
{"id":10102,"date":"2024-06-13T12:16:49","date_gmt":"2024-06-13T10:16:49","guid":{"rendered":"https:\/\/studio.ican-design.fr\/?p=10102"},"modified":"2025-01-11T18:12:44","modified_gmt":"2025-01-11T17:12:44","slug":"caverners-game-design-03","status":"publish","type":"post","link":"https:\/\/studio.ican-design.fr\/caverners-game-design-03\/","title":{"rendered":"Caverners \/ Game design 03"},"content":{"rendered":"<p>Dans <strong>Caverners<\/strong>, incarnez un pilote de drone de combat humano\u00efde destin\u00e9 \u00e0 prot\u00e9ger les installations de forage humaines des diff\u00e9rents assauts d\u2019une esp\u00e8ce Alien agressive ! <em>Jusqu\u2019o\u00f9 allez-vous tenir ?\u00a0<\/em><\/p>\n<p><!--more--><\/p>\n<p><img decoding=\"async\" class=\"wp-image-10114 alignright\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Logo-300x300.jpg\" alt=\"\" width=\"152\" height=\"152\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Logo-300x300.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Logo-150x150.jpg 150w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Logo.jpg 400w\" sizes=\"(max-width: 152px) 100vw, 152px\" \/>Utilisez vos supers <strong>capacit\u00e9s de d\u00e9placement <\/strong>ainsi que les <strong>armes modulables<\/strong> mises \u00e0 votre disposition pour \u00e9radiquer la vermine, et collecter un maximum de cristaux. D\u00e9cimez \u00e0 vitesse \u00e9lev\u00e9e les Aliens qui vous attaqueront ainsi que les foreuses, et prot\u00e9gez les infrastructures le plus longtemps possible ! <em>A combien de vagues pourrez-vous r\u00e9sister ?<\/em><\/p>\n<p><a href=\"https:\/\/tsubaa.itch.io\/caverners\" target=\"_blank\" rel=\"noopener\"><strong>&gt; D\u00e9mo jouable sur itch.io<\/strong><\/a><\/p>\n<h2>L&#8217;\u00e9quipe<\/h2>\n<p><strong>Samuel JEANNOUTOT<\/strong> : Chef de projet, Game Designer &amp; Level Designer et Animations 3D. samuel.jeannoutot@laposte.net<br \/>\n<strong>Adrian BEDNAROWICZ<\/strong> : Mod\u00e9lisation 3D et VFX. adrian.bedna@sfr.fr<br \/>\n<strong>Maxime LEROI<\/strong> : Programmation (+ Outils de Design). maximet.leroi@gmail.com<br \/>\n<strong>Gabriel BOIS<\/strong> : Dir. Art. Sonore, programmation et VFX. gab.bois.pro@gmail.com<br \/>\n<strong>Baolan Berthelot<\/strong> : UI, Game design et documentation. baolan.logan@gmail.com<\/p>\n<h2>Quand le Fast-FPS rencontre le Roguelike<\/h2>\n<h3>Le Gameplay FPS<\/h3>\n<p>Tout d\u2019abord, nous avons commenc\u00e9 par concevoir des m\u00e9caniques classiques de <strong>FPS<\/strong>, et avons it\u00e9r\u00e9 de nombreuses fois sur les <strong>diff\u00e9rentes armes<\/strong> mises \u00e0 disposition du joueur. Nous avons con\u00e7u, \u00e0 l\u2019aide de nos programmeurs, un outil de cr\u00e9ation d\u2019armes, nous permettant d\u2019accumuler des comportements diff\u00e9rents, et de les param\u00e9trer comme on le souhaitait.<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-10109 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_GameplayFPS.jpg\" alt=\"\" width=\"1080\" height=\"608\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_GameplayFPS.jpg 1080w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_GameplayFPS-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_GameplayFPS-1024x576.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_GameplayFPS-768x432.jpg 768w\" sizes=\"(max-width: 1080px) 100vw, 1080px\" \/><\/p>\n<h3>Le Gameplay Fast-FPS<\/h3>\n<p>Ensuite, nous avons d\u00e9velopp\u00e9 un ensemble de <strong>m\u00e9caniques de d\u00e9placement<\/strong> ax\u00e9 autour de la <strong>prise de vitesse<\/strong> et de la conservation de celle-ci ! Nous avons \u00e9galement adapt\u00e9 les armes mises \u00e0 disposition afin qu\u2019elles soient compatibles avec la vitesse \u00e9lev\u00e9e du personnage. A ce stade, le jouet \u00e9tait un <strong>Fast-FPS<\/strong><\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-10110 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_GameplayFastFPS.jpg\" alt=\"\" width=\"1080\" height=\"608\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_GameplayFastFPS.jpg 1080w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_GameplayFastFPS-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_GameplayFastFPS-1024x576.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_GameplayFastFPS-768x432.jpg 768w\" sizes=\"(max-width: 1080px) 100vw, 1080px\" \/><\/p>\n<h3>Le Gameplay Rogulike<\/h3>\n<p>Enfin, nous avons r\u00e9pondu \u00e0 la probl\u00e9matique de <strong>rejouabilit\u00e9<\/strong> en ajoutant une composante de <strong>Roguelike<\/strong> \u00e0 notre jeu. Entre chaque vague de monstres et d\u2019objectifs, le joueur dispose d\u2019<strong>un choix entre plusieurs am\u00e9liorations<\/strong>, afin d\u2019augmenter les statistiques de ses armes primaires, secondaires, ou bien de changer leur comportement.<\/p>\n<p><img decoding=\"async\" class=\"alignnone wp-image-10119 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_GameplayRoguelike.jpg\" alt=\"\" width=\"1080\" height=\"608\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_GameplayRoguelike.jpg 1080w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_GameplayRoguelike-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_GameplayRoguelike-1024x576.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_GameplayRoguelike-768x432.jpg 768w\" sizes=\"(max-width: 1080px) 100vw, 1080px\" \/><\/p>\n<h2>Direction Artistique<\/h2>\n<h3>Design Visuel<\/h3>\n<p>Afin de cr\u00e9er une direction artistique visuelle coh\u00e9rente, nous avons s\u00e9par\u00e9 les Assets du jeu en <strong>trois familles<\/strong> qui correspondent respectivement \u00e0 la <strong>Grotte et sa v\u00e9g\u00e9tation<\/strong>, aux <strong>Infrastructures humaines<\/strong> et aux <strong>Cr\u00e9atures Alien<\/strong>. Chacune d\u2019entre elles poss\u00e8de son lot de particularit\u00e9s, depuis leurs <strong>formes primaires<\/strong> \u00e0 leur <strong>r\u00e9partition<\/strong>, en passant par leurs <strong>couleurs.<\/strong><\/p>\n<figure id=\"attachment_10121\" aria-describedby=\"caption-attachment-10121\" style=\"width: 1080px\" class=\"wp-caption alignnone\"><img decoding=\"async\" class=\"wp-image-10121 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_AssetsHumains1.jpg\" alt=\"\" width=\"1080\" height=\"608\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_AssetsHumains1.jpg 1080w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_AssetsHumains1-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_AssetsHumains1-1024x576.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_AssetsHumains1-768x432.jpg 768w\" sizes=\"(max-width: 1080px) 100vw, 1080px\" \/><figcaption id=\"caption-attachment-10121\" class=\"wp-caption-text\">Assets Humains<\/figcaption><\/figure>\n<figure id=\"attachment_10122\" aria-describedby=\"caption-attachment-10122\" style=\"width: 1080px\" class=\"wp-caption alignnone\"><img decoding=\"async\" class=\"wp-image-10122 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_AssetsGlobaux1.jpg\" alt=\"\" width=\"1080\" height=\"608\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_AssetsGlobaux1.jpg 1080w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_AssetsGlobaux1-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_AssetsGlobaux1-1024x576.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_AssetsGlobaux1-768x432.jpg 768w\" sizes=\"(max-width: 1080px) 100vw, 1080px\" \/><figcaption id=\"caption-attachment-10122\" class=\"wp-caption-text\">Assets Environement<\/figcaption><\/figure>\n<figure id=\"attachment_10123\" aria-describedby=\"caption-attachment-10123\" style=\"width: 1080px\" class=\"wp-caption alignnone\"><img decoding=\"async\" class=\"wp-image-10123 size-full\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_AssetsAlien3.jpg\" alt=\"\" width=\"1080\" height=\"608\" srcset=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_AssetsAlien3.jpg 1080w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_AssetsAlien3-300x169.jpg 300w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_AssetsAlien3-1024x576.jpg 1024w, https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Image_AssetsAlien3-768x432.jpg 768w\" sizes=\"(max-width: 1080px) 100vw, 1080px\" \/><figcaption id=\"caption-attachment-10123\" class=\"wp-caption-text\">Asset Alien<\/figcaption><\/figure>\n<h3>Design Sonore<\/h3>\n<p>Il \u00e9tait important lors de la cr\u00e9ation de nos <strong>SFX<\/strong> qu\u2019ils servent de Feedbacks clairs et pr\u00e9cis pour le joueur.<\/p>\n<p>Pour ce faire, nous avons utilis\u00e9 plusieurs m\u00e9thodes, comme par exemple le param\u00e9trage des textures au sol : chacun de nos sols poss\u00e8de trois param\u00e8tres (Sand, Metal, Grass), d\u00e9pendants de la constitution du sol. Nous avons ensuite fait varier trois pistes sonores superpos\u00e9es en fonction de ces param\u00e8tres pour apporter de la pr\u00e9cision sur le Feedback des pas du personnage.<\/p>\n<!--[if lt IE 9]><script>document.createElement('audio');<\/script><![endif]-->\n<audio class=\"wp-audio-shortcode\" id=\"audio-10102-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/wav\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Sound_Footsteps.wav?_=1\" \/><a href=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Sound_Footsteps.wav\">https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Sound_Footsteps.wav<\/a><\/audio>\n<p><em>Footstep<\/em><\/p>\n<audio class=\"wp-audio-shortcode\" id=\"audio-10102-2\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/wav\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Sound_RocketLauncherCloseImpact.wav?_=2\" \/><a href=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Sound_RocketLauncherCloseImpact.wav\">https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Sound_RocketLauncherCloseImpact.wav<\/a><\/audio>\n<p><em>RocketLauncherCloseImpact<\/em><\/p>\n<audio class=\"wp-audio-shortcode\" id=\"audio-10102-3\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/wav\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Sound_RocketLauncherFarImpact.wav?_=3\" \/><a href=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Sound_RocketLauncherFarImpact.wav\">https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Sound_RocketLauncherFarImpact.wav<\/a><\/audio>\n<p><em>RocketLauncherFarImpact<\/em><\/p>\n<p>On peut \u00e9galement noter la diff\u00e9rence entre un tir de <strong>Lance-Roquette<\/strong> lointain, et proche du personnage, o\u00f9 un effet de <strong>Reverb<\/strong> vient s\u2019ajouter lorsque le tir est \u00e9loign\u00e9. Cela permet de cr\u00e9er une coh\u00e9rence entre l\u2019univers visuel (Grotte) et l\u2019univers sonore (R\u00e9verb\u00e9ration), qui renforce l\u2019immersion du joueur dans notre univers, en plus de lui donner un Feedback pr\u00e9cis d\u2019\u00e9valuation des distances dans le <strong>Level Design<\/strong>.<\/p>\n<h4>COMPOSITION MUSICALE<\/h4>\n<p>Nous avons compos\u00e9 diff\u00e9rents <strong>Th\u00e8mes musicaux<\/strong> se superposant en fonction de deux param\u00e8tres principaux :<br \/>\n<strong><span class=\"notion-enable-hover\" data-token-index=\"0\">&#8211; La vague<\/span><\/strong> dans laquelle est le joueur (Est-ce qu\u2019il affronte des Vers ? Est-ce qu\u2019il prot\u00e8ge des Foreuses ? Est-il en phase d\u2019am\u00e9lioration ?)<br \/>\n<span class=\"notion-enable-hover\" data-token-index=\"0\"><strong>&#8211; La vitesse<\/strong> du personnage<\/span>, que nous avons segment\u00e9 par paliers, correspondant chacun \u00e0 une variation musicale.<br \/>\n<!-- notionvc: f9466337-f1e5-4877-9f09-c6f1b85dbb76 --><!-- notionvc: 24357265-17c0-4bfe-bbb2-22003a6b0c6c --><\/p>\n<audio class=\"wp-audio-shortcode\" id=\"audio-10102-4\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/wav\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Audio_2_ShopTheme.wav?_=4\" \/><a href=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Audio_2_ShopTheme.wav\">https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Audio_2_ShopTheme.wav<\/a><\/audio>\n<audio class=\"wp-audio-shortcode\" id=\"audio-10102-5\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/wav\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Audio_3_DrillsTheme.wav?_=5\" \/><a href=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Audio_3_DrillsTheme.wav\">https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Audio_3_DrillsTheme.wav<\/a><\/audio>\n<audio class=\"wp-audio-shortcode\" id=\"audio-10102-6\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/wav\" src=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Audio_4_NestsTheme.wav?_=6\" \/><a href=\"https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Audio_4_NestsTheme.wav\">https:\/\/studio.ican-design.fr\/ecole-infographie\/sites\/3\/2024\/06\/Audio_4_NestsTheme.wav<\/a><\/audio>\n<p>Ainsi, en plus d\u2019accompagner les diff\u00e9rentes actions du joueur, la musique permet \u00e9galement d&#8217;\u00e9valuer en continu la vitesse du personnage, et l\u2019avancement de la vague.<\/p>\n<h2>Vid\u00e9o Gameplay<\/h2>\n<p><iframe title=\"Caverners \/ Game design 03 \/ ICAN\" width=\"660\" height=\"371\" src=\"https:\/\/www.youtube.com\/embed\/RT2RG7wfbBE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><a href=\"https:\/\/tsubaa.itch.io\/caverners\" target=\"_blank\" rel=\"noopener\"><strong>&gt; D\u00e9mo jouable sur itch.io<\/strong><\/a><\/p>\n<p><!-- notionvc: 939e8f8f-2d57-4899-aaec-5ff114974c5c --><\/p>\n<p><!-- notionvc: 9cc251d9-072d-47c2-b36f-444ae55a047f --><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dans Caverners, incarnez un pilote de drone de combat humano\u00efde destin\u00e9 \u00e0 prot\u00e9ger les installations de forage humaines des diff\u00e9rents assauts d\u2019une esp\u00e8ce Alien agressive ! Jusqu\u2019o\u00f9 allez-vous tenir ?\u00a0<\/p>\n","protected":false},"author":12,"featured_media":10108,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19,20],"tags":[804,111,805,650],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Caverners \/ Game design 03 | Studio ICAN<\/title>\n<meta name=\"description\" content=\"Jusqu\u2019o\u00f9 allez-vous tenir ? 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