
{"id":12419,"date":"2026-03-23T10:20:32","date_gmt":"2026-03-23T09:20:32","guid":{"rendered":"https:\/\/studio.ican-design.fr\/?p=12419"},"modified":"2026-03-24T18:37:01","modified_gmt":"2026-03-24T17:37:01","slug":"protocole-prv-game-design-02","status":"publish","type":"post","link":"https:\/\/studio.ican-design.fr\/protocole-prv-game-design-02\/","title":{"rendered":"Protocole PRV \/ Game design 02"},"content":{"rendered":"<p>Vous \u00eates un scientifique observant une bo\u00eete de <em>Petri<\/em> remplie de multiples esp\u00e8ces hostiles entre elles&#8230; Tentez de les comprendre, de les manipuler&#8230; Ces petites cr\u00e9atures sont \u00e0 votre merci, et vous \u00eates ma\u00eetre de leur destin.<br \/>\n<!--more--><\/p>\n<h2>\u00c9quipe<\/h2>\n<p><strong>COLIN Matthieu<\/strong> : Lead Game programmer, Game Desgner, Sound Designer<br \/>\n<a href=\"https:\/\/www.behance.net\/matthieujosephcolin\" target=\"_blank\" rel=\"noopener\">Portfolio<\/a> &#8211; <a href=\"https:\/\/www.linkedin.com\/in\/matthieu-colin-0831043a1\/\" target=\"_blank\" rel=\"noopener\">LinkedIn<\/a><br \/>\n<strong>LANCELLE Ethan<\/strong> : Co-Lead Game artist, Game programmer<br \/>\n<a href=\"https:\/\/www.linkedin.com\/in\/ethan-lancelle-7442a73b0\/\" target=\"_blank\" rel=\"noopener\">LinkedIn<\/a> &#8211; <a href=\"https:\/\/www.artstation.com\/aka_47\" target=\"_blank\" rel=\"noopener\">Portfolio<\/a><br \/>\n<strong>ISLIWA Barth\u00e9lemy<\/strong> : Lead Game designer, Game programmer<br \/>\n<a href=\"https:\/\/www.linkedin.com\/in\/barth%C3%A9lemy-isliwa-6361b534b\/\" target=\"_blank\" rel=\"noopener\">LinkedIn<\/a> &#8211; <a href=\"https:\/\/www.behance.net\/barthlemyisliwa\" target=\"_blank\" rel=\"noopener\">Portfolio<\/a><br \/>\n<strong>RAUH Nathan<\/strong> : Co-Lead Game artist, Game designer<br \/>\n<a href=\"https:\/\/www.linkedin.com\/in\/nathan-r-2020b9321\/\" target=\"_blank\" rel=\"noopener\">LinkedIn<\/a> &#8211; <a href=\"https:\/\/www.behance.net\/nathanrauh\" target=\"_blank\" rel=\"noopener\">Portfolio<\/a><\/p>\n<h2><img decoding=\"async\" class=\" wp-image-12424 alignright\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/03\/pprv01-300x169.jpg\" alt=\"\" width=\"352\" height=\"198\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/03\/pprv01-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/03\/pprv01-768x432.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/03\/pprv01.jpg 960w\" sizes=\"(max-width: 352px) 100vw, 352px\" \/>Intentions<\/h2>\n<p>Dans ce \u201cgod game\u201d, vous \u00eates un scientifique observant une bo\u00eete de <em>Petri<\/em> remplie de multiples esp\u00e8ces hostiles entre elles, et dot\u00e9es chacune de leurs propres comportements. Pour les comprendre, vous avez plusieurs outils vous permettant d\u2019influencer, favoriser, d\u00e9truire et cr\u00e9er\u2026 Peu importe vos d\u00e9cisions, ces petites cr\u00e9atures sont \u00e0 votre merci et vous \u00eates ma\u00eetre de leur destin.<\/p>\n<p>Nous souhaitions faire endosser le r\u00f4le de scientifique au joueur, et en m\u00eame temps nourrir la fantaisie de l\u2019exp\u00e9rimentation, en donnant la possibilit\u00e9 d\u2019observer et d&#8217;agir pour pouvoir tirer des conclusions sur le comportement des cr\u00e9atures&#8230; Nous avons \u00e9galement pris en compte l\u2019aspect pos\u00e9 et calme de notre <em>toy<\/em>&#8230;<br \/>\n<strong><a href=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/03\/GODprotocolPRV.pdf\" target=\"_blank\" rel=\"noopener\">&gt; GOD Protocol PRV<\/a><br \/>\n<a href=\"https:\/\/bartis.itch.io\/protocole-prv\" target=\"_blank\" rel=\"noopener\">&gt; itch.io\/protocole-prv<\/a><\/strong><\/p>\n<h2>M\u00e9canique et syst\u00e8mes<\/h2>\n<h3>Cr\u00e9atures et comportement<\/h3>\n<p>Le jeu est compos\u00e9 d\u2019<strong>un terrain, de quatre diff\u00e9rentes esp\u00e8ces de cr\u00e9atures et plusieurs outils<\/strong> \u00e0 la disposition du joueur. Chaque cr\u00e9ature agit diff\u00e9remment mais plusieurs comportements sont partag\u00e9s entre les esp\u00e8ces.<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-12458 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/03\/pprv05.jpg\" alt=\"\" width=\"960\" height=\"631\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/03\/pprv05.jpg 960w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/03\/pprv05-300x197.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/03\/pprv05-768x505.jpg 768w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/p>\n<p><strong>Syst\u00e8me de cadavre :<\/strong> Une cr\u00e9ature se faisant chasser par un pr\u00e9dateur l\u00e2che un cadavre \u00e0 sa mort.<br \/>\nChaque cr\u00e9ature peut se nourrir des cadavres des esp\u00e8ces qu\u2019elle chasse. Une fois assez nourrie, la cr\u00e9ature fait na\u00eetre une autre cr\u00e9ature de son esp\u00e8ce.<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-12431 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/03\/pprv02.jpg\" alt=\"\" width=\"774\" height=\"161\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/03\/pprv02.jpg 774w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/03\/pprv02-300x62.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/03\/pprv02-768x160.jpg 768w\" sizes=\"(max-width: 774px) 100vw, 774px\" \/><\/p>\n<h3><img decoding=\"async\" class=\"alignright wp-image-12433 \" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/03\/pprv03.jpg\" alt=\"\" width=\"214\" height=\"719\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/03\/pprv03.jpg 356w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/03\/pprv03-89x300.jpg 89w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/03\/pprv03-305x1024.jpg 305w\" sizes=\"(max-width: 214px) 100vw, 214px\" \/>Les quatre esp\u00e8ces<\/h3>\n<p><strong>Bacteria Vanillii :<\/strong> chasse deux esp\u00e8ces diff\u00e9rentes \u00e0 l\u2019instar des autres esp\u00e8ces qui n\u2019en chassent qu\u2019une.<br \/>\nProies : Entity X, Resilium Toxifongi.<br \/>\nPr\u00e9dateur : Holophagovirus<\/p>\n<p><strong>Entity X <\/strong>: poss\u00e8de trois \u00e9tats physiques diff\u00e9rents. Au contact d\u2019une cr\u00e9ature de son esp\u00e8ce et du m\u00eame \u00e9tat, elles s\u2019absorbent et forment une seule entit\u00e9 plus grande et plus lente&#8230;<br \/>\nProies : Resilium Toxifongi<br \/>\nPr\u00e9dateur : Bacteria Vanillii<\/p>\n<p><strong>Holophagovirus : <\/strong>peut manger toutes les carcasses sauf celles de son esp\u00e8ce. A sa mort, sa carcasse contient plus de nutriments.<br \/>\nProies : Bacteria Vanillii<br \/>\nPr\u00e9dateur : Resilium Toxifongi<\/p>\n<p><strong>Resilium Toxifongi : <\/strong>gagne en vitesse au contact de son pr\u00e9dateur, et l\u00e2che un nuage de toxines empoisonnant toutes les cr\u00e9atures des autres esp\u00e8ces en son sein&#8230;<br \/>\nProies : Holophagovirus<br \/>\nPr\u00e9dateur : Bacteria Vanillii<\/p>\n<h3>Les outils<\/h3>\n<p><img decoding=\"async\" class=\" wp-image-12439 alignright\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/03\/pprv04-84x300.jpg\" alt=\"\" width=\"145\" height=\"518\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/03\/pprv04-84x300.jpg 84w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/03\/pprv04.jpg 222w\" sizes=\"(max-width: 145px) 100vw, 145px\" \/>Les joueurs poss\u00e8dent plusieurs outils, leur disponibilit\u00e9 d\u00e9pend du <em>game state<\/em> et du nombre de cr\u00e9atures.<\/p>\n<p><strong>Morceau de sucre :<\/strong> l\u2019utiliser appose un morceau de sucre sur le terrain. Attire l\u2019attention des cr\u00e9atures. A son contact les entit\u00e9s le consomment et se multiplient instantan\u00e9ment.<\/p>\n<p><strong>Anticorps factice : <\/strong>l\u2019utiliser appose un anticorps factice sur le terrain. Effraie n\u2019importe quelle cr\u00e9ature le voyant.<\/p>\n<p><strong>Gel hydroalcoolique : <\/strong>l\u2019utiliser fait tomber une goutte de gel hydroalcoolique sur le terrain. Au contact, les cr\u00e9atures meurent sans laisser de carcasses.<\/p>\n<p><strong>Souches :<\/strong> il existe une variante pour chaque esp\u00e8ce. L\u2019utiliser appose trois souches qui, apr\u00e8s un certain temps, donnent naissance chacune \u00e0 un individu de l\u2019esp\u00e8ce.<br \/>\nDur\u00e9e de vie : chacune dispara\u00eet lorsqu\u2019elle donne naissance \u00e0 un individu.<br \/>\n<strong><a href=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2026\/03\/GODprotocolPRV.pdf\" target=\"_blank\" rel=\"noopener\">&gt; GOD Protocol PRV<\/a><br \/>\n<a href=\"https:\/\/bartis.itch.io\/protocole-prv\" target=\"_blank\" rel=\"noopener\">&gt; itch.io\/protocole-prv<\/a><\/strong><\/p>\n<h2>Vid\u00e9o gameplay<\/h2>\n<p><iframe title=\"Protocol PRV \/ Game design 02 \/ ICAN 2026\" width=\"660\" height=\"371\" src=\"https:\/\/www.youtube.com\/embed\/xaXeHQH7EZ4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Vous \u00eates un scientifique observant une bo\u00eete de Petri remplie de multiples esp\u00e8ces hostiles entre elles&#8230; Tentez de les comprendre, de les manipuler&#8230; Ces petites cr\u00e9atures sont \u00e0 votre merci, et vous \u00eates ma\u00eetre de leur destin.<\/p>\n","protected":false},"author":12,"featured_media":12420,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29,20],"tags":[911,32,910,834],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Protocole PRV \/ Game design 02 | Studio ICAN<\/title>\n<meta name=\"description\" content=\"Vous \u00eates un scientifique observant une bo\u00eete de petri remplie de multiples esp\u00e8ces hostiles entre elles... 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