg 1662w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/sleepless04-300x168.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/sleepless04-1024x573.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/sleepless04-768x430.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/sleepless04-1536x859.jpg 1536w\" sizes=\"(max-width: 1662px) 100vw, 1662px\" \/><\/p>\n<p><img decoding=\"async\" class=\"size-medium wp-image-12552 alignright\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/sleepless01-217x300.jpg\" alt=\"\" width=\"217\" height=\"300\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/sleepless01-217x300.jpg 217w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/sleepless01-740x1024.jpg 740w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/sleepless01.jpg 759w\" sizes=\"(max-width: 217px) 100vw, 217px\" \/>Il fallait donc proposer un univers visuel satur\u00e9 et adorable, mais imm\u00e9diatement perverti par un \u00e9l\u00e9ment d\u00e9cal\u00e9, myst\u00e9rieux ou d\u00e9rangeant. Ainsi, nous nous sommes inspir\u00e9 de l\u2019esth\u00e9tique d\u2019<em>Alice Madness Returns <\/em>pour illustrer la corruption des jouets et la bascule progressive d\u2019un monde merveilleux vers la folie et le danger mortel.<br \/>\n<a href=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/Sleepless-GOD.pdf\" target=\"_blank\" rel=\"noopener\"><strong>&gt; Dossier de production<\/strong><\/a><\/p>\n<h2>Vid\u00e9o d\u00e9mo gameplay<\/h2>\n<p><iframe title=\"Sleepless \/ Game design 02 \/ ICAN 2026\" width=\"660\" height=\"371\" src=\"https:\/\/www.youtube.com\/embed\/C3PJpaPxGmw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Survivez dans une ar\u00e8ne ou le temps est l\u2019unique jauge de vie. La partie commence avec une minute trente au compteur. Tuer des ennemis rapporte de pr\u00e9cieuses secondes, tandis que subir des d\u00e9g\u00e2ts rapproche le joueur de la fin&#8230;<\/p>\n","protected":false},"author":12,"featured_media":12543,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29,20],"tags":[912,591],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Sleepless \/ Game design 02 | Studio ICAN<\/title>\n<meta name=\"description\" content=\"Dans Sleepless, survivez dans une ar\u00e8ne ou le temps est l\u2019unique jauge de vie. La partie commence avec une minute trente au compteur. Tuer des ennemis rapporte de pr\u00e9cieuses secondes, tandis que subir des d\u00e9g\u00e2ts rapproche le joueur de la fin...\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/studio.ican-design.fr\/sleepless-game-design-02\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Sleepless \/ Game design 02 | Studio ICAN\" \/>\n<meta property=\"og:description\" content=\"Dans Sleepless, survivez dans une ar\u00e8ne ou le temps est l\u2019unique jauge de vie. La partie commence avec une minute trente au compteur. Tuer des ennemis rapporte de pr\u00e9cieuses secondes, tandis que subir des d\u00e9g\u00e2ts rapproche le joueur de la fin...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/studio.ican-design.fr\/sleepless-game-design-02\/\" \/>\n<meta property=\"og:site_name\" content=\"Studio ICAN\" \/>\n<meta property=\"article:published_time\" content=\"2026-06-23T09:56:56+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-06-23T09:56:58+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/sleepless00.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"825\" \/>\n\t<meta property=\"og:image:height\" content=\"510\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Nicolas\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Nicolas\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/studio.ican-design.fr\/sleepless-game-design-02\/\",\"url\":\"https:\/\/studio.ican-design.fr\/sleepless-game-design-02\/\",\"name\":\"Sleepless \/ Game design 02 | Studio ICAN\",\"isPartOf\":{\"@id\":\"https:\/\/studio.ican-design.fr\/#website\"},\"datePublished\":\"2026-06-23T09:56:56+00:00\",\"dateModified\":\"2026-06-23T09:56:58+00:00\",\"author\":{\"@id\":\"https:\/\/studio.ican-design.fr\/#\/schema\/person\/b63c638049bff9f34019dcb9fe843656\"},\"description\":\"Dans Sleepless, survivez dans une ar\u00e8ne ou le temps est l\u2019unique jauge de vie. La partie commence avec une minute trente au compteur. Tuer des ennemis rapporte de pr\u00e9cieuses secondes, tandis que subir des d\u00e9g\u00e2ts rapproche le joueur de la fin...\",\"breadcrumb\":{\"@id\":\"https:\/\/studio.ican-design.fr\/sleepless-game-design-02\/#breadcrumb\"},\"inLanguage\":\"fr-FR\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/studio.ican-design.fr\/sleepless-game-design-02\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/studio.ican-design.fr\/sleepless-game-design-02\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Accueil\",\"item\":\"https:\/\/studio.ican-design.fr\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Sleepless \/ Game design 02\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/studio.ican-design.fr\/#website\",\"url\":\"https:\/\/studio.ican-design.fr\/\",\"name\":\"Studio ICAN\",\"description\":\"D\u00e9couvrez les projets des \u00e9tudiants de l&#039;ICAN  : cr\u00e9ation num\u00e9rique, animation, game design, web design, cr\u00e9ation web, motion design\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/studio.ican-design.fr\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"fr-FR\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/studio.ican-design.fr\/#\/schema\/person\/b63c638049bff9f34019dcb9fe843656\",\"name\":\"Nicolas\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"fr-FR\",\"@id\":\"https:\/\/studio.ican-design.fr\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/ea0eb9183cdc62d47d12e7d4e5ec4a7f?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/ea0eb9183cdc62d47d12e7d4e5ec4a7f?s=96&d=mm&r=g\",\"caption\":\"Nicolas\"},\"sameAs\":[\"https:\/\/www.behance.net\/nicolasgervais\"],\"url\":\"https:\/\/studio.ican-design.fr\/author\/cd4vf9u296\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Sleepless \/ Game design 02 | Studio ICAN","description":"Dans Sleepless, survivez dans une ar\u00e8ne ou le temps est l\u2019unique jauge de vie. La partie commence avec une minute trente au compteur. Tuer des ennemis rapporte de pr\u00e9cieuses secondes, tandis que subir des d\u00e9g\u00e2ts rapproche le joueur de la fin...","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/studio.ican-design.fr\/sleepless-game-design-02\/","og_locale":"fr_FR","og_type":"article","og_title":"Sleepless \/ Game design 02 | Studio ICAN","og_description":"Dans Sleepless, survivez dans une ar\u00e8ne ou le temps est l\u2019unique jauge de vie. La partie commence avec une minute trente au compteur. Tuer des ennemis rapporte de pr\u00e9cieuses secondes, tandis que subir des d\u00e9g\u00e2ts rapproche le joueur de la fin...","og_url":"https:\/\/studio.ican-design.fr\/sleepless-game-design-02\/","og_site_name":"Studio ICAN","article_published_time":"2026-06-23T09:56:56+00:00","article_modified_time":"2026-06-23T09:56:58+00:00","og_image":[{"width":825,"height":510,"url":"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/sleepless00.jpg","type":"image\/jpeg"}],"author":"Nicolas","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Nicolas","Est. reading time":"3 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/studio.ican-design.fr\/sleepless-game-design-02\/","url":"https:\/\/studio.ican-design.fr\/sleepless-game-design-02\/","name":"Sleepless \/ Game design 02 | Studio ICAN","isPartOf":{"@id":"https:\/\/studio.ican-design.fr\/#website"},"datePublished":"2026-06-23T09:56:56+00:00","dateModified":"2026-06-23T09:56:58+00:00","author":{"@id":"https:\/\/studio.ican-design.fr\/#\/schema\/person\/b63c638049bff9f34019dcb9fe843656"},"description":"Dans Sleepless, survivez dans une ar\u00e8ne ou le temps est l\u2019unique jauge de vie. La partie commence avec une minute trente au compteur. Tuer des ennemis rapporte de pr\u00e9cieuses secondes, tandis que subir des d\u00e9g\u00e2ts rapproche le joueur de la fin...","breadcrumb":{"@id":"https:\/\/studio.ican-design.fr\/sleepless-game-design-02\/#breadcrumb"},"inLanguage":"fr-FR","potentialAction":[{"@type":"ReadAction","target":["https:\/\/studio.ican-design.fr\/sleepless-game-design-02\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/studio.ican-design.fr\/sleepless-game-design-02\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Accueil","item":"https:\/\/studio.ican-design.fr\/"},{"@type":"ListItem","position":2,"name":"Sleepless \/ Game design 02"}]},{"@type":"WebSite","@id":"https:\/\/studio.ican-design.fr\/#website","url":"https:\/\/studio.ican-design.fr\/","name":"Studio ICAN","description":"D\u00e9couvrez les projets des \u00e9tudiants de l&#039;ICAN  : cr\u00e9ation num\u00e9rique, animation, game design, web design, cr\u00e9ation web, motion design","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/studio.ican-design.fr\/?s={search_term_string}"},"query-input":"required name=search_term_string"}],"inLanguage":"fr-FR"},{"@type":"Person","@id":"https:\/\/studio.ican-design.fr\/#\/schema\/person\/b63c638049bff9f34019dcb9fe843656","name":"Nicolas","image":{"@type":"ImageObject","inLanguage":"fr-FR","@id":"https:\/\/studio.ican-design.fr\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/ea0eb9183cdc62d47d12e7d4e5ec4a7f?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/ea0eb9183cdc62d47d12e7d4e5ec4a7f?s=96&d=mm&r=g","caption":"Nicolas"},"sameAs":["https:\/\/www.behance.net\/nicolasgervais"],"url":"https:\/\/studio.ican-design.fr\/author\/cd4vf9u296\/"}]}},"_links":{"self":[{"href":"https:\/\/studio.ican-design.fr\/wp-json\/wp\/v2\/posts\/12542"}],"collection":[{"href":"https:\/\/studio.ican-design.fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/studio.ican-design.fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/studio.ican-design.fr\/wp-json\/wp\/v2\/users\/12"}],"replies":[{"embeddable":true,"href":"https:\/\/studio.ican-design.fr\/wp-json\/wp\/v2\/comments?post=12542"}],"version-history":[{"count":5,"href":"https:\/\/studio.ican-design.fr\/wp-json\/wp\/v2\/posts\/12542\/revisions"}],"predecessor-version":[{"id":12573,"href":"https:\/\/studio.ican-design.fr\/wp-json\/wp\/v2\/posts\/12542\/revisions\/12573"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/studio.ican-design.fr\/wp-json\/wp\/v2\/media\/12543"}],"wp:attachment":[{"href":"https:\/\/studio.ican-design.fr\/wp-json\/wp\/v2\/media?parent=12542"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/studio.ican-design.fr\/wp-json\/wp\/v2\/categories?post=12542"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/studio.ican-design.fr\/wp-json\/wp\/v2\/tags?post=12542"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}