
{"id":11575,"date":"2025-06-24T10:02:28","date_gmt":"2025-06-24T08:02:28","guid":{"rendered":"https:\/\/studio.ican-design.fr\/?p=11575"},"modified":"2025-06-24T10:02:31","modified_gmt":"2025-06-24T08:02:31","slug":"kill-demon-game-design-03","status":"publish","type":"post","link":"https:\/\/studio.ican-design.fr\/kill-demon-game-design-03\/","title":{"rendered":"Kill Dem&#8217;on \/ Game design 03"},"content":{"rendered":"<p><em>Kill Dem\u2019On<\/em> est un fast-FPS brutal et fr\u00e9n\u00e9tique, o\u00f9 chaque action du joueur consomme une ressource unique : de l\u2019\u00e9nergie. Pour continuer \u00e0 se mouvoir, attaquer et survivre, le joueur doit encha\u00eener les \u00e9liminations&#8230;<\/p>\n<p><!--more--><\/p>\n<div class=\"formatted_description user_formatted\">\n<h2><img decoding=\"async\" class=\" wp-image-11656 alignleft\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon15.jpg\" alt=\"\" width=\"163\" height=\"144\" \/>L&#8217;\u00e9quipe<\/h2>\n<p><a href=\"https:\/\/www.linkedin.com\/in\/denis-hottin\/\" target=\"_blank\" rel=\"nofollow noopener\">Denis HOTTIN<\/a>, <a href=\"https:\/\/www.linkedin.com\/in\/yoannbarbosa\/\" target=\"_blank\" rel=\"nofollow noopener\">Yoann BARBOSA ,<\/a> <a href=\"https:\/\/www.linkedin.com\/in\/arthur-lunais-06b2b7271\/\" target=\"_blank\" rel=\"nofollow noopener\">Arthur LUNAIS<\/a><br \/>\n<a href=\"https:\/\/www.linkedin.com\/in\/raphael-alun\/\" target=\"_blank\" rel=\"nofollow noopener\">Rapha\u00ebl<\/a> <a href=\"https:\/\/www.linkedin.com\/in\/raphael-alun\/\" target=\"_blank\" rel=\"nofollow noopener\">ALUN <\/a>, <a href=\"https:\/\/www.behance.net\/leochevance?isa0=1\" target=\"_blank\" rel=\"nofollow noopener\">L\u00e9o CHEVANCE <\/a>et <a href=\"https:\/\/www.linkedin.com\/in\/loicding\/\" target=\"_blank\" rel=\"nofollow noopener\">Loic DING\u00a0<\/a><br \/>\nMusic : LAMBERT Alexis.<\/p>\n<\/div>\n<div class=\"uploads\">\n<h2>Game design &amp; Intentions<\/h2>\n<p><img decoding=\"async\" class=\"wp-image-11591 alignright\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon02-300x169.jpg\" alt=\"\" width=\"440\" height=\"248\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon02-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon02-1024x576.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon02-768x432.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon02-1536x864.jpg 1536w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon02.jpg 1600w\" sizes=\"(max-width: 440px) 100vw, 440px\" \/>Avec <em>Kill Dem\u2019On<\/em>, notre ambition est de proposer une exp\u00e9rience de <strong>fast-FPS<\/strong> \u00e0 la fois accessible et exigeante, o\u00f9 le plaisir de jeu repose sur la fluidit\u00e9, la ma\u00eetrise et l\u2019intensit\u00e9 des actions. Nous avons con\u00e7u chaque m\u00e9canique pour qu\u2019elle soit imm\u00e9diatement compr\u00e9hensible mais profond\u00e9ment exploitable&#8230;\u00a0 La mont\u00e9e en puissance ne d\u00e9pend pas d\u2019objets ou d\u2019upgrades passifs, mais de la ma\u00eetrise progressive du <em>gameplay<\/em>. Ainsi, je jeu propose une sensation de domination croissante, \u00e0 travers <strong>des combats nerveux, visc\u00e9raux et tactiques, dans un monde infernal et chaotique&#8230;<\/strong><\/p>\n<p><strong><img decoding=\"async\" class=\" wp-image-11595 alignright\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon03-300x169.jpg\" alt=\"\" width=\"440\" height=\"248\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon03-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon03-1024x576.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon03-768x432.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon03-1536x864.jpg 1536w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon03.jpg 1600w\" sizes=\"(max-width: 440px) 100vw, 440px\" \/>Une jouissance de la destruction et du mouvement.<\/strong> Nous avons con\u00e7u <em>Kill Dem\u2019On<\/em> comme un exutoire d\u2019action pure. Chaque tir, chaque explosion, chaque mouvement a \u00e9t\u00e9 pens\u00e9 pour procurer un plaisir imm\u00e9diat, intense et gratifiant. Le <em>gameplay<\/em> repose sur une sensation de puissance permanente, renforc\u00e9e par des feedbacks visuels et sonores g\u00e9n\u00e9reux. Le jeu n\u2019encourage pas la prudence, mais l\u2019audace. Il c\u00e9l\u00e8bre le chaos contr\u00f4l\u00e9, l\u2019\u00e9lan destructeur et la prise de risque&#8230;.<\/p>\n<p><strong><img decoding=\"async\" class=\" wp-image-11600 alignright\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon04-300x169.jpg\" alt=\"\" width=\"440\" height=\"248\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon04-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon04-1024x576.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon04-768x432.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon04-1536x864.jpg 1536w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon04.jpg 1600w\" sizes=\"(max-width: 440px) 100vw, 440px\" \/>Une mont\u00e9e en puissance claire et ressentie par le joueur<\/strong>&#8230;<br \/>\nCette mont\u00e9e en puissance se traduit par des paliers de sensations : au d\u00e9but, le joueur d\u00e9couvre et survit. Ensuite, il anticipe, encha\u00eene, domine&#8230; C\u2019est cette \u00e9volution organique, directement li\u00e9e \u00e0 la ma\u00eetrise, qui rend chaque session plus intense que la pr\u00e9c\u00e9dente.<br \/>\n<strong> <a href=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/Kill-Dem_On-GOD-S2-V.-Digital.pdf\" target=\"_blank\" rel=\"noopener\">&gt; Game design document<\/a><\/strong><\/p>\n<h2>Syst\u00e8me \/ Objectifs<\/h2>\n<p><strong><em>Un objectif simple<\/em> : \u00e9liminer 1000 ennemis, puis affronter un boss final.<br \/>\n<\/strong>Pour atteindre les 1000 kills, il ne suffit pas de survivre : il faut optimiser chaque action, g\u00e9rer intelligemment son \u00e9nergie, et maintenir une pression constante sur les ennemis&#8230; Une fois les 1000 ennemis vaincus, le joueur affronte un boss final. Ce combat vient bouleverser les habitudes acquises jusque-l\u00e0 : il ne s\u2019agit plus d\u2019\u00e9liminer rapidement des groupes d\u2019ennemis, mais de concentrer ses ressources sur un seul adversaire, r\u00e9sistant, dangereux, et au comportement unique&#8230;<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-11603 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon05.jpg\" alt=\"\" width=\"1600\" height=\"900\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon05.jpg 1600w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon05-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon05-1024x576.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon05-768x432.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon05-1536x864.jpg 1536w\" sizes=\"(max-width: 1600px) 100vw, 1600px\" \/><\/p>\n<p><em>L\u2019objectif ici n\u2019est plus l\u2019optimisation de l\u2019\u00e9nergie dans la dur\u00e9e, mais l\u2019utilisation maximale des outils offensifs pour infliger un maximum de d\u00e9g\u00e2ts.<\/em> Ce changement de rythme marque une cl\u00f4ture forte de l\u2019exp\u00e9rience, un pic de tension et un moment de concentration total avant le rel\u00e2chement final.<\/p>\n<p><strong><img decoding=\"async\" class=\" wp-image-11587 alignright\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon01-300x168.jpg\" alt=\"\" width=\"440\" height=\"246\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon01-300x168.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon01-1024x572.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon01-768x429.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon01-1536x858.jpg 1536w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon01.jpg 1593w\" sizes=\"(max-width: 440px) 100vw, 440px\" \/>Rejouabilit\u00e9 &amp; Leaderboard :<\/strong> L\u2019apparition du <em>Leaderboard<\/em> \u00e0 la fin de la partie permet de valoriser les efforts du joueur et d\u2019inscrire sa performance dans une logique de comp\u00e9tition et de progression personnelle. Il sait combien de temps il a tenu, \u00e0 quel rythme il a \u00e9limin\u00e9 ses ennemis, et peut comparer son efficacit\u00e9 \u00e0 celle des autres joueurs. Cette boucle encourage naturellement la rejouabilit\u00e9&#8230;<br \/>\n<strong><a href=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/Kill-Dem_On-GOD-S2-V.-Digital.pdf\" target=\"_blank\" rel=\"noopener\">&gt; Game design document<\/a><\/strong><\/p>\n<h2>Direction Artistique \/ Univers<\/h2>\n<p><img decoding=\"async\" class=\"wp-image-11654 alignleft\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon14-300x174.jpg\" alt=\"\" width=\"229\" height=\"133\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon14-300x174.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon14.jpg 319w\" sizes=\"(max-width: 229px) 100vw, 229px\" \/>Le jeu se d\u00e9roule dans un <strong>enfer organique, crasseux et oppressant, o\u00f9 la chair et le chaos sont omnipr\u00e9sents<\/strong>. Cet univers sans piti\u00e9 ne cherche pas \u00e0 terrifier, mais \u00e0 donner au joueur un terrain de carnage.<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-11607 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon06.jpg\" alt=\"\" width=\"1600\" height=\"898\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon06.jpg 1600w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon06-300x168.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon06-1024x575.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon06-768x431.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon06-1536x862.jpg 1536w\" sizes=\"(max-width: 1600px) 100vw, 1600px\" \/><\/p>\n<p>L\u2019ambiance visuelle, entre esth\u00e9tique d\u00e9structur\u00e9e (<em>dithering, posterize, pixellisation<\/em>) et tons rougeoyants, renforce l\u2019impression d\u2019\u00eatre une entit\u00e9 destructrice surnaturelle, plus proche du d\u00e9mon que de l\u2019humain.<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-11643 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon13.jpg\" alt=\"\" width=\"1600\" height=\"900\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon13.jpg 1600w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon13-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon13-1024x576.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon13-768x432.jpg 768w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon13-1536x864.jpg 1536w\" sizes=\"(max-width: 1600px) 100vw, 1600px\" \/><\/p>\n<h3>Les ennemis<\/h3>\n<p>Dans <em>Kill Dem\u2019On<\/em>, <strong>les ennemis<\/strong> ne sont pas uniquement des obstacles : ils sont le carburant du <em>gameplay<\/em>. Chaque ennemi est une ressource potentielle, un d\u00e9clencheur de skill, et une variable de tension.<\/p>\n<p><img decoding=\"async\" class=\" wp-image-11627 alignright\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon08-242x300.jpg\" alt=\"\" width=\"210\" height=\"261\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon08-242x300.jpg 242w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon08.jpg 450w\" sizes=\"(max-width: 210px) 100vw, 210px\" \/><strong>La FeedSeed<\/strong> est une source de r\u00e9g\u00e9n\u00e9ration libre dans un monde o\u00f9 l\u2019\u00e9nergie est au c\u0153ur de chaque action.<br \/>\nElle n\u2019impose aucun danger direct, mais apporte une tension strat\u00e9gique :<br \/>\n&#8211; Faut-il l\u2019utiliser maintenant ?<br \/>\n&#8211; Ou la conserver pour plus tard ?<br \/>\n&#8211; Sera-t-elle encore l\u00e0 si je reviens ?<br \/>\nElle stabilise le rythme du joueur, sans jamais le sortir du danger.<\/p>\n<p><strong><img decoding=\"async\" class=\" wp-image-11628 alignright\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon09-300x241.jpg\" alt=\"\" width=\"209\" height=\"168\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon09-300x241.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon09.jpg 450w\" sizes=\"(max-width: 209px) 100vw, 209px\" \/>Jumpy Cuby<\/strong> est l\u2019ennemi de base du jeu.<br \/>\nIl est con\u00e7u pour :<br \/>\n&#8211; Mettre la pression par la quantit\u00e9<br \/>\n&#8211; Cr\u00e9er des vagues de submersion&#8230;<br \/>\n&#8211; Introduire une lecture de rythme simple, mais impr\u00e9visible<br \/>\n&#8211; \u00eatre peu dangereux seul, mais \u00e9crasant en meute.<\/p>\n<p><strong><img decoding=\"async\" class=\" wp-image-11624 alignright\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon10-300x296.jpg\" alt=\"\" width=\"210\" height=\"207\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon10-300x296.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon10.jpg 450w\" sizes=\"(max-width: 210px) 100vw, 210px\" \/>Banshee<\/strong>, un ennemi volant for\u00e7ant le joueur \u00e0 lever la t\u00eate, donne de l\u2019int\u00e9r\u00eat aux m\u00e9caniques a\u00e9riennes du joueur et remplit le ciel.<br \/>\nSon r\u00f4le est double :<br \/>\nUne petite entit\u00e9 volante facile \u00e0 tuer mais se d\u00e9place en horde.<br \/>\nIl attaque le joueur en lui fon\u00e7ant dessus pour s\u2019enfuir \u00e0 grande vitesse derri\u00e8re.<\/p>\n<p><strong><img decoding=\"async\" class=\" wp-image-11625 alignright\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon11-278x300.jpg\" alt=\"\" width=\"210\" height=\"226\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon11-278x300.jpg 278w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon11.jpg 450w\" sizes=\"(max-width: 210px) 100vw, 210px\" \/>OunOun<\/strong> est un ennemi massif et lent qui repr\u00e9sente une menace prioritaire.<br \/>\nIl est pens\u00e9 pour :<br \/>\n&#8211; Saturer l\u2019espace visuel et tactique du joueur<br \/>\n&#8211; Imposer une prise de d\u00e9cision rapide : fuir, contourner ou affronter<br \/>\n&#8211; Offrir un risque maximal contre une r\u00e9compense \u00e9nerg\u00e9tique \u00e9lev\u00e9e<br \/>\nC\u2019est un boss miniature par son r\u00f4le strat\u00e9gique.<\/p>\n<p><strong><img decoding=\"async\" class=\" wp-image-11626 alignright\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon12-262x300.jpg\" alt=\"\" width=\"209\" height=\"240\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon12-262x300.jpg 262w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/killdemon12.jpg 450w\" sizes=\"(max-width: 209px) 100vw, 209px\" \/>Dashoot<\/strong> est un ennemi pens\u00e9 pour perturber la stabilit\u00e9 du joueur :<br \/>\n&#8211; Il force \u00e0 viser rapidement, avec pr\u00e9cision<br \/>\n&#8211; Il pousse au d\u00e9placement, emp\u00eachant toute position statique<br \/>\n&#8211; Il utilise la t\u00e9l\u00e9portation et le tir \u00e0 distance pour harceler sans rel\u00e2che<br \/>\nIl est con\u00e7u pour briser la stabilit\u00e9 du joueur, en l\u2019obligeant \u00e0 se repositionner constamment sous la menace de tirs \u00e0 distance.<\/p>\n<h2>Liens<\/h2>\n<p><strong><a href=\"https:\/\/tuturgames.itch.io\/kill-demon\" target=\"_blank\" rel=\"noopener\">&gt; Page Itch + T\u00e9l\u00e9chargement du jeu<\/a><\/strong><\/p>\n<p><strong><a href=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2025\/06\/Kill-Dem_On-GOD-S2-V.-Digital.pdf\" target=\"_blank\" rel=\"noopener\">&gt; Game design document<\/a><\/strong><\/p>\n<h2>Vid\u00e9o gameplay<\/h2>\n<p><iframe title=\"KillDemOn HD FullGameplay \/ ICAN \/ Game design 03\" width=\"660\" height=\"371\" src=\"https:\/\/www.youtube.com\/embed\/O7ZSnqUO5Vk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Kill Dem\u2019On est un fast-FPS brutal et fr\u00e9n\u00e9tique, o\u00f9 chaque action du joueur consomme une ressource unique : de l\u2019\u00e9nergie. Pour continuer \u00e0 se mouvoir, attaquer et survivre, le joueur doit encha\u00eener les \u00e9liminations&#8230;<\/p>\n","protected":false},"author":12,"featured_media":11581,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19,20],"tags":[91,867,65,32,868],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Kill Dem&#039;on \/ Game design 03 | Studio ICAN<\/title>\n<meta name=\"description\" content=\"Kill Dem\u2019On est un fast-FPS brutal et fr\u00e9n\u00e9tique, o\u00f9 chaque action du joueur consomme une ressource unique : de l\u2019\u00e9nergie. 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