
{"id":12507,"date":"2026-06-25T09:48:12","date_gmt":"2026-06-25T07:48:12","guid":{"rendered":"https:\/\/studio.ican-design.fr\/?p=12507"},"modified":"2026-06-25T09:48:14","modified_gmt":"2026-06-25T07:48:14","slug":"enlighten-game-design-03","status":"publish","type":"post","link":"https:\/\/studio.ican-design.fr\/enlighten-game-design-03\/","title":{"rendered":"Enlighten \/ Game design 03"},"content":{"rendered":"<p><em>Enlighten<\/em> est un jeu de type puzzle narratif, dans lequel on progresse \u00e0 travers les ruines d\u2019une civilisation en manipulant la lumi\u00e8re pour r\u00e9v\u00e9ler des \u00e9l\u00e9ments invisibles.<\/p>\n<p><!--more--><\/p>\n<h2>\u00c9quipe &amp; R\u00f4les<\/h2>\n<p><strong>Elliott Sauvenay<\/strong> : Direction Artistique Sonore, Compositeur des Musiques<br \/>\n<strong>Luc Ferro<\/strong> : Lead Programmation \/ Integration UI \/ UX \/ Son<br \/>\n<strong>Jules Leconte<\/strong> : DA 2D \/ Props &amp; Characters \/ UI Design<br \/>\n<strong>Arthur \/ Haida Guerry<\/strong> : DA Visuelle 3D \/ Programmation \/ Level Design<br \/>\n<strong>Aymeric Laval<\/strong> : Lead Game Design &amp; Narrative Design \/ Level Design<br \/>\n<strong>Flavien Dumas<\/strong> : Lead UI\/UX Design, Programmation, Game Design, Level Design<\/p>\n<h2>Intentions, gameplay<\/h2>\n<p><img decoding=\"async\" class=\"alignright wp-image-12581 \" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten08-188x300.jpg\" alt=\"\" width=\"247\" height=\"394\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten08-188x300.jpg 188w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten08-640x1024.jpg 640w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten08-768x1229.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten08.jpg 785w\" sizes=\"(max-width: 247px) 100vw, 247px\" \/><\/p>\n<p>Un complexe en ruine, une \u00e9trange technologie\u2026 Que s\u2019est-il pass\u00e9 ici ? En manipulant les machines abandonn\u00e9es sur place, trouvez votre chemin dans ce d\u00e9dale de salles anciennes, et redonnez lumi\u00e8re et couleur \u00e0 ce lieu emprunt de myst\u00e8re.<\/p>\n<p>&gt; Le premier objectif \u00e9tait de cr\u00e9er un <em>gameplay<\/em> centr\u00e9 autour des <strong>interactions entre la lumi\u00e8re et des \u00e9l\u00e9ments cach\u00e9s<\/strong> dans l\u2019environnement. Nous voulions \u00e9galement faire de la <strong>couleur de la lumi\u00e8re<\/strong> une propri\u00e9t\u00e9 pr\u00e9valente pour le <em>gameplay<\/em>.<br \/>\n&gt; Le deuxi\u00e8me objectif \u00e9tait de challenger le joueur via des <strong>puzzles m\u00ealant exploration et logique<\/strong>&#8230;<br \/>\n&gt; Le troisi\u00e8me objectif \u00e9tait de proposer au joueur une <strong>exploration<\/strong> d\u2019environnements fascinant, \u00e0 la limite entre l\u2019inconnu et le familier, et de provoquer sa curiosit\u00e9 en l\u2019amenant \u00e0 chercher des indices sur l\u2019histoire du lieu.<\/p>\n<h3>M\u00e9canique de r\u00e9v\u00e9lation<\/h3>\n<p><img decoding=\"async\" class=\"size-medium wp-image-12588 alignright\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten09-247x300.jpg\" alt=\"\" width=\"247\" height=\"300\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten09-247x300.jpg 247w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten09.jpg 768w\" sizes=\"(max-width: 247px) 100vw, 247px\" \/><\/p>\n<p>Notre m\u00e9canique principale est la r\u00e9v\u00e9lation d\u2019\u00e9l\u00e9ments invisibles de l\u2019environnement (objets, g\u00e9om\u00e9trie arpentable, activateurs\u2026) gr\u00e2ce \u00e0 des lumi\u00e8res. Ces lumi\u00e8res sont manipulables et ont des logiques de couleurs ; les \u00e9l\u00e9ments r\u00e9v\u00e9l\u00e9s deviennent tangibles, et pour \u00eatre r\u00e9v\u00e9l\u00e9, un objet doit valider deux conditions essentielles : \u00eatre \u00e9clair\u00e9 par une lampe de la bonne couleur, et \u00eatre suffisamment \u00e9clair\u00e9.<br \/>\nUn objet r\u00e9v\u00e9l\u00e9 : Est &#8220;tangible&#8221; (le joueur ne peut pas passer \u00e0 travers), et projette une ombre pour les lumi\u00e8res de n\u2019importe quelle couleur.<br \/>\n<a href=\"https:\/\/drive.google.com\/drive\/folders\/1W5u6c8Ryw0nkmi-S2Ky3QPg74cblshAh\" target=\"_blank\" rel=\"noopener\"><strong>&gt; Dossier de production \/ GOD<\/strong><\/a><\/p>\n<h2>Direction artistique<\/h2>\n<h3>Le th\u00e8me<\/h3>\n<p>Comment notre direction artistique et notre narration pouvait \u00e0 la fois accompagner et embellir nos m\u00e9caniques de jeu ? Il en r\u00e9sulte un jeu aux fronti\u00e8res \u00e9tablies, et au sujet unique : la r\u00e9v\u00e9lation. Le joueur endosse le r\u00f4le d\u2019un enqu\u00eateur et d\u2019un chercheur : il doit assembler les indices qu\u2019il a r\u00e9v\u00e9l\u00e9 pour r\u00e9soudre les \u00e9nigmes du jeu et compl\u00e9ter l\u2019histoire qui se d\u00e9roule sous ses yeux&#8230;<br \/>\n<a href=\"https:\/\/drive.google.com\/drive\/folders\/1W5u6c8Ryw0nkmi-S2Ky3QPg74cblshAh\" target=\"_blank\" rel=\"noopener\"><strong>&gt; Dossier de production \/ GOD<\/strong><\/a><\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-12509 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten01.jpg\" alt=\"\" width=\"1600\" height=\"1608\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten01.jpg 1600w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten01-1019x1024.jpg 1019w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten01-150x150.jpg 150w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten01-768x772.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten01-1528x1536.jpg 1528w\" sizes=\"(max-width: 1600px) 100vw, 1600px\" \/><\/p>\n<h3>Intentions de direction artistique visuelle<\/h3>\n<p>La lumi\u00e8re est au centre de tout. Elle constitue \u00e0 la fois le c\u0153ur des m\u00e9caniques de jeu, le principal pilier<br \/>\nnarratif et l\u2019\u00e9l\u00e9ment esth\u00e9tique dominant de l\u2019univers. Le jeu prend place dans un environnement issu d\u2019une civilisation fictive profond\u00e9ment li\u00e9e \u00e0 la lumi\u00e8re, une soci\u00e9t\u00e9 qui l\u2019a int\u00e9gr\u00e9e \u00e0 l\u2019ensemble de ses<br \/>\naspects : son architecture, sa technologie, sa culture, sa religion\u2026 Le joueur \u00e9voluera ainsi \u00e0 travers des espaces int\u00e9rieurs et ext\u00e9rieurs aux fonctions vari\u00e9es au sein de cette soci\u00e9t\u00e9, mettant chacun en valeur des usages et des formes diff\u00e9rentes de la lumi\u00e8re. L\u2019architecture et les environnements sont con\u00e7us en \u00e9troite relation avec les m\u00e9caniques de jeu. Les formes, les volumes et la g\u00e9om\u00e9trie doivent toujours servir la lisibilit\u00e9 des faisceaux lumineux et des \u00e9l\u00e9ments r\u00e9v\u00e9l\u00e9s&#8230;<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-12516 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten02.jpg\" alt=\"\" width=\"1600\" height=\"568\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten02.jpg 1600w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten02-300x107.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten02-1024x364.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten02-768x273.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten02-1536x545.jpg 1536w\" sizes=\"(max-width: 1600px) 100vw, 1600px\" \/><br \/>\nLes structures architecturales sont pens\u00e9es \u00e0 la fois comme des supports de <em>gameplay<\/em> et comme des t\u00e9moins culturels, racontant l\u2019histoire de ce peuple disparu \u00e0 travers leurs formes, leurs usages et leur \u00e9tat de conservation&#8230; Ces espaces doivent donner envie d\u2019explorer, d\u2019observer et de se questionner, tout en insufflant un sentiment de myst\u00e8re et de fascination&#8230;<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-12517 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten03.jpg\" alt=\"\" width=\"1600\" height=\"796\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten03.jpg 1600w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten03-300x149.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten03-1024x509.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten03-768x382.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten03-1536x764.jpg 1536w\" sizes=\"(max-width: 1600px) 100vw, 1600px\" \/><\/p>\n<h3>Ingr\u00e9dients (quelques&#8230;)<\/h3>\n<h4>Lampes<\/h4>\n<figure id=\"attachment_12523\" aria-describedby=\"caption-attachment-12523\" style=\"width: 300px\" class=\"wp-caption alignright\"><img decoding=\"async\" class=\"size-medium wp-image-12523\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten05-300x102.jpg\" alt=\"\" width=\"300\" height=\"102\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten05-300x102.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten05-1024x350.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten05-768x262.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten05.jpg 1198w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><figcaption id=\"caption-attachment-12523\" class=\"wp-caption-text\"><em>Planches de design de lampes en fonction du joueur, au niveau de la forme du socle, de pieds amovibles ou encore d\u2019\u00e9metteur de lumi\u00e8re.<\/em><\/figcaption><\/figure>\n<p>Les Lampes sont l\u2019\u00e9l\u00e9ment essentiel de <em>Enlighten<\/em>, nous avons adopt\u00e9 une forme de petit poteau, avec un \u00e9metteur lumineux comme point de d\u00e9part de la lumi\u00e8re, une sph\u00e8re ou un prisme selon le type de lampe. Cette forme globale permet au joueur de comprendre d\u2019un coup d\u2019\u0153il la fonction de chaque lampe. Son socle indique si la lampe est transportable par le joueur tandis que son prisme indique ses possibilit\u00e9 de manipulation (possibilit\u00e9s d\u2019orientation ou non).<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-12523 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten05.jpg\" alt=\"\" width=\"1198\" height=\"409\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten05.jpg 1198w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten05-300x102.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten05-1024x350.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten05-768x262.jpg 768w\" sizes=\"(max-width: 1198px) 100vw, 1198px\" \/><\/p>\n<h4>Architecture<\/h4>\n<p>L\u2019architecture est principalement inspir\u00e9e de l\u2019architecture \u00c9thiopienne, au moins pour leurs fa\u00e7ades, la forme des fen\u00eatres, piliers&#8230; avec quelques rajouts technologiques, tandis que les int\u00e9rieurs prennent compl\u00e8tement le paris de la technologie&#8230;<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-12531 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten06.jpg\" alt=\"\" width=\"1287\" height=\"861\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten06.jpg 1287w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten06-300x201.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten06-1024x685.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten06-768x514.jpg 768w\" sizes=\"(max-width: 1287px) 100vw, 1287px\" \/><\/p>\n<h3>Les personnages, les fresques&#8230;<\/h3>\n<p><img decoding=\"async\" class=\"alignnone wp-image-12533 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten07.jpg\" alt=\"\" width=\"1421\" height=\"827\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten07.jpg 1421w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten07-300x175.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten07-1024x596.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten07-768x447.jpg 768w\" sizes=\"(max-width: 1421px) 100vw, 1421px\" \/><\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-12599 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten10.jpg\" alt=\"\" width=\"1200\" height=\"752\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten10.jpg 1200w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten10-300x188.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten10-1024x642.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/06\/enlighten10-768x481.jpg 768w\" sizes=\"(max-width: 1200px) 100vw, 1200px\" \/><\/p>\n<h3>Direction artistique sonore<\/h3>\n<p>Le c\u0153ur du jeu reposant sur la manipulation de lampes, la lumi\u00e8re et la m\u00e9canique de r\u00e9v\u00e9lation, <strong>et le son a pour objectif de rendre cette \u00e9nergie lisible et signifiante<\/strong>. Il accompagne le joueur dans une exp\u00e9rience o\u00f9 il ressent que ses actions ont un impact sur son environnement, que ce soit pour le <em>gameplay<\/em> ou la narration&#8230; <strong>Sur le plan du gameplay<\/strong>, le joueur doit pouvoir comprendre ce qui se passe dans la sc\u00e8ne, m\u00eame lorsqu\u2019il ne regarde pas au bon endroit&#8230; <strong>Sur le plan narratif<\/strong>, le Sound Design doit transmettre l\u2019identit\u00e9 du lieu et de ceux qui l\u2019ont construit : un peuple disparu, technologiquement avanc\u00e9 et dont la relation \u00e0 la lumi\u00e8re \u00e9tait sacr\u00e9e&#8230;<\/p>\n<p><strong>L\u2019univers musical<\/strong> est principalement en arri\u00e8re-plan, et l\u2019objectif est d\u2019apporter une pr\u00e9sence discr\u00e8te et l\u00e9g\u00e8re, l\u00e0 pour enrichir l\u2019immersion sans jamais saturer l\u2019espace sonore ni perturber l\u2019\u00e9coute des \u00e9l\u00e9ments de gameplay principaux. Pour \u00e9viter la lassitude, la musique est d\u00e9coup\u00e9e en courtes s\u00e9quences. Celles-ci apparaissent, se d\u00e9veloppent bri\u00e8vement, puis s\u2019effacent. Ces s\u00e9quences sont entrecoup\u00e9es de moments de silences contemplatif&#8230;<\/p>\n<p>L\u2019ancrage esth\u00e9tique du jeu s\u2019inspire d\u2019une ambiance africaine subsaharienne et d\u00e9sertique, avec des instruments traditionnels des r\u00e9gions d\u2019Afrique de l\u2019est (percussions en peau et instruments \u00e0 vent principalement). La r\u00e9f\u00e9rence cin\u00e9matographique et musicale principale du projet est l\u2019univers de Dune<br \/>\n(notamment le travail de Hans Zimmer).<br \/>\n<a href=\"https:\/\/drive.google.com\/drive\/folders\/1W5u6c8Ryw0nkmi-S2Ky3QPg74cblshAh\" target=\"_blank\" rel=\"noopener\"><strong>&gt; Dossier de production \/ GOD<\/strong><\/a><\/p>\n<h2>Vid\u00e9o gameplay<\/h2>\n<p><iframe title=\"Enlighten \/ ICAN \/ Game design 04 \/ 2026\" width=\"660\" height=\"371\" src=\"https:\/\/www.youtube.com\/embed\/Vwh3bE9iapI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Enlighten est un jeu de type puzzle narratif, dans lequel on progresse \u00e0 travers les ruines d\u2019une civilisation en manipulant la lumi\u00e8re pour r\u00e9v\u00e9ler des \u00e9l\u00e9ments invisibles.<\/p>\n","protected":false},"author":12,"featured_media":12579,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19,20],"tags":[91,916,914,917,915],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Enlighten \/ Game design 03 | Studio ICAN<\/title>\n<meta name=\"description\" content=\"Enlighten est un jeu de type puzzle narratif, dans lequel on progresse \u00e0 travers les ruines d\u2019une civilisation en manipulant la lumi\u00e8re pour r\u00e9v\u00e9ler des \u00e9l\u00e9ments invisibles.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/studio.ican-design.fr\/enlighten-game-design-03\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" 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